Chapter 152: Workshops and Factories

In the end, there was no conclusion.

Li Fangcheng was thinking about a way out......

Sega's hand, of course, has many factors, but it is undeniable that the miracle era is semi-refrigerated.

Konami ......

A hint of coldness flashed in Li Fangcheng's eyes!

Contra is certainly powerful, and it is undeniably a classic, but when it comes to gunplay games, there is a game that is not below it!

It is also a side-scrolling gunfight game, but it has more exquisite graphics and more interesting gameplay.

It can be said that no matter from which point of view, it will not be worse than Contra, and even in terms of picture quality, because of the different models, it is far superior to Contra!

Now, the relationship between Konami and Sega may not have to wait until 1994 to officially open the work, because of the influence of the Miracle Era, the interests of many third parties have changed unconsciously.

Konami is just the beginning, no! Even the companies that have been excluded from the second camp within Sega have long been wearing small shoes for the Miracle Age within Sega!

Not to mention anything else, the Ishiguro family and the Tekoshi family will definitely fall into the ground.

Because of the previous deliberate targeting, in the past few months, Li Fangcheng has not made it easy for these two families.

When reviewing the game before, these two companies deliberately targeted, and after Li Fangcheng learned about it, of course he wouldn't pretend that nothing big had happened.

Holding the banner of the second party, he directly began to occupy and suppress resources, to put it simply, what channels these two companies need, Li Fangcheng occupied the corresponding channels.

If you want the support of the technical team, Miracle Publishing will immediately ask Sega's team to cooperate.

In short, under such control, these two families could not raise their heads for a whole month.

So it's no surprise that some of these companies are going to take action against the Age of Wonders.

And once there are too many people talking about it, even if the Age of Miracles really didn't do anything, Sega won't believe it at all!

In addition, in the past few months, the interior of the Age of Miracles has been fine, but people outside have watched the rise of a magazine!

If magazines with monthly sales of more than 3 million are just a by-product of the Age of Miracles, it is estimated that no one believes it!

How easy is it to do this?!

But in fact, no one knows, the focus of the Age of Wonders is still on making games!

The most embarrassing thing is that outsiders don't know.

Under the combination of many factors, in the eyes of Hayakuo Nakayama, the Miracle Era has become a second party that needs to be suppressed......

Sony......

Li Fangcheng muttered to himself......

This is not an ordinary company, if you want to seek benefits from Sony, you are afraid that Sony will eat the Miracle Age in minutes!

A company that dares to fight even Nintendo's ideas, not to mention the miracle era whose strength is far below Nintendo!

No, think long-term!

Li Fangcheng still couldn't make up his mind, and he went to the opposite side of Sega so quickly!

But,That game,It's true that it can be put on the agenda first.,Hunting Sky is almost finished.,With strong technical support.,In addition to the design of the level.,The production of the model,Other problems are not a problem.。

This kind of speed is not an unusual thing.

In the general production process, the boss decides whether to make a game according to the planning department's plan, and after the project is confirmed, resources are mobilized, and the product person is arranged to plan, first to arrange the painting time of the painting design department, and then arrange the time for technology development.

Of course, the last two links are not absolutely separate, and painting and development are parallel tasks when they are carried out to a certain extent.

For example, after the original design is made according to the requirements of the product, the product does not know whether the technical development can achieve the relevant effect, so it needs to be tested first.

Even, when the technical design has not yet been made, it is possible to conduct technical research and replace it with a geometric figure with a similar shape, and it is also feasible to directly test the technology.

And the internal responsibility of each department will also be differentiated.

For example, some people in the painting design department are responsible for the production of the main exterior painting, and some are responsible for the painting of the scene, etc.

For a traditional game production company, it must be a lot of money to make a game.

And Li Fangcheng's miracle era, in fact, is relatively deformed, there is no product planning, no project planning, Li Fangcheng directly arranges the production of the project, and does not even need to conduct technical tests, saving the steps of repeated internal confirmation and communication, and directly enters the production process, leaving most of the time consumption of the production process.

The speed of game production in the Age of Wonders allows for the production of several games at the same time with such a small number of people.

Otherwise, even if the team has expanded a lot now, these people can only support the production of two games at most.

The current Age of Miracles, in the eyes of Sony, is just a game production company of normal size.

In Japan, game companies are generally only on this scale.

Don't look like a lot of third-party second-party companies work with Nintendo and Sony.

But a Japanese game production company is actually more like a workshop.

Speaking of this, I have to say the difference between the game production industry in Japan and the United States.

The third party of Japan has all kinds of organs, and there should be everything.

There are a lot of beautiful games that can be made, but there are also a lot of bad games.

In the final analysis, the reason lies in the fact that the forms and styles that exist are themselves each doing their own thing, and it is almost impossible to hear of any of the two third parties in Japan that are cooperating with each other.

Japan's third party is always in competition.

Such a model can burst into vigorous vitality in a short period of time, just like the handicraft workshops in China, the initial handicraft workshops can be said to be all over the country.

In a very short period of time, the explosive growth of the handicraft industry was very rapid.

It's just that in the end, it was defeated by factory manufacturing.

And this is actually a disadvantage of the entire game industry in Japan.

The game industry in later generations, even like China, was rebuilt in the desert.

After Atari destroyed the entire game soil in the country, there was almost no game production company in the country.

However, the speed of the development of the game in the United States has climbed to one of the top two in the world in a short period of time.

In addition to the fact that the United States is rich and has a better foundation, it is more of the game production industry in the United States, which is a typical factory-style form.

Using the same game engine to make games, and even model props are not much different, so that although there is no bloom of a hundred flowers and a hundred schools of thought, there is also a unified output style system.

Li Fangcheng can only take the road similar to the United States now, but unlike the United States, it is extremely difficult to develop the hairpin game industry in the case that there is generally no capital in China!

Therefore, Li Fangcheng can only make money first.

"Then, let's start the production of this game!" Li Fangcheng slowly wrote four big words on the paper.

I'm about to resume the two shifts, wait two more days, thank you for the tips of the book friends 'Half Summer, Half Warm and Half Alluring City' and 'She Said @'!

(End of chapter)