Chapter 132: Yuji Horii

"Okay! Thank you, Baiyang!" Gamu was also very excited, but at this time he frowned a little: "But, Super Mario is so fun, is Dragon Quest 3 really completely surpassing Super Mario so much?"

"I think it's true, right? Bailie was convinced.

"Okay, but you see, there are ways to get the perfect personality here, and there are ways to copy equipment, so you must try it later. Although Gamu has always felt a little uncomfortable with such a statement, he has just repaired the relationship at the moment, and it is difficult to refute it.

"Uh-huh, okay. Of course, Baiyang nodded in agreement.

At this moment, no one noticed that the pock-faced boy was no longer in line.

There are many similar situations like this, and in every corner, there are different people who intentionally or unintentionally let players waiting in line to buy Dragon Quest know that there is a magazine and there is already a game strategy.

There are even ways to use bugs to get unlimited gear.

Such a thing, of course, is welcome to ordinary players.

Without warning, when Dragon Quest 3 was on sale, a game magazine that didn't have any fame suddenly exploded because of the news of the game.

Passerby A held the magazine in his hand and said expectantly: "Why don't you open the door yet?" I can't help but want to try if the strategy mentioned in this comment is true. ”

Passerby B next to him replied affirmatively: "Of course it's true, it's all made into magazines, there can't be fake, I think it must be true." ”

"Whether it's or not, you'll find out when the time comes. "This is another passerby, C.

Passerby A is still a little puzzled: "Look at it, there are also comments that it can clear customs in about half an hour at the earliest, which is really fake." ”

"You'll know when you try it after you buy it, how simple it is. Passerby B said truthfully.

"But it didn't say how to clear the customs in half an hour. Passerby A was helpless.

"Didn't you, didn't you say it?" said passerby B in surprise.

"Please, that's just a game's evaluation, not a strategy article, you really look at it as a strategy article?"

"I'm looking forward to it, there's one of the best games ever, I'm going to have to try it, it's better than Super Mario, and it's a lot better than the previous two generations!"

"Yes, yes, I also think that such a fun game, I didn't have this expectation, but now it's so exciting!"

"I also think that this claim to be far superior to other games is the main reason that attracted me to come!"

More and more people are agreeing.

"Look, it's open!"

"Hurry up, I want to buy !!"

"Nonsense, we're all going to buy it!

With the opening of the first game store, this Dragon Quest 3 sales myth has officially kicked off!

The first ten-year, Akihabara sells 8,000 boxes......

The second tenth, with sales of nearly 20,000 boxes......

The third tenth, the sales volume is close to 300000 boxes......

The fourth tenth......

In just one hour, Akihabara instantly sold 100,000 boxes of Dragon Quest 3 game cartridges.

And even 500,000 boxes of game cartridges have been sold across the country!

Crazy!

It's like being hit by a magic barrier!

Countless people went from game store to game store to ask where there were still cartridges.

This is a game of!

It wasn't on Christmas night, but it caused thousands of people to empty the alley.

If you look down from the sky above the city, you will see a large wave of people and horses like the tail of the nine-tailed demon fox, constantly pouring into Akihabara!

In the second hour, the sales volume did not decrease but increased, and directly reached the sales of 600,000 cassettes!

From time to time, you can see people suddenly leave the company, take leave from school, and leave the field......

Even some people who were not very interested in the first place went to the nearest sales point immediately before receiving the call.

The most fun game ever.

A classic that surpasses all games.

A game that's more fun than Super Mario.

A game that can become a milestone in the history of gaming.

......

One by one, one by one, one by one, one by one,

It doesn't matter, there is a phone, how can you not call your friends with such a grand occasion?

Don't believe it? This is what the closed beta players said! They all say it, it's definitely fun!

And there is a strategy, don't you want it yet?

Then there is an infinite way to farm equipment to make you stronger!

It doesn't matter if you can't play, as long as you have a perfect character, you can clear the level sooner or later.

Who said that? Didn't you see that the fastest speed to clear the customs is about half an hour?

Your brother, your brother, your cousin, your cousin and even your aunt have bought it, and you still don't believe it?

