Chapter 144: New Texture

"Why is the texture of this tree so stiff? It's not natural at all. ”

"In order not to have a jagged feeling, we use pixel fill colors when making them. I know it's in this way, but don't you think it's particularly unnatural here?"

"You see, if it's stuck to the background, it's like the tree is embedded in the map, not on the map. ”

"This ...... Without shadow handling, I adjusted it right away. ”

"Well, all trees have to be treated in this way, otherwise how can they be worthy of the performance of this 16-bit machine?"

"Okay, I got ......"

As soon as Li Fangcheng and Tang Zekaiyan entered the door, they heard the sound of heated discussion.

"Huazi, what are you doing? Li Fangcheng walked over and asked.

"Boss, I'm doing their homework, this simple tree can't be handled well, it's really ......," Ling Donghua said angrily.

"It's nothing, new here, right?" Li Fangcheng asked as he looked at the boy who was sitting in front of the computer a little nervously.

"Hmm. Ling Donghua replied, and at this moment, his anger disappeared, and he pulled over two chairs and said, "Come, sit, President Kaiyan is also here, presumably for the game again." ”

"That's not it, he's so enthusiastic about games, and he doesn't seem to be happy to let him manage a publishing company in Japan. Li Fangcheng glanced at Tang Zekaiyan obliquely.

"Ahem, don't slander me, I'm here to get down to business. Tang Ze Kaiyan coughed twice and said.

"It seems that what was done before...... Are they all serious?" This time it was not Li Fangcheng who spoke, but Ling Donghua.

Tang Zekaiyan slapped his forehead, what happened to the slip of the tongue today......!

"Well, isn't the game almost the same? "Li Fangcheng has been concerned about the progress here, and yesterday he swore that he would be able to see the sample in a few days.

It stands to reason that it should be basically completed, but now it feels as if there is still a big problem.

"It's about the same, but there's still room for optimization, and it's just the initial version that has been completed. Ling Donghua thought for a while and said: "Of course, to what extent the final version can be optimized, it is also very likely to depend on the capacity of the cassette, to be honest, after the bankruptcy of the little genius last time, some of their assets have been forced to sell, including the artwork made by the cassette, in comparison, these cassettes have a natural advantage in capacity compared to Sega or Nintendo's cassette, so we are hesitant now, which one to use." ”

Li Fangcheng knows the importance of this matter, the current game cartridge, the general memory capacity is only 256K, so the stored games are very small, such as Dragon Quest 2, at that time even used 128K cartridge, one of the plots about the ship is deleted.

The main reason for this is the high manufacturing cost of semiconductor components.

Or even later simply use a different package to deal with it.

Genuine game cartridges are made of SOP integrated blocks, which are rectangular or square black blocks and there are many metal pieces that can be buckled on the cassette, the use of these integrated blocks has the advantage that it is easy to replace and repair, and the disadvantage is that the volume is too large and the cost is high.

And in the pirated cartridges of Little Genius and Little Overlord, of course they will not make this kind of high-cost cassette, so they came up with a way to use COB packaging to manufacture, that is, the cassette has a big black dot stuck to it like cow, in fact, it also contains chips and other electronic devices, such benefits are also obvious, low cost and small space, but the damage is basically impossible to repair.

But once the COB package is used, there is also a problem, that is, the host does not support it!

It's not as simple as plugging it in and using it.

In other words, if Nintendo or Sega didn't write the protocol support for this COB-encapsulated cartridge into the console, then, in other words, the cartridge would not be used at all.

Today's game cartridges, the maximum cartridge capacity in circulation is only 256K.

This capacity is obviously not enough to show the game picture quality that Li Fangcheng needs, and not only is the Dragon Sword and the Heavenly Sword unable to show, but at the same time, the other games in production, with only 256K in size, are not enough to use.

This is a question that I didn't think of at first!

After all, for the games that have experienced dozens of G's at every turn, I never thought that I would be trapped because of the capacity in this era!

If this problem is not solved, then even the game will not be available!

That's where the real scary is!

"Let's do it first, let's not sacrifice quality for capacity. Li Fangcheng thought about it and said decisively: "As for Sega, I will talk to them about ......."

"There's something I might have to tell you. Tang Zekaiyan next to him suddenly said loudly.

