Chapter 422: The Christmas Game (8)

"Games can be played, but for a game company suspected of endangering national security, we should naturally maintain a boycott behavior, and we must not lose a big ...... because of small things."

"We also have a lot of fun games in Japan, like our Mario series, as well as Contra and Final Fantasy series...... These are very classic and fun games, even if they are games produced by Sega, there are some good options, as for the Age of Wonders, such a game that is not produced by our country, we should not take it to safety to receive ......"

"The state has stated that the games of the Age of Wonders are suspected of violating the rules, which means that their games must be more or less spreading bad content, and there must be problems with values, why should we choose such a company?"

"Resist the Age of Wonders, starting with each and every one of us!"

Well-known media personalities, large and small, are all in different places and on different platforms to express their so-called "professional" opinions.

Players are advised to abandon the games of the Age of Wonders.

The turmoil of public opinion swept across the land of Japan.

However, this situation did not last long, and a well-known Japanese educator gave his opinion in a public television interview, and then the educator's words were quickly circulated in the TX group.

Video games are a new thing, and in addition to the joy brought by video games, there are indeed a lot of dark sides.

We can see that in the console PC-E produced by NCE, there are a large number of vulgar games, which are unsupervised and unregulated.

On this platform, we can't seem to find the meaning of the game's existence.

Is Nintendo's Mario fun?Quite fun, and as a qualified casual game, it can bring a sense of pleasure to the player, which is quite a good experience.

In addition, Final Fantasy and Dragon Quest both have a relatively decent meaning.

But in addition to these excellent games, Nintendo and Sega, the two game giants, have also created some violent games for the sake of economic benefits.

Contra's blood, in just one year, there were 5 cases of children imitating Contra shooting, thus injuring others with toy guns, the most serious accident was a third-grade child in Osaka, because of a dispute with a friend playing Contra, with a toy bullet into the child's eye caused brain death, and is still in the hospital can not wake up, and Nintendo did not pay any attention to this.

Ninja Gaiden has become a classic among players and has been recognized by countless people, and to be honest, even an adult loves this game.

But what he brought behind him was a 5th grade kid in Kumamoto Prefecture, in order to imitate a ninja who threw a piece of iron at a villain he hated, and as a result, after scratching the other party's face, this sneak attack angered the other party, and was finally killed by the other party's hand, and this incident, as the publisher Nintendo, also did not respond.

There is also the bloody violence of Sega Beastmaster, which caused a group of children to self-harm in order to create this feeling, resulting in excessive blood loss and even irreparable trauma.

This act, also after the parents sued, did not receive any response from Sega.

In addition to this, there are also imitations of the Gauls to make stone hammers to smash people......

……

The above is just a random list, and this is not the first time that Nintendo and Sega's games have caused harm to players.

Under such circumstances, as an educator, I hope that our Japanese game production companies can learn from the Age of Wonders.

Age of Wonders has a hint on the opening screen of each game: resist imitation and be aware of security risks. Moderate games are good for the brain, and addiction to games hurts the body.

Some games even have a small line of small print that says: Children under the age of 8 or 10 should experience the game under the guidance of their parents.

These four simple sentences let us educators see the responsibility of a game production company.

In this era of money, the Age of Wonders is thinking about the positive effects of video games from the perspective of players.

Compared to blindly promoting the fun of games and how good the games are, I have seen an industry benchmark erected in a foreign country, but it has influenced thousands of people in our country.

And when it comes to games from Age of Wonders, we have to praise their games.

Finding fault has once become the standard for enterprises to consider insight.

Lianliankan has become a test of Xu's overall view and observation.

The Age of Discovery popularized a lot of knowledge for players to go to sea.

Snake and Huaxia Cubes are both extreme representatives of the reflex test.

Monopoly can show a person's ability to manage assets.

……

It wasn't clear to me why Age of Wonders positioned these games not as casual games, but as puzzle games.

Later, after analysis, we realized that the Miracle Age was hoping to exercise the nerves of the human brain while playing games.

So, it's also a casual game.

Mario and Alex belong to the AVG adventure category, while several games from Age of Wonders belong to the PUZ puzzle category.

One is pure coolness and happiness, which is understandable as an attribute of the game itself, but if there is a type of game that is to play and have fun, isn't this what we as parents and educators would like to see?

I hope that Age of Wonders will continue to make more puzzle games, but I also hope that Nintendo and Sega will pay more attention to the game's audience, which is our younger age players.

For the game, we should expect it to be a positive game while seeing it bring spiritual food.

This year, I heard that due to some special reasons, it will be a pity that the Miracle Era will not be able to come to Akihabara.

But if you don't have to worry about the cost and give your child the opportunity to go abroad on their own and participate in the Age of Wonders game carnival, I think it should be a good experience.

At the very least, the Age of Miracles hasn't let us down, has it?

Above, from an old educator who likes games.

The status of this educator in Japan can be described as famous. promoted the reform of the Japanese education system throughout the 80s, and his words stirred up a thousand waves with one stone!

While affirming the value of the game, he also pointed out the content of the game.

This remark directly helped countless hesitant and tangled parents to give a good instruction.

Almost all of the people who have computers are parents, and this news spreads in the TX group, although many children don't know about it at all, but they can't stop it, and the parents' attitudes change overnight.

The wind, change the direction of the wind again!

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