Chapter 135: The Destruction of the Foundation
"There is no action? Well, that's okay, how many copies of the second issue of Miracle Entertainment have been printed now?" Li Fangcheng didn't feel strange when he got the answer.
The answer was even expected, and now it is only a matter of reconfirmation.
"The second issue has now printed 800,000 copies, do you need to add more?" Tang Zekaiyan couldn't make up his mind.
"Reserve the number of 1 million copies, although the second issue is not like the first issue, you can take advantage of the shareholder wind released by Dragon Quest 3, but, the articles in it are still promising, so, keep following up, on the revelations of this issue, put the ratings and evaluations of Super Mario on it, by the way, pick out some bugs, and put them together. Li Fangcheng said confidently.
"Or is it so much? Okay, listen to you, it's what you say every time, Super Mario's preparations are basically sufficient, after putting it on this time, will the evaluation of Dragon Quest 3 be put up again?" asked Tang Zekaiyan.
"Put, it's definitely going to be released, what's the total score now?" asked Li Fangcheng.
"Now Dragon Quest 3's total score has dropped a little bit, leaving 4.7 stars, and Super Mario 2's score is still 4.8 stars, if it is announced now, it will definitely be a heavy blow to Dragon Quest fans! In this case, will it be ......" Tang Zekaiyan was a little panicked at the moment, the first sales of 4.2 million boxes represent millions of fans, in case this fan is not satisfied with this score......
"Let me ask you, did we score this score ourselves, or did the players evaluate it?" asked Li Fangcheng a question.
"It must have been judged by the players." ”
"Then since it is the player's own rating, will get this score, it proves that this is the portrayal of the current player's heart, we are not cheating, this is the real rating, we naturally do not have to worry about any consequences, even if the judicial intervention in the investigation, you can give them the player feedback card to sort out and check, I hope they come to investigate once, as long as the verification is clear, then we are more guaranteed in this regard. ”
"So you let it out so deliberately, there are actually some intentional ingredients?" Tang Zekaiyan seemed to have captured something.
"Hehe, this time my mind seems to have turned. Li Fangcheng smiled faintly.
“...... Goodbye, let's talk to you again, it seems that my IQ is insufficient......" Tang Ze Kaiyan was speechless, a person in his 30s was crushed by a 20-year-old with an IQ, this feeling is really bad.
Hung up the phone, Li Fangcheng crossed his hands and looked at the territory in front of him, among them, there are Dragon Quest 3 and Super Mario 3......
Yasuhiro Fukushima, I have to say that the strategic vision is of course very good, but short-sighted, it can be seen from his choice that Enix is coming to an end step by step and eventually leads to the merger of Square Enix, it can be said that this president, must bear the greatest responsibility.
I have always advocated outsourcing the production, it seems that there is no problem, but this is different from the outsourcing of the factory, the production of the factory is a standardized process, but the game creation is not a process that can be solved, which includes the consistency of creative points, the consistency of style, and the control of the color tone of the picture, it can be said that each team must have some differences in details.
In other words, leaving the production of the game to different people is definitely risky.
Especially in terms of the quality of the game itself, it is definitely difficult to guarantee the quality of frequent team changes.
This can be seen from Dragon Quest 7, the seventh generation that almost died is for this reason.
Yasuhiro Fukushima is different from Yuji Horii.
Yuji Horii's perception of RPGs was first in 1983.
At that time, Yuji Horii and Koichi Nakamura were assigned by Enix to go to Los Angeles to participate in Apple's computer goods show, and it was during this exhibition that they first came into contact with "Genesis" and "Witchcraft", which were regarded as the ancestors of the RPG masterpieces by later generations.
Yasuhiro Fukushima's biggest effect on the entire Enix may be to dig up Yuji Horii, who was very confident in Horii's plan called Dragon Quest during the 1 million yen competition, and after thinking about it for a long time, he decided to create an original masterpiece for the FC platform. And the script, in fact, was written by Yuji Horii himself.
Nintendo's FC, although there are many masterpieces, but at that time, there was actually no RPG game, and Yuji Horii conceived for a long time before planning to try it on FC.
At that time, Yuji Horii told Kazuo Koike about the idea of making an RPG at the beginning, and Kazuo Koike thought that the reason why Japanese RPGs did not really become popular was not because of the timing, nor because of the platform, nor because of the capacity of the cassette, but because the people who created the game before were too self-conscious, thinking too much, just like making a movie, and wanted to build an extremely complex worldview, which led to a situation where no one cared about it.
At that time, "Dragon Slayer" only had a capacity of less than 10KB, but the manufacturer produced and released a world view setting set of nearly 200 pages, just looking at these background settings, the game has already consumed countless hours, which is a typical failure.
