240, Kirito, don't you feel uncomfortable?

"And it's in the game, not in reality. Pen, fun, pavilion www. biquge。 As long as the reaction can keep up, the character's stats are sufficient, and of course you can do a lot of actions that can't be done in reality, isn't that one of the charms of VRMMO?"

Kirito, who was in a much relaxed mood, became quite talkative. Probably this is a strong backlash after experiencing oppression? I thought that I was too depressed before, and after recovering a little, I immediately bounced back in the opposite direction?

"You're right, I always accidentally forget that it's in the game. It's also a shame that these games are so realistic, if someone puts my device on while I'm asleep and logs in to the game, I might wake up thinking I've traveled to another world. ”

Levi rubbed his head and joked, but he didn't reveal that he was playing VRMMO for the first time today. From Shinon, Levi has seen enough of being treated as a monster, compared to the kind of good point of being a fool, after all, no one usually treats Levi like that, whether at home or at school, and it can be regarded as a natural habit after a long time.

"yes, the first time I played VRMMORPG, even if it was a game that I had been looking forward to for a long time and knew a lot about intelligence, I was stunned the moment I opened my eyes......"

It's just that surprise is followed by fright, and people who don't have a good heart may not be able to survive such big ups and downs. Levi didn't know that there was actually a closed beta stage for SAO back then, and Kirito had actually played for a while before the game was officially launched, and when he found out that he was locked up in the game, he had already adapted to that 'other world', which is also one of the reasons why he was able to quickly adjust his mentality and make his character grow rapidly. A large number of players who have just landed on the game are at a loss for what to do when they learn that they can't quit the game, and that the death of a character in the game will cost them their lives in reality, and most of them have taken a long time to barely bounce back. There are even quite a few people who have not come out of their emotions until the game is cleared, and have been relying on the minimum food provided by the initial safety zone every day to maintain the minimum requirements of life, and have survived those days like a homeless man.

You can't blame those who seem to be cowardly and incompetent, after all, the people who can play VRMMO in this era are basically growing up in a peaceful environment in a country where they live in abundance. If you are forced to the edge of the cliff without a choice, perhaps many people can burst out with the courage they should have at the last moment. However, the players who seemed to be locked up in the game that would die if they were not careful, in the original SAO incident, were actually not as terrible as most people imagined.

As long as you have played some online games, you can actually see it clearly if you think about it. When you think of it, you will think of an online game with terrifying and powerful monsters, but in fact, it is not a Jedi that exists dangerously anywhere at all. Places with cities in the game are generally safe zones, and in addition to the fact that there are no monsters, players cannot launch damage-dealing attacks on other people in these areas. If the timid person stays in this kind of place all the time, he will naturally not encounter injuries that will reduce his HP, and his life safety can be said to be quite guaranteed.

As for the food that human beings rely on for survival in reality, not to mention that many traditional online games do not have such settings as "hunger" and "thirst" for game characters at all. Even in the few games that pursue realistic simulations, these necessities are often only marked at a very low price, and are a fraction of the price compared to the weapons, equipment, and props that can be used in battle. In most popular games, there are basically tasks like the kind of novice who don't need to go out of the safe zone, and it is easy to earn a little income. As long as you complete most of the tasks that are running errands or doing menial tasks every day, you don't have to worry about whether you will starve to death in the game.

For players who are a little more daring, in fact, around any initial town of the game, there are low-level monsters that are familiar with the operation and gameplay for novice novices who have just entered the game. Those monsters are often relatively easy to destroy as long as the player doesn't know how to let the monsters attack all the time, even if they are not equipped with weapons. And these monsters are weak, but they will drop some money and props and even low-level equipment and weapons. Players who dare to deal with these low-level practice monsters can even live a relatively good life with the items they drop.

In such a different world that seems to be full of dangers at first glance, but in fact, after living for a long time, you will find that it is very 'safe', and you are not alone, to be honest, Levi admires those players who have been working hard to attack the game.

You know, a VRMMO game is almost the same as taking the player into another world, and everything is so real. In the past, when players saw the monster on the screen that was much larger than the character they controlled, most of them would only care about what good things could be dropped after the monster died. But if you let these players face off against a monster as big as a small building, and everyone knows that this monster has the ability to make itself die. How many people can withstand such pressure and fight these terrifying monsters to the death in the eerie and terrifying labyrinth every day?

In the case of the students in the classes he taught that he knew very well. He didn't think there were a few people who could muster the courage of people like Kirito and other players who were committed to sao raiders. This is especially true for children who are still underage and are used to being dependent on adults. Ninety percent of them are probably expecting the adults outside the game to come up with a way to rescue them, and they won't even think about risking their death to go to the hundred-story maze to fight countless terrifying monsters, right?

From this point of view, does the popularity of VRMMOs still have a positive effect on making young people braver? Although these VRMMOs that are still in operation are very safe and do not have the horror of death like SAO. But in these games, the immersive long-term struggle with all kinds of monsters and even players, after logging out of the game, the player who logs out of the game, will not really change even the slightest bit anywhere?

Lévy looked at his opponent again. The boy named Kirito in this game should have been the kind of 'waste wood' that was not recognized by his family, teachers and classmates, right? After all, he was able to play the game to his current level, and after more than ten years of life, Levy didn't think that there was enough time for this teenager to be assigned to study and some other 'good things' that most of his peers were doing. In addition, Kirito himself just revealed that he learned kendo when he was a child and ran away because he couldn't withstand the hard work......