Chapter 129: Making a Splash
The release of each game depends not only on the publicity and promotion before the release, but also on the word-of-mouth of the game after the release.
Even if it is as strong as Super Mario, there are many parents who oppose it, and the reason is simple, that is, games are games after all, they are used to pass time, in other words, they are a waste of time.
But this article, which begins with talking about one of the most popular games of the moment, family members.
And the problem that cuts into it is directly sublimated from the entertainment of the game to the educational value.
If this article is revealed, you can imagine how many parents will be affected, and even change!
It's hard for Hiroichi Hamamura to imagine that once this article is widely promoted, how many players will buy this magazine and show it to their parents at home just by relying on the previous paragraph!
When the time comes......
Shake your head, shake the horrible thought out of your head, and keep reading......
We would like to thank the many players for their dedication to family members, in order to find fun toys and delicious food for their pets, after many attempts, we found that there are still hidden toys in the store.
It's hard to imagine that this game actually has easter eggs!
......
When the player directs the screen of the small members at the shop counter, press A three times, the shopkeeper will show a surprised expression, and then use the button to enter the code. As long as you get the code right, the owner will give you a toy or food.
It contains cakes, steaks, racing cars, and more.
After we went to the production team of the family members, they also said that there is indeed such a setting, which is intended to be an easter egg for players who are serious about the younger members.
After getting permission, we found out that the store was really a big secret!
For example, to get a racing toy, you need to press AABBBAAB.
To get the cake, you need to press BBAABABAB
When getting a steak......
......
There is also a setting for family members, which is a collection of illustrated books, and many players have collected more than 10 collectibles, and there are even 20 pieces, but in fact, after the editor interviewed the production team to confirm, I found that we still missed a lot of hidden settings.
.....
In fact, the real number of collectibles is 32 pieces.
How to get the 32 pieces, we will reveal them in the next issue, and we also welcome all players to contribute and tell the editor what you found.
If anyone can spot Collection 22 - Golden Members, please write down the detailed steps to find them in the letter you send us, and we will verify that they are correct, and randomly select 50 players with the correct steps to receive a limited edition rose gold family member from the Age of Wonders.
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Finally, I would like to inform you that the number is limited, please do not leak it out at will, and the players who have won the prize will be announced in the next issue.
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After reading an article, Hamamura Hongichi's mood is very complicated.
The beginning of the article is to sublimate the game, eliminate the hostility of not recognizing the game, and at the same time arouse the resonance of the family members of the gamer, depicting the difficulty of cultivation and the effort paid, which can be accepted by the player at once, and even give the player a reason to play the game.
Then a hidden easter egg is attached, and a hand is left to throw the temptation of the limited edition again!
Hamamura's face was full of solemnity.
In fact, this article is a game guide after all, but compared to other game magazines on the market, including its own FAMICOM communication, it is all a straightforward explanation of the strategy, which is simply an unprecedented way to describe the strategy!
Move it with emotion and know it with reason!
I don't know why, at this moment, this word from Huaxia popped up in Hamamura Hongichi's mind.
This is a great enemy! a great enemy that game magazines have never seen before!
Hiroichi Hamamura went back to the table of contents and quickly found the page number of the article "The Most Objective Game Rating in History", and his intuition told him that he was likely to find the answer here for the rating he had been thinking about the rating.
I just read the first article, if nothing else, to see if the magazine has any value.
If the description is a mess, then it's okay not to read it, but after reading it, I found that this magazine does have real material in terms of content, not empty talk.
Title: The most objective game rating ever
Well, this tone is very loud, but it's very appealing to watch.
Content: There are so many kinds of games that are endless, and every day there are all kinds of new games popping up around the world, and many times we are faced with a wide variety of games, and we are always at a loss for what to buy, and it is a difficult thing to decide.
After all, advertising is advertising, and whether the game is fun or not is not an advertisement, nor is it an expert who has the final say.
We will never forget the extraterrestrial scene, when countless players were enthusiastic and returned disappointed.
We can't forget the disappointment of the merchant who shouted how fun the game was, but found it crudely rotten when I bought it.
We can look at a set of data, we randomly interviewed 10,000 gamers on the road, and these players all showed that buying a game is buying a fun game, not the size of fame, although the size of fame will also be referenced, but it is not used to make decisions.