"Huh?" Li Fangcheng looked over.

"Sega, I don't think I agree, I still recommend controlling it within 256K. Tang Zekaiyan didn't hide it, and said directly: "After all, Sega has to consider the cost. ”

Cost...... Li Fangcheng frowned, this is a problem, the price of increasing the storage capacity of the cassette is the need to use more electronic components to assemble and synthesize, if you want to use 512K now, the cost of the cassette will rise a lot, and it is not an exaggeration to describe it as a multiplication.

But players don't pay so much, and the price of cassettes is ranged, with an average of 5,000 yen and a maximum of 7,000 yen.

Once the cartridge with 256K memory is used, then the price will go to more than 6000 yen, which is already a high cost for the average gamer, and even the most expensive cartridge is at the 6800 yen level.

If you want to use the 512K cassette, not to mention that the technology is not mature enough, the cost of the cassette alone, if you keep the current price, then you will definitely not make any money.

Originally, the host was in arrears, and the cassette was not profitable, so how could Sega continue to play?

This is a real flaw.

And if the price is increased, such as 8,000 yen, then for the player, whether to buy or not to buy, needs to be considered.

"I'm going to think about how the game is improving now, to what extent. Of course, Li Fangcheng knows that this problem is not small, but there is no point in discussing it now, everything needs to depend on the attitude of Sega.

If Sega refuses to increase its capacity and sell it at a low price, then it will really have to sacrifice the picture quality in the end.

"Now the buildings in the game always feel that something is missing, something is wrong, you look at the models of these trees over here. Still in the framework of the 8-bit machine......" Speaking of this, Ling Donghua also smiled bitterly: "After all, none of us have any experience in making 16-bit machines, what should a 16-bit machine look like, this stage of exploration, in fact, it is not about them, even I myself am half guessing to do it, it is more difficult than I imagined." ”

Li Fangcheng suddenly realized that he seemed to have made a mistake.

That's right, technical problems can be taught to them, logical algorithms, programming or something, these can be solved.

But what about the picture?

8-bit and 16-bit machines, the performance is very different.

When the picture is represented by the 8-bit machine, it is almost all pure 2D, that is, flat, no shadows, and even no three-dimensionality, such as the early Super Mario, whether it is Mario in it, or a mushroom, or a turtle, it looks like a piece of paper.

The bricks on the head and the man-eating flowers that popped up from the water pipes were all in the shape of pieces of paper.

This is what everyone recognized when the 8-bit computer first started.

And with the subsequent excavation, it was found that the inherent limitations of the original 8-bit computer did not stop there.

When RPG works began to appear, it caused such a big sensation!

It turns out that 8-bit computers can already show the basic three-dimensional texture.

Although it is expressed in the way of color blocking, it does reflect the extent of the top performance of the 8-bit machine.

It can be said that every 8-bit host, 16-bit host, or even 32-bit host who gets up early is actually in a groping stage at the beginning.

It was only about 2 years after the console's release that games began to show that they could achieve the best performance of the console.

And the groping stage, everyone knows that it is an extremely painful stage.

This is the same all over the world.

Li Fangcheng has experienced such a picture, and he thinks that the picture of the 16-bit machine is just like this, after all, there are 32 real game pinnacle masterpieces behind!

But he forgot that he had seen it, not that other people of this era had seen it!

In this way, it caused a reaction similar to Ling Donghua's now.

Dazed, cautious, and constantly trial and error.

Again and again, I used technology to try the picture texture that can be achieved so far.

"Ahem, what specific direction to go in advance, let's play with President Kaiyan first, and I'll talk about it later. Li Fangcheng was slightly embarrassed.

Since I ask for speed, but I forget such an important part, it is indeed my own fault.

The last time I watched it, the host was still an 8-bit host, of course, I didn't think there was any problem, so I focused on the programming algorithm, looking for the bugs that existed in it.

But with the 16-bit host sent over in Yanjing, the whole situation has changed dramatically, and the picture is definitely different than before.

That's right, the 16-bit machine is not Sega's MD, but a self-developed machine, of course, this is not surprising, after all, the earliest 16-bit machine was not Sega's MD, the world's earliest 16-bit machine, which appeared as early as last year.

Moreover, it is in Japan!

(End of chapter)