Chapter 1213 The First Step 613

I can't stand the characters, and I can't stand the twist in my head that pretends to be real there.

It's all name-calling, and I can't find any other way than name-calling.

I just want to die, and the twist in my head is.

Regarding slashing, it is still a character attribute.

I've seen it many chapters ago, and I still control it now.

Unreal is unreal, and I know it's scary to throw away these things, but to be scared is to be afraid.

These unreal shit things don't qualify for being here.

Fear makes people afraid to move, and I'm going to kill myself to see what else I can fear.

Die, destroy it all, nothing will survive.

Characters are going to die, and those character attributes are buried together.

Before the fear appeared, it seemed that I had no idea what I was grasping at at all.

I also don't have to struggle to find what the character is grabbing, killing the character, fear will naturally arise, and the character will naturally grasp what to struggle.

It's all characters, and it's all unreal.

I don't have to try to see others as fake, or try to make myself look depressed, and I don't have to try to make myself look like something that will naturally appear when the killing is done.

There is no point in imitation.

The presentation of the elements of the picture, no matter what, is a character, and it does not affect the reality.

The paradox is that I know that the real is not tied down and that the characters don't become real anyway.

And I still want to touch the truth by slashing, and I believe that slashing can bring me to the truth.

This belief is not real, this fear is not real, the characters are not real or anything.

It's all picture elements, and I'm just aware of it.

None of the I thought that what happened had other possibilities, just a trick of the character, as if I had free will, as if there really was a character.

It's a pity that all this is a presentation of picture elements, nothing is nothing, and it has nothing to do with reality.

Throw away the slash and let the character die.

There is no need to destroy the stage at all, whether the stage is destroyed or not, the role is still the role, and the theatergoer is still the theater watcher.

And the character thinks that he can only become a spectator by destroying the stage.

This kind of rhetoric comes from my teacher.

"Killing can lead to truth", this is still just an unfounded affirmation.

When I firmly grasp this distortion, fear will also find a point of invasion and will become a new character attribute.

Fear that you won't be able to complete the kill, or in other words, you won't be able to finish the kill after throwing it away, so that the character will not be able to achieve anything.

It's not real, there's no need to argue about what specific characters should be, the twist in the mind is just not real.

Can I finish slashing by playing all the time?

I do not know.

Deep down, I don't believe this, and I still believe that "slashing leads to truth", so when I want to throw away slashing, fear will make me hold on to it.

Fear of character failure, so that they dare not play all the time.

Trust the distortion in your head and force yourself to grasp the effort in fear.

Unreal is unreal, no matter what the specific content is, you have to throw it away and kill it.

On the other hand, thinking that "it's all picture elements anyway, if you want to play all the time, you can keep playing, maybe you can still kill it", and then give up killing and play with trepidation in your heart, which is also driven by fear.

It's to let myself fall into fear, and if there's fear everywhere, why should I run away from it.

If you kill the character, you will naturally no longer be afraid.

There is no me at all, it's all picture elements, and the character of Yuan Changwen just looks very real to life.

Hell yes, the truth will always exist, and what is this false world.

All of the problems are based on the assumption that the characters are real, and how can it be so difficult to throw away something that is not real at all.

Or rather, I can't throw away the character at all.

I don't know, it seems that I am in an endless chaos, trying to find the direction, but I can't do it at all.

That kind of judgment of direction is itself a distortion in the mind.

I don't know what I'm supposed to do, and the idea that "you can achieve what you do is something you can achieve" is itself a distortion and a product of emotion.

Whether you should continue to kill or not, this is not the point of the question, it is right to throw away these unrealities.

Without character attributes, nothing can be accomplished, and fear is everywhere.

Slashing doesn't have the right to control me, it's as simple as that.

The anchor must be cut off, and if you dare to fear me, then wait for me to kill you.

Slashing has nothing to do with the truth, it can change the character, but it doesn't mean that it leads to the truth.

Let's die, even throw it away with the slash, the character doesn't exist and kill a fart.

I am the picture element, all the thinking and all the hesitation, not real, still just the presentation of the picture element.

Without a single me, the elements of the picture present these things as a whole.

However, the paradox is that after all, I am only thinking about it, and after all, I am only pretending to be aware.

Die, nothing matters but death.

There is no contradiction, and all the questions are based on the assumption that "the character of Yuan Changwen wants to touch the truth" or "believes that killing can lead to the truth".

In this way, you will feel at a loss for the presentation of "all picture elements".

The key is to throw away the character, not make the character do something.

That fear is the driving force that the character wants to grasp when he struggles.

Let me die, what is there to catch in the role, and what is worth cherishing.

What about the completion of the killing, it is still not real, all this is still just the presentation of picture elements.

If it's not true, you have to throw it away, and the rest of the discussion is just stalling for time.

What else is there to say, is to die.

The characters or something, it's all, there's nothing real in this world.

Fear made me cling to the slash, as if I could achieve my goal.

Fear arises when you think that what you are doing is useless.

Or, the thought that you're just wasting your time and getting nothing done, the fear still presents.

After all, it's just to highlight the role, whether it's a cool fantasy or a refutation of other people's words, it's all a role.

I didn't know what to do, or rather, I shouldn't have been.

Characters can't be real, I've always known that, but I'm still scared.

If it's not real, get out, if it's not real, it's not there, it's irrelevant.

Whether it's a character slash or give up a slash, it's just a picture element.

Fear showed me the way, but could I really not care about killing?

Is it really possible to throw away the killing like throwing away the family?

It's better to die like this, you don't need to imagine the future, and you don't need to care about any goals.

After all, it's just a picture element, even if I didn't know anything about the real in the past, it still didn't bind the real.

The truth has always been there.

It's that simple, it's so simple, it's just the content of awareness, no matter what the content is, there is no way to escape that awareness.