Chapter 1294: Fighting Heroes
Now there are only two countries in the world where the Spring Festival is a legal holiday.
One is Huaguo, and the other is South Korea.
Since the Meiji era, the country has begun to be fully Westernized, and the Spring Festival, which has been followed for thousands of years, is gone, and they celebrate New Year's Day just like Europe and the United States.
Therefore, a group of people from Kylin Games Company have to go back to Japan for the New Year every year.
Although most of them are young people, and those who are married have brought their wives and children to settle in Xiangjiang, they have all their relatives and friends, and they are willing to return to their hometowns during vacations and New Year's holidays.
But this doesn't mean that they started to relax in December.
In fact, after being busy with "Contra", they are even more non-stop next.
Because after a short break, Yin Jun gave them two game items in one go.
If there are no accidents, these should be Kylin Games' last two game projects in Xiangjiang.
Once they've done it, Yin Jun plans to get them back to Japan and start working on various projects on their own, while also continuing to develop subsequent versions of existing games.
Not to mention, these existing projects alone are enough for them to keep busy for twenty or thirty years.
Let's go back to the two games that Yin Jun gave them now.
One is called Street Fighter.
The other one is called The King of Fighters.
Both of these are the pinnacle of fighting games.
Street Fighter and The King of Fighters are somewhat similar, but they don't quite have the same style.
To be honest, the most classic and long-lasting is "The King of Fighters".
However, before The King of Fighters came out, Street Fighter was still the second most popular fighting game in history.
Even when "The King of Fighters" dominated the world, didn't there be many fans of "Street Fighter"?
"The King of Fighters" only began to be released in 1994, and the idea will not be available until at least about 90 years, so it is only fitting that Yin Jun will leave "Street Fighter" with 5 years of exclusive time.
Unlike in his previous life, Yin Jun made a lot of preparations in advance.
First of all, Yin Jun is ready to make "Street Fighter" and "The King of Fighters" have a complete story line.
To put it simply, there is a story first, and then there are these fight scenes, so that there is a continuation of the plot on the past, and game fans will not be confused when they play the game.
The story is very simple, Yin Jun gave the characters out, and the screenwriters of Qilin Culture already had experience in expanding the story, and they got the basic draft in two months.
After Yin Jun's two revisions, the current story is very mature.
Of course, this is certainly not as good as the classic comics that are being published in Kirin Weekly, but it is definitely above the level.
Yin Jun decided to publish it in the complimentary supplement at first, and if the comic fans liked it, it would be directly included in the official "Kirin Weekly".
If they don't like it, let them watch it for free until it's over.
Storybooks are not the most important thing, cultivating some loyal fans through storybooks, and then making a name for themselves in the game, is Yin Jun's goal.
The comics of "Street Fighter" have now formed a special group and started to comic the story.
Probably in March or April next year, after saving enough manuscripts, it will be published.
It's not a long way to go.
Because of the development cycle of "Street Fighter", it is initially expected to be about two to three years.
"Street Fighter" and "The King of Fighters" can both be called works of the 90s.
The previous games developed by Kylin Games were all games from the 80s.
Don't underestimate the generation gap of only ten years, the gap is not described in simple words.
Whether it's "Xiangjiang Cube", "Super Mario Bros.", or "Contra", they are all very simple games.
Compared to the programming and complexity of Street Fighter and The King of Fighters, these games are just beginner difficulty.
Fighting games involve very complex control principles, especially these action states, these various moves, are achieved with the help of joysticks and buttons, which require very precise calculation and debugging in order to hopefully achieve.
You can't let people get stuck while playing, and you will lose the game, which greatly destroys the sense of game experience, which is a very big taboo.
So Yin Jun never gave them a time limit to when they could make it.
The only criterion for Kylin Games to make games is to do it well, do it well, do it well, and don't worry about the rest.
It just so happens that the engineers and programmers in Japan also appreciate the attitude of the boss, and what they like most is to do a good job in the project, rather than how to rush the schedule in order to make money, such a thing is definitely not good.
However, with the design and operation of the previous games, the program development of "Street Fighter" has a good foundation.
Kylin Games has already recruited a lot of elites in Japan, and they will also contribute to the development of Street Fighter.
As long as "Street Fighter" is developed, the upgraded version of "Street Fighter" - "The King of Fighters", then it will be much easier to do, and it can be made in a year at most.
Speaking of which, the atmosphere of Xiangjiang making games is still not good enough.
In the future, why can the animation industry of Japan be the first in the world, and even dominate the European and American markets?
Isn't it because they started from the child, and the huge industrialization of a dragon can create such brilliance?
