Volume 1 Chapter 17 The Cranial Rat
Lately, Shogues has been hanging out with Thor and hasn't reported to the guild for several days.
"Hey, guys, it's freezing cold out there, what's new these days?"
Hughes quickly stepped into his role, a warm smile on his face, greeting Sam and White at the fire.
The two men at the fire did not respond, not even raising their heads.
Sam folded his hands on the fire, his broad ass completely obscuring the poor low stool, like a half-crouched comical statue in the air, and White was rubbing his ordinary-colored dagger with his head bowed.
This kind of situation that no one cares about, Shogues has long been accustomed to.
Shogues didn't like the two anyway, and it wasn't because of the hostility that came with the rivalry between the trainees. It should be said that he has never liked anyone in the Thieves' Guild, and even less this filthy place.
In Shogues's mind, Isel is the only one who can bear the name of a thief, but unfortunately Isel has not returned since that mission not long ago.
When there is a dispute between the various forces of a town in the territory that cannot be resolved by the forces of their own town, they usually hire some powerful new faces from other towns to break the deadlock with bloody and direct means.
Those gray commissions are usually very lucrative and dangerous.
For the forces that have accepted the commission, whether they can complete the task well also represents the reputation and face of the guild outside.
About half a year ago, the mission was led by the new Vice Leader Chain, and the guild sent Isel and another official thief called Hook, as well as two trainee thieves to follow the team to do odd jobs like finding news or running errands.
Although the professional composition of the entire team is relatively single, strictly speaking, the three veteran thieves in the team, including the vice president, are all hard hands, and this power should not be underestimated even in the entire territory, which shows the importance that the guild attaches to that mission.
Unexpectedly, in the end, only the vice president's chains ran back covered in blood, and he said that everyone did not reach the foot of the bat mountain where the commission was sent, and that there was an accident in the dark wilderness halfway through.
According to Chain Chain, the team was scattered by a group of flying monsters with scythe-wings, and their fast and fierce attacks were strangely unbeatable in the darkness, and the members died one by one, except for him who escaped with a desperate injury.
There's a lot to scrutinize behind the chain's rhetoric, but that's something the president should bother with. The Schuggers were soft-spoken, and after paying attention for a period of time without results, they lost interest.
The guild said that Isère had died in the wilderness, and Shogues naturally scoffed at this claim.
Seeing that someone is more capable of living better than himself, and he is powerless to surpass or replace the other party, then curse him to die in his heart, and people's hearts are nothing more than this.
Shogues was convinced that the enigmatic man had just embarked on a new journey.
After Isel was gone, Shogues's already fragile sense of belonging to the Thieves' Guild was even more depleted.
However, after some trade-offs, he insisted on staying, after all, the protection of the Thieves' Guild made it easier for him to do things in the town, and more importantly, many of the thief skills that he had not yet been exposed to still had a great attraction to him.
Occasionally, Hughes would wonder if it made sense to continue with this life, but he himself didn't know when the change would come.
With a disapproving smile on his lips, Hughgoth ignored the two men by the fire and turned to walk into the corner of the room.
There is a thick square plank on the ground that is mottled and old, reinforced and nailed with horizontal and vertical wooden strips.
Shogues lifted one foot against the wall, his hands sank and grasped the rust-stained iron ring on the edge of the plank, and after the tooth-aching sound of wood rubbing, the space under the board suddenly opened up.
The Thieves' Guild's headquarters is below, and this way of entering the underground is much like Thor's dry well, but the Thieves' Guild's underground is much wider than the bottom of the well.
Years ago, it may have been a cellar for storing grains, dried vegetables, fruit wine, and the like, but after generations of thieves entrenched and expanded, the space below is now almost as close to the Holy Chapel in the main hall of the abbey.
Every time he opened the door of the guild's cellar and climbed down the rope ladder, Shogues felt a deep disgust in his heart.
He wondered if the thief profession could only be more comfortable by hiding underground in the shadows, and it seemed that it was not for nothing that people called thieves 'rats'.
The space of the underground headquarters is rectangular as a whole, with only one aisle in the middle, and the aisle is covered with a dirty black carpet that has long been indistinguishable from the material and the true color, as if it indicates that the thieves' guild was also beautiful many years ago.
The only aisle is not long, and most of the area is covered by oil lights hanging from the wall in the middle and at the end, making the entire aisle bright, and anyone who stands at one end of the carpet can have a general view of the entire guild layout.
