Chapter 622: Cultural Pride

After experiencing the learning function of the learning machine,And after arranging the work of the sinicization and localization R&D department,The highlight of today's inspection is over。

The follow-up link is easier for everyone.

After all, the new learning machine is also upgraded with the CPU compared to the 83 version of the game console, and it is also equipped with some technical improvements and optimizations with memory battery cartridges, so Gu Biao naturally wants to focus on experiencing those new games with the "archive" function.

Historically, after the development of game consoles from 8-bit in the first generation to 16-bit in the second generation, most games were technically available with save function. However, even in the era of 8-bit computers, around 85 and 86, there were a small number of recording batteries.

The game can be saved and read, which is a great improvement to the playability and continuous stickiness of the game.

Because in the era when there was no save, only the endless mode games such as Tetris and tank battles could make people enjoy it and stick to it every time they turned it on.

Other games, on the other hand, are relatively short and can be played after a few games.

At that time, in order to solve the problem of "you can't entice players to keep playing on home consoles", many companies also used simple logical algorithms to combine to generate levels.

For example, in history, Namco's "Pac-Man" (now, of course, it has become Tiankun's "Pac-Man", and there is nothing to do with Namco), as well as Nintendo's first-party "Donkey Kong", all of which are combined with logical algorithms and achieved 255 levels.

As a result, there are still players who are really bored, and there are only one or two games to play on the machine, and then when the Liver Emperor cleared the 255 levels, he ushered in the picture of a crash and a shutdown, and fed back this kind of BUG to the company and the game media.

Namco and Nintendo have apologized for this kind of thing, saying that it was indeed a mistake in their development and design, and the handling was too rough, because they didn't expect anyone to be able to clear the 255 level without feeling bored.

In this context, the mode of "playing a few games and dying, wanting to change new tricks" is preferred by arcade hall owners, because it allows people to quickly change their machines and re-invest coins every time they die.

And the mode of "let players touch a game for a long time without getting tired" promotes the probability of "some games go to the arcade hall to experience it temporarily, or classmates can't finish playing at home, and they must buy a game console in person", so it is preferred by pure home machine manufacturers.

It can be said that before 1985, the number of gamers who used home game consoles around the world was probably not as large as the number of people who played arcade machines. (This refers to the number of people who have played, not the stock of the machine.) The stock of machines must be 100 times more than that of home machines, because an arcade machine can play hundreds or thousands of people)

Only when the "archive" function appears, can it be regarded as really forcing everyone to buy one.

When Tian Kun launched the first generation of home consoles in 83, Tian Kun's own arcade business had not been completely sold, so the problem was not serious at that time, anyway, the dishes were all their own dishes.

However, since 84, Gu Biao made a strategic deal with David Lawson and Hayao Nakamura in exchange for Sega's scrapping of the home machine business, and the packaging of the home machine adaptation rights of all game IPs to Tian Kun in exchange for Tian Kun's abandonment of the arcade business.

This issue must be taken seriously.

Tian Kun has not made an arcade machine for two years.

Gu Biao should seize the opportunity to cut the cake of the arcade market into the field of home machines. After all, the arcade cake is not his.

Persuade children all over the world to save up the money that they originally planned to spend on the arcade hall owner, and then buy a game console of their own at one time.

It's inspiring to think about.

……

No matter how great an ideal is, it needs a physical carrier.

The idea of "savable games", which Gu Biao had high hopes for, was implemented, and the first model case was a game called "Romance of the Three Kingdoms".

The reason why it is called "Romance of the Three Kingdoms" is also to distinguish it from the "Three Kingdoms" that the glorious company has just made - on the game console, to achieve 'savable games', Gu Biao's Tiankun learning machine is indeed the first on the earth, and Nintendo has not yet developed this function.

But on the computer platform, there were computer games in the mid-to-early 80s with save function, and some of them were stored on 5-inch floppy disks. The "Romance of the Three Kingdoms" of the glorious company came out two years ago.

Of course, it's not that I can't use Gu Biao if I use "Three Kingdoms".

"Romance of the Three Kingdoms" is a public IP, and no one can monopolize it. Even if Koei Company developed a game with the same name first, it would not allow them to register a pure text trademark with the same name, and at most give it a graphic trademark or a joint trademark.

"Have you played it, what do you think of this game?" After Gu Biao opened the game, he felt that the music and painting style did not make him familiar and gratified, but he also knew that it was inevitable.

After all, he can't hum an electronic sound and tell the company's first-party game development team how to make the soundtrack.

As long as there is a little Chinese style, the aesthetic thing is to respect the designer.

Gu Biao was used to listening to glorious music in his previous life, which does not mean that the glorious one must be good.

"We felt that the system was perfect. But...... There were so many elements to learn, the game was difficult to get started, and I had no idea what I was playing. President Schulhoff was the first to admit.

For an American, it is too difficult to force him to understand "why Zhuge Liang has an intelligence value of 100, Lu Bu has a force value of 100, Guan Yu Zhang Fei is 99, Ma Chao and Zhao Yun are 98, and which awesome generals should be poached first".