Children in Japan generally read manga since elementary school, and there are various manga competitions in elementary school, and this continues until junior high school, high school, and university.
Then they also have specialized manga junior colleges, anime dubbing majors, and more.
There are also animation majors in regular universities, which provide a steady stream of talents for this industry every year.
Then there is their merch company, which is also thousands, producing a variety of anime merchandise every day for anime fans to buy.
Akihabara is a mecca for anime fans not only in Japan, but also in anime fans all over the world.
Every year, I don't know how many young tourists come here and buy a lot of anime merchandise, creating a lot of foreign exchange income for Japan.
By 2020, there are more than 5 million people engaged in the animation industry, and their total population is only 130 million.
In such an environment, how can you not be one generation ahead of other countries?
Although Huaguo already has many excellent comic companies in 2020, it is still far from Japan.
If the above policies are not changed and there is no substantial relaxation of restrictions, we may not be able to reach the realm of Japan in 50 years.
It is precisely because Japan has so many benefits, such a strong atmosphere, and such good development conditions that Yin Jun has long been ready to let Kylin Games go back.
However, Yin Jun will not let go of the production of manga and animation, nor will he allow them to move to Japan for development.
In the land of Xiangjiang, comics and animation also have a strong space for development.
After all, the cartoons in "Kirin Weekly" are not only aimed at the preferences of the people of Xiangjiang, not only at the preferences of the Japanese themselves, and not only at the preferences of the Americans...... It's all aimed at comic book fans across the globe.
If a comic is done well, it will cross the barriers of the whole country, culture, language, etc., and truly reach the point where the whole world likes it.
The first manga to do this
Called
Dragon Ball.
This is also because the Japanese comic company at that time only considered its own domestic market, did not focus on the world, and did not vigorously promote its own comic books at the beginning.
People's "Dragon Ball" is all relying on its own strength, and it has made a hard way to make the world's comic fans see the existence of Japanese comics.
With its beginning, there was the fact that "One Piece" became popular all over the world, and even European and American animation companies thought that they were inferior to Japanese anime.
Yin Jun is very smart, these comics he chose are all time-tested comics, and when they are serialized together, the effect created by nature will be greater than two.
The development of facts is also as Yin Jun thought, "Kirin Weekly" has become the world's No. 1 comic weekly in just one or two years, and every comic published on it has a single book, and the sales are good.
After laying the foundation for so many years, the acceptance of "Kirin Weekly" comics in Europe and the United States has obviously improved.
For example, "The Hilarious Life of the Rainforest", "Inuyasha", etc., which were not very popular before, have also sold well now, although they do not reach one-tenth of the best-selling manga, but the sales of hundreds of thousands of copies in Europe and the United States are more than enough.
The best-selling manga mentioned here is, of course, "Dragon Ball".
Yin Jun put a lot of effort into adapting "Dragon Ball".
Of course, with Yin Jun's level, compared to Toriyama Mingdajin, he is completely unqualified.
Yin Jun has not made great changes to the main plot, but in the connection of each stage, he has a better undertaking, and there is a lot of foreshadowing buried in the front, so that it looks smoother than the original.
You must know that Toriyama Mingdai didn't plan to let Sun Wukong fight until he was old at first, at best, he wanted the end after being a Namek.
But "Dragon Ball" was so popular that the editors collectively knelt down and begged him to continue painting, so Akira Toriyama could only continue to paint, one stage after another.
Although his ability to make up stories is sufficient, because this is a serial drawing, he is not as good as a person like Yin Jun, who has read it several times from beginning to end, and has more time to make revisions.
After so many years of training, the teenager still has this ability.
Then the screenwriters of "Dragon Ball" are the best people transferred from each group, and after they brainstorm, the stories that collide are usually more exciting.
Therefore, it is not surprising that Dragon Ball sold well all over the world and quickly had a crushing advantage.
I don't know how many anime fans, unanimously request that "Dragon Ball" be anime as soon as possible.
Comic books look good, but the expression of animation is more likely to make people's hearts angry.
It's like the "Look at me Pegasus Meteor Fist" that is ringing everywhere in the streets and alleys now.
That is, Kirin Culture does not have so many manpower now, and they are still desperately catching up with the progress of "Transformers", and there is no way to produce more animations.
Whether it is Shangmei Factory or Toei Animation, they are also doing "Tomb Raider" and "Saint Seiya" in their own hands, and they can't spare their hands.
As for the Dragon Ball game, it's even more distant.
Yin Jun wondered if he could try the game after three or five years, after Kirin Games finished "Street Fighter" and "The King of Fighters".
At that time, even if it doesn't make much money, it can be regarded as fulfilling a wish of "Dragon Ball" fans!
……
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