Facing hundreds of pages of storytelling without the player knowing it in advance is certainly unacceptable for someone who wants to play the game in the first place.
Under the guidance of Kazuo Koike, Yuji Horii used the simplest method to express rich content, so the plot of Dragon Quest is actually very simple, and this is the reason.
It can be said that the success of the entire Dragon Quest actually cost the most power, not Yasuhiro Fukushima, but Yuji Horii.
Yuji Horii heard by chance from Kazuhiko Torishima about the anime version of the famous manga artist Akira Toriyama's masterpiece "Dragon Ball", which will be officially broadcast in early spring.
At that time, Akira Toriyama's social popularity was well-known in Japan, and Yuji Horii thought that this was a very rare opportunity, so through Kazuhiko Torishima's relationship in "Weekly Shonen Jump", he successfully reached a cooperation intention with Akira Toriyama, and Akira Toriyama was responsible for drawing cover illustrations and character settings for Dragon Quest.
Of course, Akira Toriyama's high worth also made Yasuhiro Fukushima reluctant to sign the check for a while.
Seeing so much investment, Yasuhiro Fukushima finally mobilized, brought in Koichi Sugiyama, the music director of Fuji TV, to score the game, and then taught programming to a six-member team under Koichi Nakamura's CHUNSOFT studio.
I have to say that the success of "Dragon Quest 1" completely relied on Yuji Horii's connections in the anime industry, and it was not until the actual release that Yasuhiro Fukushima, the president, continued to advertise in its heyday, claiming to sell 7 million copies per issue.
Of course, the result of this decision is still good, and this advertisement has created a lot of curiosity about the group of teenagers who love anime.
This resulted in very high sales of the first generation of Dragon Quest, with a cumulative sales of about 1.5 million units.
The results of the second generation are also remarkable, and the final sales volume is 2.4 million sets, which has caused the social phenomenon of absenteeism from school and leave at that time, and it is this phenomenal sensation that has made a small club with less than 50 employees successfully join the ranks of Nintendo's second party, and when the contract has not yet reached three years, Nintendo took the initiative to modify the contract and give Enix the same most favored treatment as the Nintendo Six Tigers at that time, that is, the commissioned manufacturing fee of the cassette was directly reduced from the original 1500 to 2000 yen per box, directly reduced to 800 yen a box。
Enix, that's why he managed to stand on the second side!
After thinking about it, Li Fangcheng crossed out the name of Dragon Quest 3.
After some tossing and brewing, tomorrow, a more complete strategy, as well as the announcement of how to obtain various sword props, and even how to quickly clear the customs in half an hour, then, popularity will inevitably usher in a new peak!
However, this comes at a cost!
Waves of piling up have pushed Dragon Quest to the forefront, and in a short period of time, players can certainly get great pleasure and pleasure.
However, this is undoubtedly overdrawing the vitality of this masterpiece.
One of the great charms of RPGs is the exploration.
Explore the relationship between the characters and the story, and explore the connection between the characters and props.
Explore unknown maps with hidden magical objects.
The excavation of various plots, the collection of various characters, and the acquisition of various props are the charm of RPG games.
But Li Fangcheng dug up all the strategies, hidden cheats, and even bugs in advance of this game, which originally took half a year to a year to gradually explore a thorough game.
In this way, players will definitely feel particularly exciting and enjoyable in a short period of time, but what about once they have cleared the level?
We all know that the sense of accomplishment that players have endured a lot of hard work and twists and turns to finally complete the game is an indescribable satisfaction.
And now, when this process is accelerated by dozens or hundreds of times, without racking your brains for painstaking exploration in order to clear the level, then the sense of accomplishment will be invisibly weakened countless times!
As a result, I don't think the game is very impressive, and the concept of impression may seem vague to say, but it actually determines whether a game can become one of the core elements of a classic.
Which of those games that can evoke countless memories at the mention of the name is not a classic, and which one is not a masterpiece?
In the 50 years since the 70s, there have been millions of games of all kinds, but there are very few that can really be remembered by a player.
Throughout 1988, the real and most powerful opponent was not Super Mario, but this national game that established the absolute king of the entire Japanese RPG - Dragon Quest 3: The End of the Legend.
Even if Super Mario 3 comes out this year, it can't compete with a game.
The absolute king of sales and reviews of the whole year!
Step on Nintendo's Super Mario and take the throne!
This is the power of the real Dragon Quest 3!
I'm sorry, but there was a slight error in the data, but it was the annual sales instead of the first sales, which has been adjusted, and the president of Enix has not been replaced yet, it should be Yasuhiro Fukushima instead of Yoichi Wada, I'm really sorry, and I've reorganized all the data.
(End of chapter)