How do you know so much?

Oh, this one, I saw it in a magazine called Miracle Entertainment.

Where do they sell?

You have a bookstore downstairs.

......

Conversations like these rang out on the phone.

Surprisingly, in the end, in the third hour, the terrifying sales broke out again, and the national sales volume was 750,000!

AT THE MOMENT, A CHUNSOFT STUDIO.

"Horii-kun......! Sales are out. Inoue Yuhiko took the latest data he had just gathered and hurriedly ran to Yuji Horii.

"Don't be so flustered, can you stand up and speak?" Yuji Horii didn't listen for the first time, but asked Inoue Yuhiko to adjust his recklessness first.

"Mainly, this sales volume is incredible!" Inoue Yuhiko said with a rare look of disbelief instead of listening to Yuji Horii.

"What's the matter, is it ......" Yuji Horii subconsciously sank his heart.

Yuji Horii is the core creator of Dragon Quest and is known as the father of Dragon Quest.

Yuji Horii's family makes a living running a glass shop on Awaji Island. Yuji Horii had ambition to become a lawyer when he was young.

When I was in junior high school, I changed and wanted to become a manga artist, and after graduating from high school, I entered the Faculty of Letters at Waseda University and participated in the manga research group.

Later, by a coincidence of origin, he participated in the first game programming competition held by Enix, which gave Yuji Horii a new starting point in his life.

This time, Yuji Horii won the grand prize, and sent the first generation of Dragon Quest to the CHUNSOFT studio formed by another winner, Koichi Nakamura.

Of course, previous generations have done this, and Enix itself is actually a company that only publishes, not makes games, and there are only a few dozen people in the whole company, in other words, it is more like a leather bag company.

Therefore, the company is only responsible for project planning, and the specific game production is completely outsourced.

For example, the first game programming contest is when Enix really became famous.

At that time, the award-winning works were all sold directly, such as Yuji Horii.

However, if you trace back to Yuji Horii, Dragon Quest is not the first game he made.

As early as 7 years ago, that is, in 1981, Yuji Horii, who was only 27 years old, by chance, saw a computer magazine, there was an introduction to the adventure game of the United States, he thought about it, and suddenly found that the Japanese market at that time was extremely lacking similar adventure games, after a period of thinking, he decided to make his own adventure game.

At this time, Horii worshipped a man named Koike as a teacher, and at that time, Koike was at the peak of his career as a manga artist, and Horii at this time was still aiming for a manga artist at the beginning. But after seeing this magazine, I was inspired and decided to make a game.

But the existence of Koike is an important mentor for Yuji Horii along the way.

Horii started out as a divination program.

This program makes a rough survey of what Horii's friends did the day before and shows it.,Give it to them when friends come to play.,At first, Horii thought it was just a boring small program.。

But friends who don't know how to use computers were very surprised to see that the program with the message "XXX, I went to the movies yesterday" displayed on the screen.

Thanks to the appreciation of his friends, Horii felt the fun. Slowly I started to do a lot of programs, and after a while, I finally made something that uses dialogue to tell the story. This is the origin of Horii's later release of "Port Town Serial Murders" and some RPG game stories.

Finally, in 1983, Yuji Horii made his first adventure game, "Port Town Serial Murders", which was released, which not only laid the foundation for stepping into video games, but even made this game the world's first mystery video game.

Of course, such a model undoubtedly also plays a guiding role in the opening setting of Dragon Quest.

For example, Dragon Quest 3, the personality test conducted at the beginning of the game, comes from this.

After that, Koike taught Yuji Horii to make games or draw manga, all of them had to design characters first, but Yuji Horii made games because he wanted the player to integrate into them as characters, so that he could not become a character in the game. Therefore, Horii believes that it is necessary to let other characters who appear on the scene be able to call themselves by their names, so that players can experience the game emotionally, and this can be regarded as character building.

With this in mind, there is such a setting as naming your own game character. You can choose your character's name to your liking instead of having a one-size-fits-all name.

What many people don't know is that the name of this game "Dragon Quest", Yuji Horii was chosen under the guidance of Koike.

(End of chapter)