There are thirteen rooms in total, with six small single rooms neatly arranged on each side of the aisle.
The one at the end of the aisle is the largest, and it is the former utility room of the guild, but the usage rate is not high. After all, thieves are good at turning other people's things into their own, but they are not good at self-accumulation.
The private room on the left side of the aisle is the president's room, and the room on the right side of the rope ladder seems to have been dug through and leaked back then, and it has become a place for garbage to be piled up.
The remaining ten rooms are the residences of the full members, which are considered part of the benefits of the guild. Of course, if you have the ability, you can also live outside and enjoy a better life.
The layout of the president's room resembles a study, and it is said that there is a secret passage leading to an unknown location, which serves as a retreat in the event that the headquarters is attacked and surrounded from the outside.
However, the Thieves' Guild has not encountered any trouble over the years, and this statement has never been confirmed.
After the situation in Grey Curtain deteriorated, the largest utility room was officially designated as a supply storage room, where the guild's existing food was piled up.
Shogues' goal today is the food in the storage room.
Standing guard at the door of the storage room today is the official thief Tyre.
He was lean but nicknamed 'The Barrel', a sign of his heavy drinking, and his red rosacea and half-bald head made the middle-aged man look much older than he really was.
Tyr was boredly repairing his nails with his dagger, and when Hughes jumped down the rope ladder and landed down the aisle, he only glanced up slightly, then lowered his head back into his concentration.
When Isel was still in the guild, he never disdained to talk about the length of people behind his back, but due to Xiugues's age and experience, he once reminded Xiugues not to get too close to Tyr.
Although Tyr has always been known among the thieves for his good personality and is quite popular, he is secretly the most treacherous person in the entire guild. The standard wall-riding faction, the one who puts interests first, can sell anyone clean at any time when he turns around.
Shogues had never forgotten Isère's warning, but today, Tyr's good old man's personality was just right for his plan to unfold, so Shogues walked down the aisle towards Tyre with a friendly smile on his face.
Along the way, Shogues didn't seem to squint, but in fact, countless details were flying through the corner of his eye.
For example, the garbage in the garbage room has almost piled up into a small mountain bag after nearly a week of accumulation, and at this moment, the rooms on both sides of the aisle are all in a state of closed doors.
Most of them may be absent or resting, but in a few rooms there is a faint sound of a woman's laughter and noise.
The reason why the door is closed is certainly not because of the shyness of the thieves, but the door can be closed to play more profligate and not disturb others.
These damn fellows had brought prostitutes into the guild again, but that was exactly what Shugues wanted, as the signs indicated that the guildmaster should not be in the guild at this time.
Enduring the foul smell of alcohol emanating from Tyr, Shugus stepped forward.
"Hey, Tyr, my friend, they sound hilarious, why don't you have a couple of drinks and have some fun?" said Hughgoth, raising his chin at the noisy rooms.
Without waiting for Tyre to respond, Hughes continued in a consultative tone:
"Do me a favor, let me stand for you for a while, and I'll have two slices of bread at dinner after dark. I hadn't eaten anything all day, and I was about to lose it. ”
Xiugues didn't call the other party by his nickname, and there was a hint of politeness and request in his words.
He believed that this proposal would have a great appeal to the alcoholic Tyr, who was already an official thief and had a regular food distribution every day, and that being on duty here at the moment was purely a compulsory standout.
Now that he is willing to take the initiative to help the other party lighten the burden, there is no reason for Tyr not to be tempted.
Lifting his nails and blowing, Tyr tilted his head and squinted at Shuguez, revealing his trademark good-old man smile after a moment.
"Then be careful! ”
With that saying that, Thiel stepped away, and Shoguez watched him enter a noisy room until the door was shut.
If you take the initiative to help others, it will definitely make people think that you have ulterior motives, but now that there is a shortage of food, limited jobs and fierce competition, everything is logical.
Skull Rat, the nickname of Shogues, is what the guild calls him because of a joke after winning a hand in a gambling game.
The nickname itself was not much insulting, and over time Shogues got used to it.
In the minds of adventurers, the head rat is a strange and dangerous rat in the dark wilderness.
You can easily take them out if you encounter one or two of them, but once there are more than three, they are said to increase their wisdom due to the stacking of their same kind, and the skull rat swarm can even master magic and be extremely aggressive.
No one wants to deal with a large swarm of skulls, because that's no different than dealing with a high-ranking mage.