Chapter 532: Five Lands and Two Waters
Take the absolute barrier as an example, it is not only suitable for the guardian system, but also for the melee system, safety always comes first, if they have this invincible move, their attack will become sharper.
The ultimate combat skill even includes the ancestral spirit possession, and Sean has released a total of three, except for the ancestral spirit possession and the absolute barrier, the last one is called the Heroic Spirit Possession.
The Heroic Spirit Possession is actually a blueprint for the Ancestral Spirit Possession, and the efficacy is basically the same, and the indices in all aspects have soared significantly, allowing its combat effectiveness to reach a new height.
So, the ultimate skill is said to be three, but in fact there are only two.
The biggest difference between this skill and the ancestral spirit possession is in the sound and light effect.
After the Ancestral Spirit possessed them, a huge Ancestral Spirit Giant Phantom would appear behind them.
After the Immortal possesses, a huge Immortal will appear behind them.
As for the image of this Heroic Spirit, it goes without saying, Lord Sheshane, who else can there be?
This time, Sean was a little more subtle, the Heroic Spirit Phantom was dressed in gorgeous heavy armor, including the face, but the body outline was more like him, just like the ancestral spirit of the Kentana barbarians, in a sense, it was a general reference, corresponding to the Valhalla of the Eternal Night Army.
At first, Sean was going to call this trick the possession of the gods or the possession of the lord, the first name was a bit religious, and it didn't match the military leader, and the latter name was a little too shameless, so forget it if you think about it.
The absolute barrier is defended, and the possession of the heroic spirit is attacked.
Just like the sword and shield soldiers and pikemen, if they are separated, the former's attack is too weak, and the latter's defense is too weak, but when the two are combined, they will exert the power of one plus one is greater than two.
The same goes for these two ultimate skills.
In the hands of the champion knights, they have basically the same effect, but they just make them invincible to the next level.
Their main role is still in the hands of two great knights, one offensive and one defensive, and if perfectly combined, they can even wrestle with the champion knight for the duration of the skill.
These three ultimate combat skills are mainly for melee combat, and although they can be learned in long-range combat, the power they exert is relatively limited.
The best for long-range combat should be the ultimate skill that maximizes their firepower.
Sean studied for a long time, but he didn't figure out a suitable one.
Although the combat skill is a variant of the spell, it has no way to use the magic energy in the spell pool and the other in the natural environment.
The main consumption of combat skills is the magic energy stored in the auxiliary spell pool, the amount is relatively limited, and if it is used to cast large-scale spell attacks, the power is very limited, it is better to learn a few more combat skills, assist yourself, and make your means more diversified!
This can only be added later when there are better ideas.
Forget to mention that each ultimate has its own unique sound and light effects.
The Absolute Barrier is no exception, and once it is cast, it forms a visible shadow behind the caster.
The Absolute Barrier has two sound and light effects.
If there is a large shield, it means that it is pure personal protection.
If there is a huge fortress, it means that the group is guarded.
The purpose of this is like the dazzling general's armor, mainly to remind the friendly forces around him to cooperate with the action.
Those who should give way should give way, those who should charge together should charge together, and those who should seek refuge seek refuge.
Although it is also easy to be spied on by the enemy, so as to target it, but in general, the advantages still outweigh the disadvantages.
Ward, Melee, Ranged, Special and Support.
The five departments basically include the composition of the army.
When they came out, the matter of the Eternal Night Army leading the army to carry out a comprehensive reorganization naturally came to fruition, and it basically revolved around this.
The commander of the Eternal Night Army has implemented the three-three system policy more thoroughly, and the most basic combat unit is composed of three people.
The three men are grouped together by different classes, one of them is a sword and shield soldier, and the other is a pikeman. One is a Berserker.
That is, one guard and two close combat, forming the most basic offensive unit, both offensive and defensive.
The three basic units are combined to form a squad, which is still equipped with one captain and two captains.
When the three squads are combined, they form a squadron, and the two squadron leaders are at least knights.
The three squadrons are combined into a brigade, that is, the Hundred Guards commonly known as the Eternal Night Army Leader, and the two guard commanders are theoretically required to start as great knights, and the two must complement each other to practice the ultimate combat skills Heroic Spirit Possession and Absolute Barrier.
I just emphasized that theoretically, it is natural that the Eternal Night Military Leader cannot reach this level for the time being, and can only be replaced by a knight level for the time being, but next, the military leader will inevitably frantically spur them to reach the corresponding level.
If possible, they will even push the Grand Knight class to the squadron leader class, because this will maximize the protection effect of the Absolute Barrier.
It's definitely a crazy idea, but when you think about it, it doesn't seem that difficult.
In the Eternal Night Command, the path to the Grand Knight is no longer vague, and even the path to the Champion Knight has begun to become traceable, and they only need to follow the road to have a great hope impact.