Question: What makes you decide to spend money on a game?
Conclusion: More than 92.8% of players chose to buy fun games, 6.9% of players chose to buy famous but not necessarily fun games, and 0.3% of players felt that it didn't matter, depending on the mood.
It can be seen that fun games are what players will really spend money on.
Seeing this, Hamamura Hongichi couldn't help but smile bitterly.
The concept is so pertinent.
If the question becomes: what makes you like a game, of course, it is because it is fun, but there are also many people who like it because they are famous, and the proportion will not be so exaggerated. And the setting of the answer is also very ingenious, and the setting of this question and the answer obviously took some scheming in it.
Although there are various scoring systems on the market nowadays, there are 100 points, 10 points, 20 points, etc.
But which one do we really believe in the face of these scores?
Let's take a look at the people who score, they are generally divided into three categories, the first category is the scoring of the publishing house, the second category is the scoring of experts, and the third category is the scoring of enterprises.
There's no denying that they're all game-loving people who know the game well, even better than the players, but that's where the problem lies.
If you have too much insight into the game, you will analyze too many core of the game, what settings are reasonable, whether there are problems with the sentences of the plot, too many characters in a certain scene, and so on.
But are these really the points that we players care about?
It's not that these aren't important, but the evaluation of a game is originally a matter of opinion, so it won't be classified as fun or not fun because you think there's a problem and I think it's okay.
The real evaluation of a game by players must be strange and different.
For this reason, we have been thinking about how to make every player have their own voice and be able to evaluate a game more accurately, and after layers of research in the Age of Wonders, we decided to launch the star rating system.
The scoring is divided into two stages, the first stage is the internal test score, we will openly recruit internal test players, and the scores of the first batch of internal test players will be updated in real time and synchronized to this column.
The second stage is that after the official release, each store that cooperates with the company will accumulate player feedback once a week, and the previous scores will be re-scored.
The advantage of this is that the score will gradually change every week due to the growth of the number of players playing, and with the test and assessment of time, the score of the game will be more and more in line with the score that the game should have, of course, because the statistics will increase the workload due to the extension of time, so we update the score in real time every week, and each game will continue to track a quarter, and the score after a quarter is the final score of this game!
The star rating system is divided into one large and four small comprehensive score evaluation.
Large, which is an overall playability score.
Small, it is divided into four parts: operation, picture, sound effect, and plot.
It should be noted that when scoring, it is hoped that players will uphold a fair and just attitude, and score a single game, rather than comparing other games, because the games are different and of different types, so the comparative rating is meaningless, and the specific scoring method is as follows, five-star...... Four-star ......
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Now, the game scores for this issue are announced.
At present, after two weeks of statistics, a total of 178979 players from Japan, United States, Canada and other countries have scored three games.
"Let's Find Differences" has a total score of 4.3 stars, 2.7 stars for operation, 4.8 stars for graphics, 4.6 stars for sound, and 1.2 stars for the plot.
Wonderful comment:This is a casual game,The gameplay is simple,The operation is just required to be fast,But unlike the previous casual games,It's full of tension,Exciting,But the overall picture is very exquisite,It can be said that one of the best games at present,I personally think it's completely worthy of the five-star evaluation I gave,Although there is no plot,It's a pity,But it doesn't reduce the playability,It's definitely a game that people love。
"Happy Lianliankan" has a total score of 4.4 stars, 4.1 stars for operation, 4.7 stars for graphics, 4.6 stars for sound, and 1.1 stars for drama.
Wonderful comment: I have never seen an important way to play, the very principle is very simple, the same two cards can be eliminated with a straight line within three lines, the rules are simple and easy to use, the game is fast-paced, the picture is clear and cute, suitable for careful players, I deeply admire the team that can make such a game, five-star praise!
Okay,The game score of this issue is announced here.,As for the score of the game "Family Members",We'll report back next time.,The following are stores in Tokyo that have cooperation.,Will provide game feedback.,Respectively:Mingchuan stationery store,Tongjun's store......
Incomparably detailed introduction, very perfect rules, but Hamamura Koichi felt a deep conspiracy from this!
No, not a conspiracy!
This is a conspiracy of Chiguoguo!!
(End of chapter)