Chapter 319: The Great War is in the Swing

In addition to these cards, there are also more item cards, such as the Turtle Card, which has three chances to take one step and level up one by one when you walk to a few houses next to you.

The turtle card can be said to be a double-edged sword.

When the host showed on the screen that there would be this card to join the selection, many of the contestants present were heartbroken!

The turtle card, if it is not used well, will be dropped in front of others in minutes, and in the next round, it can be easily blown into the hospital for a few rounds!

And even more so when it comes to the evolution of tactics!

One of the simplest routines is to use a turtle card and a mine, so unless the opponent uses a robot doll, or a reverse card, it is equivalent to a steady entry into the hospital!

Or, every time your opponent faces those negative gods, give him a turtle card, which is even more unlucky!

Of course, when the turtle card can also bring great benefits to yourself, if you use it with the land god in a place where the opponent's house is large, it is simply an invincible move!

The appearance of the turtle card has enriched the entire combat system at the strategic level!

Of course, there is no shortage of other cards, such as the demolition card corresponding to the construction card, which can command the robot to demolish another player's house or remove anything left on the road.

And when the other two big moves of the game, the red card and the black card, appeared together, almost all the contestants' faces changed!

Stock!

It is one of the core gameplay methods of high-end players in the Monopoly game.

It is also quite a scary thing to be able to buy stocks reasonably and accumulate a fortune without the opponent knowing.

Especially in the middle and late stages, it is often possible that there is no way to upgrade the house or compensate for the toll due to lack of money.

Money is the core element that runs through the whole game!

Obviously, stocks, in the pull of your back and forth, the optimal may become the last straw that overwhelms the balance!

The function of the red card is to use it on any day when the stock market is open for business and to rise immediately when the stock is falling. Money is the core element that runs through the whole game!

Obviously, stocks, in the pull of your back and forth, the optimal may become the last straw that overwhelms the balance!

The function of the red card is to use it on any day when the stock market is open for business and to rise immediately when the stock is falling. The function of the red card is to use it on any day when the stock market is open for business and to rise immediately when the stock is falling. The function of the red card is to use it on any day when the stock market is open for business and to rise immediately when the stock is falling.

Note: Use your own holdings of stocks that are falling.

Price: 50 points

Black card

Function: When the stock rises, it can be used to immediately fall.

Scope of use: Any day on which the stock market is open.

Note: Only one type of stock can be selected for stocks that are rising when the opponent is rising.

Exoneration card

Function: When facing the disaster of imprisonment, if you have an exculpation card, you can offset it once, and you can also use the exculpation card to eliminate the disaster once when the opponent uses the framing card or sleepwalking card.

When to use: Automatically used in the event of the above disasters. Price: 25 points

Runes please

Function: Immediately invite the nearest god to your side.

When to use: Gods on the road within the map window.

Note: When there are two kinds of good and bad immortals on the road, use with caution!

Price: 15 points

Send runes

Function: Send away immediately when encountering bad gods or time bombs

When to use: The bad gods use it as soon as they put on their bodies

Price: 10 points

Free card

Function: When the rent or penalty and tax payment exceed 2,000 yuan (multiplied by the price index) or the remaining funds, it can be used once, free of charge, and can be offset against the tax card.

When to use: Automatically when you have to pay rent or a penalty.

Price: 25 points

Stay card

Function: Assign yourself or your opponent to stop in place once.

Scope of use: People within the map window.

Price: 20 points

Steering card

Function: Immediately after use, you or your opponent turn around and turn back.

When to use: People within the map window.

Note: Best used in critical places.

Price: 20 points

Tax card

Function: You can get a large amount of tax from the cash of the designated opponent, which can be removed with a free card.

Scope of use: Must be the opponent specified in the map window.

Note: It's best to choose a competitor with more cash, so that the tax you receive is higher.

Price: 35 points

Grab the card

Function: Grab the item or card you like at the designated opponent.

Scope of use: Must be the opponent specified in the map window.

Note: You can check if your opponent's item card has what you need, and stop using it if you don't need it.

Price: 25 points

Auction cards

Function: You can auction the opponent's house, and the auction amount belongs to you.

When to use: Used when walking to an opponent's building.

Note: It is best to choose a house or commercial building that has been built to the top level, and it works best with the land purchase card.

Price: 60 points

Revenge cards

Function: Use it to retaliate (frame or sleepwalk) when an opponent frames you (so that the victim will end up in the same situation).

When: Automatically used by the opponent who framed you.

Price: 20 points

Framed card

Function: Causes the target opponent to be imprisoned instantly.

Scope of use: People within the map window.

Note: When choosing a framed person, it's a good idea to see if the person's card has a revenge card and an exculpation card, and if there are both cards, you should give up.

When to use: When faced with the above disasters, it will be used automatically.

Price: 20 points

Blame card

Function: In case of any bad luck, it can be blamed on the opponent of your choice. When to use: Automatically used.

Note: It is best used when it is critical.

Price: 40 points

Sleepwalking card

Function: Designate an opponent to sleep, and you will be free from paying him.

When to use: Opponents within the map window.

Note: It's best to check if the designated sleepwalking opponent has a revenge card first, otherwise you'll fall asleep together.

Price: 25 points

Hibernation cards

Function: Make all opponents stay in place and sleep for 5 days, and lose the right to collect rent.

When to use: Anytime.

Note: If the opponent is in a hotel, prison, or hospital at the time of use, it will not be affected, and if you enter the hospital or prison during hibernation, you will still be in hibernation until you have hibernation for 5 days (prison or hospital days are not counted).

Price: 50 points

The use of black cards and red cards can be completely canceled out.

If you throw the same dice, you can go one more time until they are not the same, but if you do the same three times in a row, you go straight to jail.

If you can't throw it three times in a row, you will be fined 50 yuan for the third time, and you will be able to walk a few steps from the prison as many points as you throw.

(End of chapter)