For such a good seedling, the Eternal Night Leader will not be stingy with help and promotion.
More than 100 guards, it began to become more complicated.
A battalion will be equipped with two melee centuries, one ranged centurion and one auxiliary centurion.
There is not much to say about the ranged centurians, the composition is similar to that of the melee centurians, all of them are composed of unified ranged archers.
It needs to be explained separately is the auxiliary centenarian guard, which is a reinforced centurion composed of a squadron leader, a squadron medics, a squadron scout, a squadron artillery, and a small signal corps.
Complex composition, allowing them to cope with a variety of battle scenes.
In other words, the most basic combat unit after the Eternal Night Army Leader will be at the battalion level.
The three battalions form a regiment, with a regimental-level general staff and a number of regimental-level combat units, such as a regimental-level hospital and a regimental-level special combat team.
The three regiments form a corps, with a corps-level staff of the army. A number of regiment-level combat units are attached.
The three armies form a group army, with a general staff department at the group army level and a number of combat units attached to the group army, which are coordinated according to actual operational needs.
The subordinate engineer establishment was abolished, and they were all mixed into the main army and reorganized together.
The Eternal Night Army was split into three, and the original First Army of the Eternal Night Army led by McGee the Skull-Crusher was reorganized into the First Army of the Eternal Night Army, with three full-fledged legions (5,000 full-numbered personnel), and the three major legions were the Skull-Crusher, the Holy Shield and the Longbow, plus the special subsidiary establishment, a total of about 20,000 people, McGee the Skull-Crusher served as the supreme commander, practicing the Absolute Barrier, Yale served as his deputy commander, practicing the ancestral spirit possession, and the main defense area was the Ruins Group Fort to monitor the movements of the Kentana barbarians.
The original Second Army of the Eternal Night Army and the First Army of the Dawn Army were reorganized into the Second Army of the Eternal Night Army, with three full-fledged legions, namely the Giant Bear, the Tiger and the War Crocodile, with Andes Tiger Tagore as the supreme commander and practicing the Heroic Spirit Possession, and Wynd Salover and Wycliffe Anrui as his lieutenants, respectively, practicing the Absolute Barrier, and the main defense area was the western border of the swamp to resist the prying eyes of the Kingsley family and assist in the implementation of the new force plan.
The original Third Army Corps of the Eternal Night Army and the Second Army of the Dawn Army were reorganized into the Third Army of the Eternal Night Army, with three full corps, namely Bull, Fort and Zeshui, Erickson served as the supreme commander and practiced the Absolute Barrier, Zoe and Karloff served as his lieutenants, respectively, practicing the Possession of the Heroic Spirit, the main defense area was Brother Harbor, monitoring and defending the Klein tribe, and continuing to implement the new force plan in the Swamp of Despair.
The Northern Army of the original Northern Fortress and the Third Army of the original Dawn Group Army were reorganized into the Fourth Army of the Eternal Night Army, with three full corps, namely the North, the Vanguard and the Guardian, Elder Stephanie served as the supreme commander, practiced Heroic Spirit Possession, and Herbert served as her deputy commander, cultivating the Absolute Barrier, stationed in the Northern Fortress, monitoring the movement in the direction of the Odin Prairie.
The original Nutao Navy was incorporated into the subsidiary corps of the major army corps, and the personnel were reduced, and the navy was greatly expanded, and it was split into two major group armies, the Shuangjiang Navy and the Explorer Navy.
The Shuangjiang Naval Army, consisting of eleven building ships as the main force, thousands of assault warships and miniature warships, the main activity area is the Jacob River and the Danube River, two large rivers, inland river activities are the mainstay, the current station is located in the Twin Cities, Woody was promoted to the supreme commander.
The Explorer Navy, consisting of twelve sea-going ships captured from the Cummins family, is currently stationed in Brother Port for training, and when the Klein tribe is completely captured, after the embers clear the Swamp of Despair, they will go to sea from the Danube River, aiming at the coast of the Swamp of Despair and the endless sea, the former commander of the Northern Legion Achino was transferred here as the supreme commander.
The original lord's guard, the elite of the original Cliff clan and the domesticating Kentana barbarians will be formed, the Guards Army, also known as the Central Army, has three full legions, namely the Guard, the Cliff and the Ancestral Spirit, and the Eternal Night Army, the supreme ruler Sean, will also serve as the supreme commander, and the three lieutenants are Dicklon, Arnold and Locke.
In view of the fact that Sean cannot be stationed in the army, most of the time, he is only a nominal name, and General Arnold belongs to a special person and will leave the Eternal Night Army sooner or later, in fact, the Supreme Commander of the Guards Army is actually General Dicron and Patriarch Locke, the former practices Absolute Barrier, the latter practices Ancestral Spirit Possession, and General Arnold practices Heroic Spirit Possession.
