Chapter 365: Heading to Europe

What tricks Nintendo and Sega will have next, Li Fangcheng can't think of either.

After all, these two are giants, and each has its own think tank.

It's hard to predict what to do next.

However, a few things that can be confirmed are that these two will not give up easily, but it is unknown what they will do in the end.

However, the general direction is either to speed up the development of a sixteen-bit host that is more powerful than the star host.

Or, it is to take the way of encircling Wei to save Zhao, and squeeze the living space of the host in the Miracle Era from other dimensions.

As for other methods, the possibility is low, so Li Fangcheng didn't think about it.

As long as you work hard to do a good job in the game, and other things will just go with the flow.

On this day, after explaining the next things and goals, Li Fangcheng stepped on the flight again.

This time, there was one thing that would affect countless future processes, and he had to do it.

The progress of the times is extremely fast.

Our human history has changed from apes to humans, living in grasslands, forests, mountains, etc., living for millions of years, our lives are gathering, hunting, and our brains are fully adapted to that era.

Subsequently, the entire agricultural society of mankind has gone through 10,000 years, while the industrial society is only 200 years, and now, it is at the node of the new era, and the information society is coming...... The advent of this information society has changed the global landscape.

In the information age, in just ten years, the earth has become a global village!

Although our brains have not developed cognitive characteristics to deal with the information age.

Thankfully, however, there is a deeper meaning in it!

Everything is telling the development, and what Li Fangcheng has to do this time is to understand before the cusp of the storm arrives, and see if he can lay out the layout in Huaxia for the first time.

Europe, stepping on this land, the scenery in front of you, at a glance.

Europe, also known as Europa, naturally takes its name from the Greek mythological figure Europa.

There are also some legends about the origin of the name Europe.

In Greek mythology, Demeter was a goddess in charge of agriculture, and she existed to bless the world with abundant crops and prosperity. In portraits of this goddess, she is always depicted sitting on the back of a bull.

In ancient times, the bull was an indispensable farming animal for human beings, and since the goddess Demeter was in charge of farming, she naturally had to sit on the back of the bull. This goddess named Demeter also had another name called Europa, and later people called Europa the name of the continent out of respect for the goddess.

Europe was once as glorious as China.

How many characters have bloomed in this land that are world-famous and famous in history.

From Voltaire, Rousseau, Napoleon, Hugo, Shakespeare, Churchill, Newton, Einstein, Goethe, Beethoven, Marx, Engels, Leonardo da Vinci, Van Gogh......

It can be said that for a long time, the land of Europe was the center of the whole world.

And the reason for this is naturally indispensable for countless giants to exert their infinite light on this land.

The history of Europe as a whole is magnificent, and it has left countless legacies for posterity.

One of the most common ideas is to emancipate people's minds, so that everyone knows their own direction and clarifies their own pursuits.

After Li Fangcheng arrived in Europe, he did not go to find someone for the first time, but chose to play and go shopping first.

European and American games are said to be European and American, but there are not many masterpieces in Europe.

However, there is a French company that was founded three years ago and has since become one of the top 10 game companies in the world.

This company is the famous Ubisoft Entertainment Software Company in the future.

There are a lot of famous games produced by Ubisoft.

Rayman, Assassin's Creed, Prince of Persia, Splinter Cell, Rainbow Six, Watch Dogs, The Division, Ghost Recon series......

These are all masterpieces from this company.

There are countless fans around the world.

Three years ago, the company was founded in Rennes, France, by the five Guillemot brothers.

In the beginning, of course, the company was not making games, but was engaged in the publication and distribution of educational software and game software.

To put it bluntly, it can be seen from the name of the company that it is a issuing company.

Now Ubisoft is planning to open its first overseas branch. Ubisoft's vision has to be said to be particularly good, and its insight into the market is very strong, if there are no accidents, Ubisoft will evaluate the entire market, and in just one year, it has entered the three major Western game markets in one fell swoop: the United States, the United Kingdom and Germany, and thus gained a firm foothold.

Ubisoft's growth path is actually very resolute and decisive.

After seeing the lack of a market, next year's Ubisoft, the five brothers came to a consensus and decided to start their own game, so they began to hire a large number of young technicians.

At the same time, they will soon find out that the home-based production model is about to be eliminated, and if they want to stand tall in this industry, it is obviously easy to do an outsourcing to help game companies make games.

So in 1994, Ubisoft opened its own game studio in France.

It was only at this time that Ubisoft became a true game production company with many talented design and production staff, which gave birth to countless later classics.

Ubisoft's rise has been a peaceful and natural one, and there may be some problems in the future, but that is not enough to say that the company is not strong enough.

What Li Fangcheng values is the overall tonality of Ubisoft!

From the release to the production of the game to the later development of the platform, the development of multiple game studios and so on.

These are the tasks that Li Fangcheng hopes to shoulder in the future miracle release.

Even the complete planning is to follow the path of Ubisoft, just the process of making games, which has been detached, but in the future miracle release, what to do is not simply to plan and plan to run the market.

It's not just about issuing production orders, it's not just about doing project follow-up.

In the future, we need to consider more cooperation with multiple platforms, studios and media, and we will also be more humane in dealing with local studios in various countries.

To put it bluntly, Li Fangcheng especially appreciates Ubisoft's attitude towards China in the future, trying to make the Chinese version, and even if players have requirements, they will translate the old games into a Chinese version again, and this attitude towards players is the fundamental reason why Li Fangcheng appreciates this enterprise.

After registering and indicating some intentions for cooperation, Li Fangcheng also met Yves Guillemo, that is, the owner of Ubisoft!

(End of chapter)