Chapter 442: The First Year of Miracles (10)
Japan, the Christmas carnival, because of the lack of masterpieces, seems tepid.
Many players came in on the spot, but they returned disappointed.
For the past year, Nintendo and Sega have been in a state of confusion.
What should a gamer love look like?
Faced with the endless number of games in Age of Wonders, almost all game genres are involved, which is a big headache for them.
Those casual games that were once judged to have no research value have been completely blinded because of the popularity of Lianlian watching and finding faults!
And the shooter game they are proud of has come across new forms of games such as Airplane Wars and Angry Birds.
Even the RPG game in which they invested a lot of energy and time to dig was defeated by the Dragon Sword and Sky Sword of the SRPG......
For a whole year, the game planning departments of the two giants were riveted, and it is said that some people's hair was pulled out.
In the midst of constant thinking and overthrowing, a year passed like this......
The third party, too, entered a year of confusion.
Even Konami, who made Contra, the biggest achievement this year is to transplant Contra to the computer.
Konami launched a port of the same name of Contra on the Japanese computer MSX2.
The English name of this game is Contra, which translates into Japanese as コントラ and コン, which means Contra.
And as the second generation of the sequel to Contra, Super Contra.
It was also launched in '88 last year.
At the moment, I'm just trying to find a way to port it from the arcade to the FC......
And even this process will not be completed until next year, 1990.
In other words, for two years, from 1988 to 1990, what Konami did was to figure out how to put arcade games on other platforms......
Here we have to say that the Age of Miracles is another unique advantage.
Adaptation issues with the game.
Cross-platform games, adaptation in this era is not so simple.
Later games, most of them were changed from consoles to computers, and computers to mobile games.
The adaptation in this, except for the big problem of computer to mobile games, the rest is not a matter at all.
Whether it's a PC game moving to a console or a console to a PC, it's not a big problem.
The key to this is the distribution of game functions caused by the adaptation of screen size.
And this requires programmers to spend countless hours researching day and night, finding commonalities, and accumulating over many years to form a systematic library.
With such a specification library, the problem of adaptation does not take countless hours and energy.
But that's not possible for today's programmers!
It's just that for Li Fangcheng, it's embarrassing, easy and pleasant, and the problem of adaptation can be solved in an afternoon.
That's why game companies all over Japan think differently!
The problem of adaptation seems complicated, but in fact, there are rules to follow.
But once you don't know, you need to spend countless hours and energy to do it.
For example, the Chinese theory of yin and yang has always felt that the world is a round place.
At this time, it is not so simple to argue that the balloon is round, and it will take a trip around the world to convince everyone.
The process of argumentation can be imagined how difficult it is.
But once it really goes global, the world is a ball, and the result is naturally not difficult.
If it's the first time you set sail, you want to go around the world, and it's impossible to go around the world without ten or eight years!
But if you have five or ten round-the-world voyages, that time can be shortened to less than a year.
This is the great benefit of experience.
Not only Konami, but now all companies except after the Age of Miracles are extremely miserable.
Adapting to different platforms, it takes too much time and energy, it is not suitable, and it is not good to see that such a popular game has not expanded more sales channels!
At the very least, the popular games are selling well, aren't they?
As a result, there is an inseparable and painful adaptation problem.
Here we have to mention another, even more terrible thing.
The current environment is a completely chaotic market.
It is possible to develop with the A system today.
Tomorrow, it will be changed to the B platform to make it.
Later, you may have to learn the operating system of the C platform.
There is no unification of computer systems, and development tools are emerging one after another.
You can imagine how much time it takes to do this.
However, Li Fangcheng decided to make his own computer system at the beginning, and he also pulled Jobs along.
This is incredible, the whole company uses the same system, uses the development language compiled by Li Fangcheng, and uses the same development platform, such development efficiency, needless to say, as long as it is learned, it is a rocket-like speed.
And other companies ......
At best, it's just a bike-to-bike journey......
The lag in the development speed has brought about a sharp rise in costs, and the gap in the market can only be seen to be encroached upon.
While others are fumbling around these languages such as C++, Ada, CommonLisp, MATLAB, Objective-C, etc.
Li Fangcheng has used Java, PHP, and even C#......
There's no way to compare that, right?
Even if they haven't eaten C++, how can they develop speed with Li Fangcheng.
Throughout Christmas night, Nintendo and Sega had no idea how it was spent, even if it was the Age of Miracles of Scholars, which was extended to New Year's Day.
But......
When the TV media entertainment channel broadcast the depression of Akihabara, the matter still could not be concealed.
The directors and shareholders of Nintendo and Sega came to the door one after another.
The first thing required is to publish the company's financial statements.
Nintendo is okay, with Yamauchi's iron-blooded suppression, it didn't set off any waves.
Although, the whole 1989 lost one-fifth of Nintendo!!
That's right, Nintendo's output value has directly shrunk by one-fifth!
There are three reasons for this, first, it is difficult for both domestic and third-party console games to sell.
Second, the market for arcade games was invaded, and the king of fighting was defeated in the second half of the year!
Thirdly, Gameboy suffered Waterloo! A whole project team invested in it, which cost countless funds, but in exchange for the ending that no one cared about!
The three major failures directly shook the foundation of the entire Nintendo.
And Sega, it's even more terrifying!
The arcade market has always been the lifeblood of Sega!
With the appearance of the King of Fighters, the biggest loss is not Nintendo, but Sega!
The income of the entire arcade market has been robbed of nearly half of it in just half a year!
In the host market, more than 2 billion yen was invested in the research and development of an MD!
And the most terrifying thing is that this money is lost!!
When the shareholders came to the company at 21 o'clock in the evening of January 1, 1990 according to the appointed time, it didn't take long for a white-haired figure to appear at the door of the office.
"I'm sorry ......"
A bow of more than ninety degrees, a voice full of mixed emotions, he, came.
"Bookmark for easy reading"