190, SAO or something......

Levi has even seen a kind of super-exaggerated technology in the school city that can make people fall asleep and enter the preset world of that card just by looking like a playing card. When it comes to magical and unbelievable things,,Like to use 'magic' to describe it.,In fact, Levi thinks that many of the technologies in the school city,It's more incredible than some magic.,Can do things that even magic can't do.。

"Yes, that girl named Asuna is a survivor of the SAO incident, and she is now studying in a special school in Japan that takes in survivors of that incident. ”

The so-called incident caused by the game is actually that after the SAO game was officially run for the first time, the players who entered suddenly found that the game's 'logout' command disappeared, and everyone was trapped in the game and could not go offline. Players can only leave after they have mastered the entire game as requested by the game designer. In the middle of the game, if the player dies, the brain will be destroyed by the high-frequency microwaves emitted by the game device, and in reality, it will also die. At the same time, if someone forcibly removes the game device for the player, it will also be 'killed' by the device before it can be removed.

In the end, it was a real death game that trapped that group of players for two whole years. And in the process, there are also many players who completely lose their lives due to death in the game. It is precisely because it is such a terrifying game that people who return to the real world after clearing the game are called 'survivors'.

"SAO survivors, especially children, do need special schools to help them re-enter society. ”

Although it is only a virtual world that the mind enters, for those players who 'die and will really die', it is a dark and cold weapon generation without legal control. Even if the player himself has not killed anyone else, and has not witnessed the people around him being killed by the monsters or players in the game, the oppressive atmosphere alone can easily cause abnormal problems in a person's psyche.

This kind of problem is probably similar to the post-war psychological syndrome in post-traumatic stress disorder. Hmph, don't look at Levy's usual school, he can only teach languages, and he is not too good at other aspects. But this kind of stuff that sounds complicated and powerful, and most people don't know very well, Levy didn't just remember what book or TV show he happened to watch in the past two days. After all, they have been killers for a while, and they have worked with organizations like the Temporal Authority that are a bit between the police and the military. At the beginning, just for the psychological problems of the girls such as Fitney and Wind, Lévy had rarely been to the library many times that he would never normally go to, and he also looked up a lot of information on the Internet, and talked a lot with the expert doctors in charge of psychological adjustment in the Time and Space Administration.

Although it is a little different from the battlefield in the traditional real world, the players who were trapped in the virtual world of that game can indeed be regarded as having experienced a war that lasted for two years. It's just that their weapons are not the guns and cannons that are common in modern times, but the swords, guns, swords, and halberds that dominate the era of cold weapons, and the enemies they face are not the same kind of people who use the same weapons and have the same appearance as them, but all kinds of strange appearances and even behemoths and giant-like monsters.

The so-called war, if one day there is a plot like the large-scale invasion of the earth by aliens described in various science fiction novels, then the earthlings unite to defend against aliens who are completely different from human appearance, and even the way of existence is incomprehensible, this is naturally a kind of war.

Although some of the follow-up reports that Levi has seen also mentioned that not all the players who were trapped in that game at the beginning were engaged in the strategy game, so that everyone could get out of the war in the virtual world as soon as possible. A large percentage of players spend their lives in towns that serve as safe zones set up by the game, living their lives by completing some life quests and earning in-game currency every day. At first glance, it seems that apart from the lack of modern electronic technology and the change in the way they work, this group of players is no different from the life of ordinary people who live from sunrise to sunset every day.

But don't forget, not far from the safe zone, they are fighting for their lives against monsters that can scare people to death just by their appearance. Even if some of them are more nervous or good at self-deception, allowing themselves to actively avoid the reality of their own situation. But most people have relatives and friends, and when they are unprepared and suddenly arrive in a different world where they can't see or contact their relatives and friends, the pressure caused by loneliness and loneliness alone can easily make some people unbearable.

When the game was first played, and those players successfully returned to reality, there was actually a considerable opposition to the establishment of special schools for the younger children of these survivors. Naturally, there is a reason for those people's opinions, they believe that the concentration of these children is somewhat similar to a form of deliberate segregation, which is not conducive to their psychological and spiritual recovery, and can easily lead to a discriminatory mentality against these groups of people in society.

However, Levy, who is well aware of the serious consequences of PTSD, or PTSD, is very supportive of the establishment of those schools. After all, no matter how thorough and serious the analysis is, most of the experts who make statements in newspapers, television, and other media are ordinary people who have grown up in a stable and comfortable place since childhood. Many things, especially the human psyche, Lévy has always believed that cold data and scientifically rigorous analysis alone can reach 100% accurate and accurate conclusions.

Lévy felt that there were some things that were difficult to truly understand without experiencing them firsthand, or at least without seeing them in person. In particular, he couldn't even confirm whether the experts had figured out the situation of those players at that time, and whether they still looked at the environment of those players with the mentality of 'just a child's game', like many adults in society. After all, Lévy is an adult himself, and he has more access to the same adults than the children in school, and he has a deeper understanding of the mentality of some adults who don't take children's things seriously, rely on the old and sell the old, and are stubborn.

How can it be possible to come to the right conclusion with a biased starting point from the beginning? Although Lévy did not say that he was completely dismissive of the remarks of some experts, he did not think so in his heart.