Chapter 219: Powerful Impact
Housekeeping.
Each building has its own unique and irreplaceable role.
For example, the main hall needs to be upgraded step by step from the council chamber, from the initial 500 gold upgrade conditions, other upgrade conditions will be gradually added, such as weapon racks and other requirements.
The Storm Leaderboard, which increases the courage of the Guardian and allows the recruitment of a martial arts master for 2500 gold. Depending on the number of Billboards, you can also see a corresponding amount of information about other players.
The mountain protection formation can provide protection and speed up the training of disciples in the door.
Trading banks, which can trade resources and give resources to other forces.
The treasury will provide a quantitative amount of resources on a daily basis.
The armory, which can provide supply vehicles to the disciples.
The Scripture Pavilion is divided into three floors, where you can learn different martial arts secrets.
The martial arts monument can speed up the training speed in the door, and you will get 5,000 gold from heaven every day, but the construction of the martial arts monument requires a martial soul!
Houshan is a dojo that allows people in the martial arts who come to visit the sect to gain insights and increase their force value.
As for the training ground, each sect is different, and the training ground is also different, there are boxing gyms, sword pavilions, sword camps, gun gyms, etc., which can train disciples with various martial arts.
There are a few other buildings, but in general, all the functions have been completed.
The difference between Jianghu Experience and previous PRGs is that it is a combat system that is completed through a new mode.
What is criticized about RPGs is the simplicity and singleness of the battle screen, which basically shows the data of both sides, and then the health is deducted from each other.
But that has now changed.
In the battle of SRPG, Li Fangcheng took the round, and the attacker had the first move, since it was a war chess game, the battle must be a very important content.
Every step in the battle, every release of martial arts, requires a certain amount of thinking about the entire battle situation, after all, there is restraint between the arms.
The core disciples restrain the inner disciples, and the inner disciples restrain the outer disciples. The elders restrained the inner disciples and so on.
There is the restraint of ranks, and there is also the restraint of troops.
Of course, in many cases, the restraint of the troops is not obvious, and in the case of the same level, it is generally based on the quantity, and the quantity is king. But if you don't have the same ranks, then the quantity is not as good as the quality.
For example, if there are 3,000 outer disciples and they encounter 1 peerless master opposite, it is likely that 3,000 outer disciples will be wiped out by 1 peerless master!
The crushing of the rank is the most deadly.
So, in this game, the plot is similar, and the quality is higher than the quantity.
Often a top master can completely crush countless three-legged cat kung fu.
Of course, if the rank is the same and the number is the same, then how to determine the winner or loser involves the difference in attributes between martial arts.
For example, the Flame Sword Technique will slightly restrain the Wind Sword Technique, and the Jiuyang Divine Skill will restrain the Xuanming Divine Palm.
When encountering such a restraint, the victory or defeat will be different.
In terms of the game's setting, these are all basics.
The experience of rivers and lakes is the core gameplay of this game.
How to grow yourself step by step depends on what you gain and what you lose in the process of training in the rivers and lakes.
If you accidentally fight a rebel army that is too high-level and is destroyed, it will really be a tragedy.
Of course, if you are careful when you practice, you can still get a lot of benefits.
For example, the addition of various treasures, this is incomparable, if you don't go through the experience, there are no treasures, no attribute improvement, and no martial arts masters, the gap in the later stage will get bigger and bigger.
Whether it is a single-player mode or a multiplayer mode, the core gameplay that remains unchanged is to dominate the martial arts.
Defeat all the alliances and factions one by one, and finally achieve unification, which is different from the gameplay of the story mode.
The story mode is not turn-based in the big map, only when you enter the battle, because the story mode, there is no enemy to come out to wander, the existence of various branches, and the location of personnel is mostly fixed, so it makes no sense to use the turn-based system.
Anyway, there will be no such thing as a system Ai taking the initiative to attack, and players don't have a base camp, let alone fear of being attacked.
The joy of exploration is the core gameplay of the story mode.
The player wants to become a unique martial arts achievement, or to dominate the world with a group of like-minded martial arts masters, these choices are up to the player.
It's also more like a traditional RPG.
However, the war interface is still different from the previous RPGs, and you need to control each unit to move.
Brand new game design concept, unique combat system, excellent graphics performance, every point makes the game very distinctive!
It's a real masterpiece!
From any angle, you can see the richness of this game, with a plot from an RPG and a completely different way of fighting.
RPGs are complex and rich enough, so games that are more comprehensive than RPGs are undoubtedly among the masterpieces!
This year's Dragon Quest 3, I have always felt unhappy after playing, and there is no other game to replace, and the feeling of not vomiting and unhappy has been held for half a year!
Although Age of Wonders has released many excellent games tonight, and even alternative RPGs like Age of Discovery, there has always been a lack of a work that truly carries the emotion of RPGs.
The Age of Discovery is a new model, without the familiarity of traditional RPGs, bringing players more of a novel experience.
The Dragon Sword and the Heavenly Sword are exactly the patterns they are familiar with, and they are also familiar plots!
With its unique scoring system, Miracle Entertainment quickly won the recognition of players, and a variety of comprehensive strategies and various bugs have always been the focus of attention, and the final comic is a core!
In today's comic language to buy special books to read, Miracle Entertainment has no price increase, and the accompanying comics are very sincere.
There is also a reason for the rising sales of magazines.
It's not that no one wants to deal with Miracle Entertainment, but with low price, high quality, rich content, such a magazine, basically even the profit is ultra-low, how to compete?
If you can't afford to play a price war at a low price, the scoring standard system has been one step ahead, and it is impossible to surpass, unless there is a more authoritative scoring system, and furthermore, all kinds of interactions with players and the like, all add up, it is even more difficult to compete.
In one year, it has gained more than 10 million fans!
And the audience of the manga, corresponding to the current game, added the unique genre of RPG, which immediately caused a wave of enthusiastic cheers!
And at this moment, Hayabusa Nakayama and Pu Yamauchi are even more discolored!
"Let's go. Hayao Nakayama said with a dark face.
Yu Suzuki glanced at Li Fangcheng deeply and left.
Yamauchi Pu didn't say anything, but the light breeze on his face was lost for the first time, and he turned around and left with a solemn face.
(End of chapter)