270, come on, go and eliminate the harm for the people, right?
The feeling that everyone worked hard and then fell short because others made trouble, not to mention how uncomfortable it was. Pen, fun, pavilion www. biquge。 infoBut in these games, it is difficult to have a punishment method for malicious PK players that can make them scruples, even if the killed player kills the red player, it will not cause much loss to the other party at all, and lack the pleasure of revenge.
And in games that are more competitive and have equipment items that can be linked to real money, and are quite valuable. The presence of a red player is more like a roadblock robber who stands in the way of people's money. Killing players and taking away the items and props they drop, I heard Shino say that it happens from time to time in GGO, so that even players who go to level up and fight monsters don't dare to carry only optical weapons that are particularly effective against monsters. Knowing that increasing the weight will affect the recovery props that can be carried, reducing the duration of leveling and fighting monsters, in order to protect himself, he can only carry weapons and equipment for people with him at all times. In fact, it is necessary to strictly follow the understanding of the law, and Levi thinks that this kind of behavior of killing players and seizing their props in the game should also constitute a crime? After all, the items in a game like GGO can be directly exchanged for real money, and robbing the items in the game is not the same as robbing other people's property in reality?
However, on the one hand, most games like GGO are on the margins of various countries, and the government agencies have already opened up the network if they are not banned.
These red players are just a group of people who give ordinary players a headache and take pleasure in interfering with everyone's normal game. However, this is just the situation in ordinary regular games, if you go back to [Sword-Art-Online], which caused a sensation in the world back then, those red players in SAO are murderers who should be punished with capital punishment. After all, in the game SAO, death will bring about real death in reality.
It's not that Levi doesn't have a complete way to understand the popular players in the SAO - of course, the understanding here is not to understand their murderous behavior, but to roughly understand why ordinary people who were just ordinary online gamers in the past can suddenly turn into murderous maniacs.
Someone to lead must be the first thing to do, and when someone who takes the lead says something that can make everyone believe, or at least make those players who have hidden darkness in their hearts self-hypnotize, then in a gradual process, the part of the people who have a longing for unbridled destruction but have only been buried is likely to explode in the oppressive environment of SAO's 'no future'.
As for how to convince those players to self-hypnosis, what to say is actually quite simple. Even Levy, who had never played SAO back then, and who didn't know much about the game by now, could casually come up with several useful sayings at once.
For example, players who are repeatedly encouraged to doubt the fact that 'the players who die in the game will also die in reality', and make them at least compulsively lie to themselves, 'The players I killed didn't die at all, and if they log out of the game, those guys should thank me instead'. Levi believes that many of the players who killed someone in SAO should have had similar thoughts and kept repeating them in their minds to the point where they believed in it.
After all, SAO's situation at that time was that no one could log out of the game, and there was no way to get any contact with the outside world. All we know about what happened to the outside world is what the original game designers revealed when they announced that SAO was going to be a game of death. It is important to know that the Internet and games were once a novelty, although in recent years they have gradually become an indispensable part of most people's lives. However, the majority of online game players are still undeniably younger, such as students. These children who have not yet stepped into society and still live in relatively simple schools outside of games, even if the childish psychology of 'anyway will be fine' is not so serious, and often they do not understand the true cruelty of the real world, and it is difficult to suddenly feel how much reality they have in a world where they will die at any time.
Who said that none of the players in the SAO have seen the body of the dead player in real life, what has become of it?
It was also because of the special circumstances in the game at that time that Izumi gave Levi about the SAO red players, and it was also written in the end that most of those players were not treated like murderers in real life. Despite similar coercive measures and psychological interventions, those who have actually killed people in the end end up being treated as 'mentally ill patients who need attention', and can easily return to their old lives.
Of course, there are special cases in the game that are difficult to determine using existing laws. After SAO was cleared, all the data on the server was automatically destroyed, which indirectly helped those red players to wash away the most powerful evidence, which is also an important reason why they can escape punishment.
Having killed people without being sanctioned, and as a person who has sent away many souls at gunpoint, Levi is well aware of the psychological changes that may occur in the future of those red players in SAO.
Most people who are still somewhat conscientious and sane will return to reality and learn that the players they killed directly or indirectly never woke up again, and they may be burdened with a heavy sense of guilt for the rest of their lives. However, for those who have no conscience and are extremely mentally abnormal, they will be glad and excited, and even miss the aftertaste later, so that they will do everything they can to re-experience the 'pleasure' they experienced back then.
Is the dead gun that appeared in the GGO a few of the red players who survived and were not punished in SAO? Levi carefully read the information on the screenshot sent by this party several times. Although the party only sent this information to him, she did not annotate any of her own thoughts and opinions on it. Levi knew that the girl must have such suspicions, and to a certain extent, believed that the truth was so.
In fact, knowing that there used to be a red name guild in SAO, and that a large part of them did not get the punishment they deserved after returning to the real society, Levi felt that several of those people had a very good chance of committing crimes again. After all, from a common sense point alone, it's hard to imagine why you have to be obsessed with creating the illusion of 'killing people in games' other than those who have experienced killing real people in games.