Chapter 2: Talent
Now that you have what you want, let's go out first, but before going out, Lian still took off the shadow ghost leather armor first, and twice the physical consumption is a burden for ordinary life, and there is no need to exercise the body. Pen @ fun @ pavilion wWw. biqUgE。 info out of the association, looked at the magic stone clock on the wall of the association, it probably took about an hour to get in and out, it's still two o'clock in the afternoon, have a meal, and then think about your talent.
For an adventurer, the first talent is basically the adventurer's life that has been set. Of course, there are still some strange adventurers who say that they will also die in fancy ways, such as an adventurer who chooses the talent of long-range attack and exercises his muscles every day, and magic has become a support, and finally becomes the most bizarre demon warrior in the city, and it is said that this man is still active in the team of high-level adventurers.
Of course, talent is also a problem that cannot be escaped after becoming an adventurer. After buying lunch in a public cafeteria for adventurers who left the association, Lian began to think about his talents.
How to put it, the talent in this world is a little troublesome, and it is divided into several types.
One is that when you choose your first talent, there will be three branches, you can only choose one of these three branches, and after each level you will rise, there will be three talents for you to choose from. The appearance of these three talents is not random, the conditions for the appearance of talents are related to the actions carried out by the adventurer, for example, if your adventurer has killed more than 50 goblins before choosing the first-order talent, then one of these three talents is likely to be [Goblin Killer], this talent will allow you to increase the damage to the goblin and reduce the damage of the goblin to the adventurer when you fight the goblin system. After being strengthened, this skill can eventually become a summoning talent to control the goblin in battle, but because it is useless until the maximum level, no one has strengthened this thankless skill.
Of course, because goblins are the main force of the dungeon, and you can encounter a variety of different goblins in all levels, this talent is also one of the talents recommended by the association for beginner adventurers. This talent is an innate talent. It is a sign that distinguishes adventurers from other adventurers, and most of the squad members are also selected based on this type of talent.
The second type of talent is an acquired talent that can be learned or obtained elsewhere, such as the talent that can be obtained from the guild and can observe items, or the magic learned from a high-level mage, and the melee skills learned from an instructor also fall into this category.
The third talent is the fusion talent, which is a talent that depends on luck, and it is also the type of talent that is most likely to turn a sparrow into a phoenix. You can fuse more than two of your own talents to obtain a new talent. This kind of talent is not pleasing, although many high-level adventurers make their fortune from a fusion talent, but more often after fusing the two talents, they find that the new talent does not increase their strength, or even worse, after the two talents are fused, they get a completely useless talent, so their strength drops to the bottom, so this gambling practice is not popular among adventurers, of course, the materials and money required to fuse talents also discourage ordinary adventurers.
In addition to these three basic talents, there is another talent that distinguishes it from the others. The last talent is exclusive to high-level adventurers, when you are promoted to the fourth order, in the battle may be based on the distance you have traveled all the way to obtain a powerful talent God-given talent, but when you obtain this talent, it means that the ability as an adventurer can no longer be improved, so in exchange for future achievements is this talent is extremely powerful, depending on the occasion, you may rely on this talent to defeat enemies who are 1-2 orders higher than yourself, it is a talent with a little sadness, of course, there are people who rely on this talent to do evil, in general, it is the strongest talent。
Then let's talk about the first talent, the first talent will determine your future direction. It is roughly divided into melee classes, and ranged classes. The melee class can be later classified into melee defense, melee attack, and melee support. The ranged class can be divided into ranged weapon attack class, ranged weapon support class, ranged magic support class, ranged magic attack class, and other talents that cannot be classified. Of course, not everyone can choose from all talents, and the variety of talents that everyone can choose from is limited.
Slowly sinking down, the world in front of me seems to have changed, and the heartbeat that I am used to hearing is also very loud here, and the external sound cannot be conveyed here. From the bottom of my heart, I came up with my first talent selection tree: [Melee Defense], [Melee Attack], [Ranged Magic Support]. The choice of these three talents has been discussed with my family's god before, although the guardian of my family said that his talent tree is good, and all kinds of popular professions can be transferred through this talent tree, but Lian still longs for the mage profession, which can serve as a strong output for the entire team, and sometimes can also heal the injured people in the team, and sometimes can also use materials to create some dungeon adventure necessities for everyone, which can be described as the mainstay of the entire team.
But there is no way to do it, and the preconditions for becoming a magician are that the physical value is worse than the average person and the intelligence value is higher than the average person. Intelligence refining feels that it is still in line with it, but this physique value is still a little difficult for refining. Lian had been engaged in a lot of physical work for a while before, and even though he had finished this work before, his value still hadn't dropped.
Ah, there's no way, let's consider your own approach in combination with the market a little, don't think about the things that can't be done. There are now too many support classes in the association, and three out of ten people will choose support classes, especially those that use magic to support. After all, the materials needed to improve talents with ranged magic assistance are relatively easy to drop, and there will be surplus materials to sell when you go to the guild.
Although it is easy to upgrade, since there are so many people, there is probably no squad that will need to go up to join in the fun, plus the adventurers in the clan to which they belong now will also refine one person, and there is no way to carry out the dungeon raid alone if they choose this profession, so they give up first.
Then there is the melee defense, and the squads that need melee defense are probably the most, especially the high-level adventurer team. Because the money needed for close defense is the most. Not only is the equipment the most vulnerable to damage on the way to battle, but the materials required for upgrading are also the most valuable, so the money required for high-level close defense is sky-high.
The resources required for melee attack belong to the middle and lower reaches of the entire class pool, the equipment damage rate is not very high, and the team demand rate is also good, each team needs to configure at least two or three melee classes to solve emergencies.
Finish your late lunch. Packed up his gear. Let's go kill fifty goblins first......