And in their opinion, this kind of historical-themed game is not fair at all - no matter how you look at it, it is easier to play the opening of princes like Cao Cao and Yuan Shao than to play other monarchs.

In fact, the first generation of "Romance of the Three Kingdoms" on Tiankun's side can be regarded as having very few unbalanced factors-

Generals only have two attributes: intelligence/force, not a lot of commandery, politics, and charisma as they did later.

The map of China in the game is simply divided into thirteen states of the Eastern Han Dynasty, one for each state, and the potential for money and soldiers brought by each piece is also the same. Big lords such as Cao Cao and Yuan Shao accounted for two or three pieces at the beginning, and the other small princes who only accounted for one piece were completely likely to have a war.

This is also the performance limit of the 86-year body, and it can't be more complicated.

If it were to follow the script of the Glorious Company's later Three Kingdoms series, where the difference in strength between the powerful princes and the weak princes was dozens of times, I believe that American players would definitely collapse directly.

Although Gu Biao doesn't like to hear such opinions, he also has to admit that what Schulhoff said is right, and these are all unfavorable planning factors that affect the promotion of the game.

You can't go against the objective law because Gu Biao has a certain amount of cultural promotion selfishness that the nation pays attention to, and thinks that this thing is really popular.

Even if it is hot, at best, it will be a fire in the stick market in the future or in the future.

I still like the culture of the Three Kingdoms and play the Three Kingdoms game, and the sales in later generations are dozens of times larger than the Chinese market (there are many people who play in China, but they are all stolen boards).

With Gu Wei's platform foundation, it is very possible to counterattack Glorious Company, or simply pull Glorious Company into a studio that makes third-party cooperative games.

As long as the glorious series of Three Kingdoms does not land on Nintendo's platform, then the local advantages that Nintendo has formed in the domestic market in the past two years can also be re-resolved.

"Then do you think that if you transplant a script of the Brittan Lionheart, the Frankish Hammer Charlie, and the Germania Redbeard Barbarossa, and change the characters and initial conditions to be more balanced, will there be players in the European and American markets to play?" asked Corporal Gu Lixian.

Schulhoff judged pertinently: "It would have been better if I hadn't memorized so many parameters and historical background." In the long run, there is no future, and in the short term, as a refreshing new category, it can open up the situation slightly. ”

The other R&D leaders and executives present also basically had this attitude.

Relatively speaking, Chinese find it easier to accept.

People like Shi Yuzhu, who know a little bit about liberal arts and miscellaneous studies, play the best, and those science students who haven't even seen the Three Kingdoms are hard.

In 86 years, the country is only ten years away from those who don't read ancient books, not to mention that there is no TV series of the Romance of the Three Kingdoms, and people who don't like to read ancient texts really have no foundation. Most people only know a few famous military generals of the Three Kingdoms and allusion passages, all of which rely on word-of-mouth commentary.

It can be said that the foundation of that period of history and performing arts among young people in China in later generations was cultivated by himself to a considerable extent. Glorious Company and CCTV's TV series credit is five or five.

Of course, now that there is Gu Biao, we must carry this banner over, and the credit of the glorious company will be completed by Gu Biao.

Strictly speaking, this is also a matter of accumulating yin virtue, promoting traditional culture, and enhancing the cultural self-confidence of the people - in the 80s, those post-60s and early 70s, many of them were really poor, plus the previous devastation, I felt that traditional history was feudal and backward.

Letting the people take a look at "the world's number one game console brand, when making the first saveable game, chooses ancient Chinese historical themes" will undoubtedly give many people a shot in the arm.

And as long as this kind of game is made into a series, the theme transplant is very easy.

In the original history, Koei Company did not do a good job every generation of "Nobunaga Ambition", and transplanted all the engine, system settings, art materials and other resources to make a generation of "Three Kingdoms".

In the early days, Glory even made a generation of "Blue Wolf and White Deer" based on Shinno and the Three Kingdoms, talking about Genghis Khan. The result is nothing more than because the theme of Genghis Khan has completely hit the streets in both Yueben and China, and there is almost no sales, and Glory has stopped it.

Glory should consider the scope of his historical hobbies, so Chinese history can only involve the Three Kingdoms period.

But what Gu Biao wants to consider is not the local market, he can fully consider catering to the domestic market. Even if piracy is rampant in China, then it is a big deal for him to reduce the development cost. The labor of domestic scripts, copywriting, and art is at least dozens of times cheaper than that of himself.

It's really not possible for Gu Biao to develop with the mentality of being a mod and map editor, just invest a little resource, and you won't lose money. Then you can have the Spring and Autumn Warring States, Chu and Han Hegemony, Sui and Tang Heroes, Five Dynasties and Ten Kingdoms, Song, Liao, Jinxia, and the Great Chaos at the end of the Yuan Dynasty......

Each dynasty made a mod and sold it at a low price as an expansion.