Chapter 431: Miracle Carnival (9)
There is naturally another branch of righteousness.
The righteous venue also has the characteristics of the righteous venue, and the artworks on the road have once again become a special landscape.
The three major skills of straw weaving, willow weaving, and bamboo weaving weave a variety of things.
This is the craftsmanship that amazes the onlookers, and it is also an eye-opening perception for the players.
A flower and a grass, weaving a vivid object, especially a variety of small animals, is even more vivid!
Not only did a lot of handicrafts be sold, but it also made the atmosphere even stronger.
The branch hall of flying chess has become so popular that it is crowded with people.
The number of people in the branch hall on the other side is not too large.
A strange game has appeared in the player's field of vision.
Cartoon bugs are cute or cool in a variety of places.
Although it is a bug, it does not make people feel disgusting at all.
After the player found a place to sit down, the words that appeared in front of him realized what kind of game it was - "Hundred Battles of Heavenly Worms"!
A casual game that combines strategy and action.
This is also a game that can only be made after the advent of 16-bit consoles.
The computing of the 16-bit host supports the complex scene.
The weapons that bugs can use make for destructive and playful battle scenes.
The game is divided into a story mode and a war mode.
In story mode, players can lead more than one bug to play.
And the war mode is a duel between players!
To this end, the Age of Miracles has also opened up a new docking method for the first time.
Specifically, we have developed an adapter cable that can convert the handle interface of one host into eight adapter data cables with different interfaces.
In other words, this is the first game where eight players can play against each other at the same time!
In fact, in the Split Hall experience, everyone can play the five-minute story mode, teaching the player how to operate and quickly understand how to play.
The next ten minutes are spent with every eight players getting together and fighting each other.
The game setting of the Hundred Battles is actually not complicated.
Each round can be set up in a different way to win.
There are two ways to play, limited time and unlimited time.
The limited time, naturally, is within the specified time, and the more damage caused and the more bugs expelled, the higher the ranking.
The infinite time gameplay is a battle royale mode, and there is no other way to win except to eliminate all the enemies and only become the winner.
Of course, although it is a war mode, it is actually possible to form a team.
Players can form a team of 2 or 3 or 4 people and then play team battles.
You can also fight on your own, and it can directly become a state of melee.
Although there are only two ways to win, the course of the game is varied.
It can be said that the game of Hundred Battles and Insects has laid the foundation for the guidance of the combat methods of countless later games.
This is also a fundamental reason why this game has become a classic!
Easy to play, difficult to play, this is the basic tone of almost all later online games.
How simple is it?
The arrow keys of the controller are the keys that control the movement of the bugs.
Jumping is a matter of pressing a button and an arrow key.
Attack, too, is a matter of buttons.
In this way, these three most basic functions can already be used in this game.
That's why the Hundred Battles Worm is so simple that it becomes easy to use.
But if it's simple, why is it so difficult to play well?
The righteous venue also has the characteristics of the righteous venue, and the artworks on the road have once again become a special landscape.
The three major skills of straw weaving, willow weaving, and bamboo weaving weave a variety of things.
This is the craftsmanship that amazes the onlookers, and it is also an eye-opening perception for the players.
A flower and a grass, weaving a vivid object, especially a variety of small animals, is even more vivid!
Not only did a lot of handicrafts be sold, but it also made the atmosphere even stronger.
The branch hall of flying chess has become so popular that it is crowded with people.
The number of people in the branch hall on the other side is not too large.
A strange game has appeared in the player's field of vision.
Cartoon bugs are cute or cool in a variety of places.
Although it is a bug, it does not make people feel disgusting at all.
After the player found a place to sit down, the words that appeared in front of him realized what kind of game it was - "Hundred Battles of Heavenly Worms"!
A casual game that combines strategy and action.
This is also a game that can only be made after the advent of 16-bit consoles.
The computing of the 16-bit host supports the complex scene.
The weapons that bugs can use make for destructive and playful battle scenes.
The game is divided into a story mode and a war mode.
In story mode, players can lead more than one bug to play.
And the war mode is a duel between players!
To this end, the Age of Miracles has also opened up a new docking method for the first time.
Specifically, we have developed an adapter cable that can convert the handle interface of one host into eight adapter data cables with different interfaces.
In other words, this is the first game where eight players can play against each other at the same time!
In fact, in the Split Hall experience, everyone can play the five-minute story mode, teaching the player how to operate and quickly understand how to play.
The next ten minutes are spent with every eight players getting together and fighting each other.
The game setting of the Hundred Battles is actually not complicated.
Each round can be set up in a different way to win.
There are two ways to play, limited time and unlimited time.
The limited time, naturally, is within the specified time, and the more damage caused and the more bugs expelled, the higher the ranking.
The infinite time gameplay is a battle royale mode, and there is no other way to win except to eliminate all the enemies and only become the winner.
Of course, although it is a war mode, it is actually possible to form a team.
Players can form a team of 2 or 3 or 4 people and then play team battles.
You can also fight on your own, and it can directly become a state of melee.
Although there are only two ways to win, the course of the game is varied.
It can be said that the game of Hundred Battles and Insects has laid the foundation for the guidance of the combat methods of countless later games.
This is also a fundamental reason why this game has become a classic!
Easy to play, difficult to play, this is the basic tone of almost all later online games.
How simple is it?
The arrow keys of the controller are the keys that control the movement of the bugs.
Jumping is a matter of pressing a button and an arrow key.
Attack, too, is a matter of buttons.
In this way, these three most basic functions can already be used in this game.
That's why the Hundred Battles Worm is so simple that it becomes easy to use.
But if it's easy, why is it so hard to play?
(End of chapter)