The Eternal Night Army leader has changed his army this time, beyond imagination.
Originally, there were only two major group armies and one large water army, but in one leap it became five major group armies and two major water armies, with a total strength of as many as 150,000.
The generals of the Eternal Night Army who were in it didn't feel too strange.
The commander of the Eternal Night Army originally said that there were only two major group armies, but don't forget that these group armies all have attached engineer corps, and in fact, a full army is not 5,000 people, but more than 10,000 people, and the Eternal Night Army alone has more than 30,000 people.
That's still the number at the beginning of the establishment.
With the continuous development of the Eternal Night Army Leader, the population base has increased, and the major army corps has been in a state of expansion, and they are actually about to develop in the direction of the group army in the name of the legion, and the peak of the Eternal Night Army is approaching the 50,000 mark, including the major subsidiary troops.
In fact, this split was not an expansion, but a downsizing of personnel, and some of the more bloated parts were all trimmed off, and the subsidiary engineer regiment, which had made great contributions to the construction and expansion of the territory of the Eternal Night Army, was officially withdrawn from the establishment.
Because the ultimate weapon tailored for them has been released, those who should be turned into positive will be turned into regulars, and those who should be changed will be changed jobs.
These layoffs are not sent home to farm, after all, they have served for the Eternal Night Army Leader for many years, and the Eternal Night Army Leader will not do this kind of thing of crossing the river and demolishing the bridge, and there are many reasons why they have been brushed down, both disabled and older, and they are not suitable for entering the main army, but after so many years of training and conquest, whether it is knowledge or ability, it is not comparable to ordinary people.
The Eternal Night Commander will make arrangements for them at their discretion, and those with skills will be given priority to enter the major arsenals and become technicians, and if they have good ability, they can even mix up a small leader, or open their own arsenal, and the Eternal Night Army will support them in terms of policy, technology, and resources.
The Eternal Night Commander has now become the largest arms dealer on the continent of Ashan, all kinds of arms should not be sold too hot, especially the Broken Blood Castle, which has been poor for so many years, and suddenly came to a border trade, so that they have a tendency to become rich, and when they see everything, they will put it in their hands, and with a wave of their hands, all kinds of orders are scary, like a war weapon with a hundred thousand royal gold coins recorded in a blade car, all of which are eaten in hundreds of vehicles.
The Eternal Night Commander is not refused, because in their eyes, these are all technologies and products that are facing obsolescence, except for the new ones, even the ones that are being used in their hands are sold as soon as they are handed over.
They only think that the number of arsenals in the territory is too small to keep up with the orders, and they will not be too much.
For the Eternal Night Warlords, their war potential comes not only from the army, but also from the number of arsenals in their territory.
Only when there are enough arsenals can we continue to manufacture all kinds of new and powerful weapons.
Sean wanted to build an army of predators like the Broken Blood Rider, but out of preparedness.
If there is really a war, as soon as the Eternal Night Army leader makes a move, he will still smash all kinds of powerful new weapons first, and if it can be solved with the tools of war, it will definitely not make the soldiers bleed.
If you don't use new weapons of war, you have to fight a hard battle, and that is a stupid behavior, and it is the most irresponsible behavior for the soldiers, or for the people and the territory.
Grab it with both hands, and both hands must be hard.
It doesn't matter if you don't have technology, the Eternal Night Commander is reorganizing the local garrison corps and police system.
They are the natural leaders, or new bloods, who will breathe life into the region, strengthen the local reserves of force, and if necessary, they will re-respond to the conscription orders of the Eternal Night Lord.
The comprehensive reorganization is not achieved in a handful, but is an all-round plan of the military leadership, which is coordinated by various departments and will take one to two years to complete.
This period will be a painful period for the Eternal Night Commander, and it will be a little chaotic in all aspects.
However, there is an excellent opportunity in front of them, although there are two external threats, but they have the absolute initiative, and it is only a matter of time before they take them down, just waiting for the weapons tailored for them to be in place.
When the painful period passes, the military strength of the Eternal Night Army Leader will reach an unprecedented peak.
About the new Big Five.
The composition of the 1st, 2nd, 3rd and Central armies and the arrangements of the major commanders.
The generals did not have any objections, and they all had a feeling that it was a matter of course.
As the old team of the leaders of the Eternal Night Army, the Eternal Night Group Army has completely suppressed several heads of the Dawn Group Army that has just been formed in terms of qualifications and ability, and with them as the main team, and with the regiment of the Dawn Group Army, it can not only maintain its strength and not fall too much, but also promote the further integration of the two sides.
Just look at all the group army compositions, and when the new group army is reorganized, the commander of the Eternal Night Army will completely wipe out the crocodile people, including those young reformers, and don't want to play any tricks.
Because all military power is under the control of the Eternal Night Commander.