Chapter Sixty-Eight: Firefly Games
John Chambers began to work on the WORL listing, and the bank sent the vice president of the company to talk.
For the time being, AOL is very nervous, but their alliance is dead in name.
Cisco, on the other hand, actively sent people to contact MCI, hoping to reach a merger and acquisition plan!
In December 1989, the game "The Lost Vikings" developed by Blizzard passed Nintendo's review and became the first American game that could be ported to Nintendo.
As a listed company, how could EA see Blizzard riding on its head? At this time, Sega came to the United States with the 16-bit game console Mega-Drive, and EA decided to cooperate with Sega Video Games to develop sports games on Mega-Drive with its own game development strength, officially confronting Nintendo!
Didn't Nintendo look down on my EA's games? I'll work with your competitors to kill you!! Nintendo can be regarded as setting up a big enemy for itself, EA is too good, known as the fast gunslinger in the game industry, making three games a month, it's just against the sky!!
However, no matter how good the enemy is, Nintendo is fearless and blasts it off with one punch!!
In the 90s, Nintendo was absolutely invincible! EA cooperated with Sega, and it was definitely looking for a draw. Of course, EA is quite profitable by relying on fast development speed to produce N games! And it is also a game publishing company, and it lives very nourishingly by absorbing the blood of others!
The PC version of The Lost Vikings only runs on DOS and sells tepidly. Ported to Nintendo, it's pretty much the same.
At the end of the day, this game is Blizzard's first game, and it's a good practice. Henry wanted them to develop Warcraft, but was worried that they wouldn't be able to do it. Dune 2 is the originator of real-time strategy games, and Warcraft is the follow-up of Dune 2, but although it follows the trend, it is extremely innovative and has created a precedent for the networking model!
Come on, simply buy Westwood, the game company that made "Dune 2", merge the two, develop "Warcraft" together, and then point out one or two by yourself, which is not a big problem!
Henry thought for a moment and felt that this was the safest thing to do!
So he rushed to Blizzard and said to Mike Mohuaimi, Alan Adhan, and Frank Pearce: "That's right, I'm going to buy another game company, and then merge the two to develop a new game!"
"Mr. Williams, when the company was founded, we signed an agreement that specifically emphasized that the rights to develop the games belonged to us, and now you want to appoint us to develop other games?" said Mike Mowymi, a little dissatisfied.
Henry smiled secretly in his heart, it seems that if you don't have a chance to leak out, you are not convinced!
Henry smiled slightly, took out the game design manuscript that had been prepared and handed it to them, and then said lightly: "This is a game I designed, called "Warcraft", if you don't like this game, I will find another game company to do it!"
The three of them carefully scanned the manuscript, and as they read it, they let out a sound of amazement.
Mike Mowmi and the three of them were already stunned by the game designed by Henry, and their attitude was humble, and they pleaded very sincerely: "Mr. Williams, please be sure to leave this game to us!!"
"Why, didn't you say you want the right to develop the game independently?"
"Mr. Williams, are we wrong?" said the three with embarrassed expressions.
Henry thought about it, and it was not a good idea to let Blizzard and westwood merge. I simply set up a game group company, Blizzard, and westwood are just one of the subsidiaries, so that they have more independence, both cooperation and competition.
As the saying goes, competition is the only way to progress!
If you raise the Blizzard team too fat and make it a big family, I don't know if he still has the spirit of innovation? I can't always guide them in developing games......
"Well, the game can be left to you, but it needs to be developed in collaboration with other companies. In addition, I will set up a game group company, and Blizzard will be merged into the company and become its subsidiary!"
Mike Mohuaimi thought for a while and said, "No problem!" Actually, there is really no problem, no matter which company's subsidiary Blizzard belongs to, Mike Mohuaimi's shares in Blizzard have not been diluted, and they have the right to develop games independently, which is basically the same as before. The purpose of Henry's establishment of the group company is to optimize resources, share technology, and use the power of the group to compete with other game companies!
This is much better than Blizzard going it alone.
It didn't take long for Henry to register a game company in California called Firefly Games!
Although Willful Capital is Henry's asset, Henry still transferred Willful Capital's shares in Blizzard to his own private name for the sake of clear equity. Subsequently, Blizzard was put under the banner of Firefly Games!
Westwood was founded in 1985 and hasn't made any decent games yet. Henry sent someone to talk about the acquisition, and it almost effortlessly acquired Westwood, of course, Henry still gave Westwood's two founders, Supery and Castle, 10% of each of the shares, without the founder, this company is equivalent to having no soul, and Henry might as well directly recruit employees to save more trouble!
Henry paid $3 million for an 80% stake and then moved westwood to Silicon Valley, just a wall away from Blizzard!
Now, Westwood and Blizzard's main purpose is to make Warcraft, and Firefly Games also has a heavy task to establish its own distribution channel!! in fact, this task is more important than developing Warcraft!
There is a way, the channel is king!
The main reason why EA can become one of the world's game giants is that it has a perfect distribution channel! Publishing other people's games, making sure you don't lose money, and the more games you publish, the more you earn. How many games can I make by myself, and I have 40 games a year? It is not certain whether the games developed by myself will make money, but the research and development expenses are not a small amount.
There are thousands of large and small game companies around the world, and the number of games produced is recorded in multiples, if you publish the games of other game companies, not to mention making more money, each game earns an average of 100,000, 1,000, which is 100 million. In fact, some best-selling games can help the publishing company earn hundreds or even tens of millions of dollars, and if you have a few more best-selling games, you can easily make hundreds of millions of dollars at a young age!
Nintendo is so awesome now, in fact, it has become similar to a publishing company! Relying on its own game console platform, using the royalty system, it can publish other companies' games, so as to make a lot of money!
Hollywood's six major studios have also become giants because of their distribution channels!
In order for Firefly Games to become the hegemon of the game industry, it must first have its own distribution channels! Fortunately, there are many companies under Henry's name, and there are many channels. Among them, the channel of the West German publishing house has been the most helpful to Firefly Games. Many shops sell books, music CDs, videos, and game cards together, and with the help of West German publishing houses, Firefly Games quickly mastered this part of the channel.
Of course, this channel alone is not enough. Supermarkets, electronics stores, and game console kiosks are all targets of Firefly Games.
There is a long way to go to establish a perfect channel!
But Henry is fully confident that he will establish a channel with the widest and most complete distribution channels in the world!(The recommendation votes are too weak, please give it a look.) Another book friend group: 424930141, welcome everyone to join! Today's chapter was released in advance, read it early and go to bed early. )
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