Character's base attribute card

Name: Su Yuhao (System Carrier)

Level: 1 (0/10) Life Dream: Aspire to the entertainment industryYouth's field of activity: South Korea

Personal attribute: liliang:1 (normal) ()

Intelligence: 5 (Intelligence)

Dexterity: 2 (amateur)

Stamina: 3 (good at long-distance running, long-lasting stamina)

Charm: 1 otaku (as an otaku, your interpersonal relationships come from the Internet, it can be said that you are now a **silk), and your range of activities is the Internet shijie)

Luck: 5 (affects your chances of triggering random missions)

Knowledge: 1 Currently in kindergarten (you have just come out of college, you can only talk on paper, you have no certain experience, as if you have just entered kindergarten. )

Popularity: 5

Skills: Language Ability: (Low to High: F, E, D, C, B, A) Chinese: B Korean: F English: D

Innate Abilities:

Honesty and trustworthiness: Living on campus for a long time makes you reveal a trustworthy ability from the inside out. General Skills:

Perseverance: Perseverance is amazing, even in the face of uninteresting work, it is possible to complete it perfectly.

Hard-working: You can improve your basic ability by engaging in a certain job for a long time.

Endless learning: You can learn the skills you need by studying for a long time. The timeliness of a skill is affected by the deep dive of understanding.

Occupation: Rookie agent

Level: 1 (1---10 Rookie, 11-20 Excellent, 21---30 Elite, 31---40 First-Class, 41---50 Top 51---60 National, 61-70 International 70+ Unknown)

Ability value: 0/100

Brokerage Management: 0

Legal: 0

Psychological: 0

Diplomacy: 0

Society: 0

Assistant: 0

Class Attribute Points: 0"

Economic system: The host is temporarily unemployed and has no stable income.

Life Skills:

Cooking: Level 2 10/200 Repair: Level 1 15/100 Driving: Level 1 5/100

Skill Points Remaining: 0

Parcel:

Achievement System:

Prestige System:

Task system: The task level is divided into 4 levels: white, green, blue, purple task level * task base * character evaluation [basic reward + halving reward * (number of times - 1)] * task level * target minimum evaluation = final reward

Rewards: Friends, Class Ability, Class Skill Points, Items, Skill Cards, and Money. Capabilities:

Relationship system: interpersonal relationships: (strangers (1-99) strangers, acquaintances, ordinary friends, confidants, bosom friends, pink beauties, couples) Note: This post will not change for new friends to view the information here. Examination System: