Chapter 261: The Real Goal
SNK has not been established for a long time, and after several turmoil, the number of shareholders is small, and the vast majority of the shares are in the hands of Kawasaki Hideyoshi, and this equity transaction has come and gone in two or three days to complete the notarization and related transfers.
"Kawasaki-kun, I hope we have a good cooperation in the future. ”
When everything was settled, Li Fangcheng shook hands with Kawasaki Hideyoshi.
"Hopefully, this decision is a good start for SNK. ”
The two shook hands tightly.
"I just want to do more games, otherwise ...... Not to mention this, when can you make the full versions of the two games I played before?" Kawasaki Hideyoshi still can't forget the two most fun games he knows!
"It's not that simple, the demo version you played, it took us two or three months to make the content, and that's only about a tenth of the elements in the whole game. Wait, as for the other games, it will be better to wait until the console game is more or less stable, and then release the arcade version. Li Fangcheng put forward an idea.
Kawasaki Hidekichi hesitated: "Do you want the console to cover more players, and then use word-of-mouth to drive the rapid promotion of the arcade?"
"Uh...... It's almost ......" Li Fangcheng smiled wryly, where did he come from this idea......
It's just that the team is working on a lot of games right now, so we have to wait a little longer to do it......
During the month he took a break, he didn't do anything and chatted with Mu Mengxue.
A large number of games to be done cleared Ling Donghua distributed to people in various departments.
After Meng Hao cultivated for a day or two, he continued to go to the company to tinker with what he had at hand, and after a week or two, Meng Hao's feet recovered, and he almost lived in the company.
There are so many tasks, of course, it is impossible to complete them in a short time.
"Let's hope it's as soon as possible...... Kawasaki said.
"Of course it will be as soon as possible, by the way, I will arrange someone to redeem it with you tomorrow for the matter of technology sharing. Li Fangcheng said as if carelessly.
"In such a hurry?" Hideyoshi Kawasaki was taken aback!
"How much time do you think Nintendo and Sega will leave us? Li Fangcheng looked like an old god.
"That seems to make sense......
Could it be that this is why the Age of Miracles rose so quickly?
With unparalleled speed to continuously iterate on the advanced technical level, this is the secret of the miracle era?
Kawasaki Hideyoshi thought for a while.
It's just that what he doesn't know is that at this moment, Li Fangcheng's heart has been compared countless times!
SNK at this moment, is the Age of Wonders really needed?
The technology of arcade substrates is present in the Age of Wonders, and it is higher than that of SNK.
Not to mention the host, now the stars of the Age of Miracles have become the emperor of the machine!
The world deserves to be the invincible emperor!
Powerful performance almost kills all hosts in seconds, no matter from which point of view, it has been ahead of the level of the entire industry for at least three or five years!
And the substrate is not to mention, it hasn't been launched yet, just because it's still doing the transformation and reserve of the game, once the layout is completed, that's the time for the galaxy to shine the sword!
And there is no SNK game that can go down in history as a classic.
But Li Fangcheng still couldn't wait to have in-depth cooperation with SNK.
The reason is not anything else, just one thing, Neo-Geo Pocket!
The Neo-Geo Pocket certainly doesn't exist right now, but it's a handheld computer based entirely on the Neo-Geo substrate!!
The malleability of Neo-Geo is beyond everyone's understanding.
SNK releases the Neo-Geo Pocket, a handheld video game system with a black-and-white screen.
SNK once used "I'm not BOY - everyone has a side that is not BOY" as the advertising slogan, which shows that its direct opponent is Nintendo's GB series, and this advertising slogan has also become a typical example of competitive advertising, but a week before its release, GBC has been released, resulting in NGP as a black and white game console being ruthlessly abandoned by the market and not successful.
But this does not hinder the potential of Neo-Geo at all!
A Neo-Geo baseboard, from arcade to console to handheld, involves the core technology of a compatible program!
And this technology is what Li Fangcheng wants to get the most!!
The current SNK can be said to be useless, and it is only at a medium level among Nintendo's third-party parties.
If it weren't for coveting their core technology, Li Fangcheng wouldn't have to bother with SNK.
Handheld, this is a broad road under the host!
No matter what, Li Fangcheng will not let it go!
And the original game problem has become a trivial matter.
After Kawasaki Hideyoshi left, Li Fangcheng immediately asked Liu Chuanzhi to arrange someone to go to SNK.
As long as SNK's technology is digested, then the handheld can be launched immediately!
With a small member as a prototype, is it still difficult to make a handheld?
After the small members are enlarged, isn't it a handheld?
The technology to manufacture the appearance and motherboard has long been available, and what is missing is how to get better performance from the motherboard.
Li Fangcheng looked at the outside of the sky, "It's time, after waiting for so long, it's time to exert power." ”
Huaxia squares.
In a short period of time, it has captured the love of countless players!
The New York Daily News published the latest issue of Miracle Entertainment immediately after it published "Powerful Miracle Age, Flow Tactics!":
Huaxia squares don't seem to have much fun on the surface, because if you put it more carefully, your goal is to pile up the blocks that fall from the sky and keep the gaps between them as small as possible. The blocks will fall faster and faster, and the game will become harder and harder.
This game is endless, and players are almost guaranteed to lose at the end!
Since it's an impossible game to win, why did it get super high ratings in such a short period of time?
In fact, the core lies in its "addiction"!
Once you start playing with Huaxia Blocks, you can get three kinds of feedback during the stacking process:
Visually, the player sees the rows of "squares" disappearing rapidly, which brings a very high sense of pleasure!
Add in the large number of blocks, the rising scores in the screen, and the visual effect is directly aimed at the OCD to drug it.
The more you pursue, the more obsessive-compulsive disorder exists, and once the obsessive-compulsive disorder arises, then the elimination of addiction to these squares will be infinitely magnified.
Another is from the overall setting, because with the passage of time, the difficulty will become more and more difficult, and the natural challenge is in line with people's thirst for extreme exploration.
This highly "addictive" setting will make the player need to play at the highest level of skill and keep wandering on the verge of failure!
When the player does fail, there will be an urge to climb the top again. This is because there is nothing like the state of engagement that people achieve when working at the limits of their abilities, and this state is what game designers and psychologists call "flow"!
Once you're in a state of flow, people want to stay there for a long time, whether you give up or win, and neither outcome will be satisfying.
(End of chapter)