Settings (Rough)
Settings (Rough)
Important Forces:
Mercenary Guild: Formed by a group of mercenaries on the mainland. It mainly manages the general situation of each mercenary group, and acts as a third-party intermediary between the locals and the mercenary group, and the usual cost comes from the intermediary fee and a part of the ancillary property. There is no leader, and the actual leadership is a council composed of the overseers of the Pantheon plus the heads of the top twelve mercenary groups on the mainland.
Hands of the Night: Composed of thieves and assassins from across the continent. Usually earn money by selling information and accepting assassination commissions. No one knows where they are stationed, or what their organizational structure looks like - but the most famous of the Night Hand is the Dark Elf's Assassin Mask, who cut off the head of the Yanqiu Emperor during the Second Demon War.
Business Alliance: An organization similar to a commercial macro-control organization formed by the major chambers of commerce and wealthy businessmen in the mainland, without hard rules and treaties, it is a very loose organization, but it has a decisive force on the mainland. The usual work is in the form of a parliament.
Knights of Light: An organization formed by 500 of the most outstanding paladins on the continent, after many years of development, it has become a force to be reckoned with on the continent. It has a lot of industries, and it also has its own fiefdom of the Knights, and most of the usual funds are self-sufficient. Most of them are paladins, but there are also people from other professions. Also, you don't have to be a paladin to be a member of the Order of Light. Close association with the Pantheon.
Holy City: Originally a city of the Kingdom of Asgar, it was renamed the Holy City due to the First Demon War. The seat of the Pantheon, the Great Hall of the Council was built in the midst of this. A lot of things in history happened in this city.
Pilgrims: The caretaker force of the Heroic Heights is made up of all races, most of whom are relatives and friends of the heroes buried in the Heroic Heights, and some who pay tribute to the heroes' deeds. The funding for this force is borne by the Pantheon, and they are not many in number, and they do not have much influence on the entire continent.
Gold: Most of the members of this group are half-dragons, goblins, humans, and only a small number of people of other races. The reason for the name Gold Coin is simple, because they will do anything as long as it is for the gold coin!
Magical Guild: Composed of the remnants of the original 'Sea Blue' organization, most of their thousands of years of achievements are contained in it, representing the most advanced magical power on the continent. The members of this group are all spellcasters, and magical items are their main source of income - but, remember, no arms dealer sells the most advanced weapons.
Pantheon: The unified regulating body of the various religions, and is also responsible for communicating with the gods in the other world, although most of the economy depends on the taxes of the Holy City, and the military power is weak, but the political power and the power behind it can be said to be the top in the whole continent.
State power
The Three Empires of Humanity:
Tran: Of course, barbarism is not really barbarism, barbarism only refers to their attitude to life and their attitude towards the world, muscle and violence are the only creed there, and only the priests of this country are known for their muscles. They have guarded the northern part of the continent for generations, preventing the invasion of monsters in the frozen lands of the Far East, and watching over the dark gates erected at the North Pole. The inhabitants are mostly hospitable and bold, which attracts the same creatures - bold dwarves and simple minotaurs - to become their loyal friends.
Local Beliefs: Pinch Tor, the god of war
Special Class: Bear Heavy Cavalry, War Declarer.
Characteristics: The most extensive of all nations, not because they captured them with war, but because in that place where the living conditions are extremely difficult, only these unparalleled warriors can endure the bitter cold and the attacks of all kinds of fierce beasts. The country is theocratic, and there aren't many mages willing to go there, so the local population uses more mechanical devices.
Asgar: Arguably the richest country on the continent. To the east of the continent, they are actively developing maritime trade, and their trading partners exist in every race, even the sea tribes in the deep sea are closely related to them. The existence of both the Magic Capital and the Holy City in the country gives the country a unique advantage in terms of magic and religion. The people of this country are basically able to release a little magic at will, and magic has long been deeply rooted in the people here, and it enriches people's lives. The inhabitants embraced non-violence, and the enlightened political system allowed them to express their views - the country had no king, and the nobility and the people's assembly ruled the rise and fall of the country. They are friendly with all the surrounding powers, and never show their strength, although no one dares to underestimate their strength. Sea Clans, gnomes, goblins, and the haughty forest elves are all allies.
Local Beliefs: Ayr, the god of civilization
Characteristics: The country with the most allies among all countries is also rated as the most suitable country to live in, where there is no prejudice or arrogance, and everyone can get what they deserve - 'even anyone, the law is their weapon.' This phrase came from the last king of the country, she was a wonderful priest, and the god of civilization was proud of her, but she fell under the sword of the Yanqiu Emperor. The country is rich in legal professions.
Special Class: Magic Knight, War Wizard.
Saqqa: A nomadic people who are located in the north-central part of the continent. Most of the country's land is grassland, and the inhabitants are self-reliant and self-reliant. They have no prejudice against any race, which led the Mercenary Guild to build the Mercenary City on their territory, and the Knights of Light are also home to it. The country was neither kingless nor centralized like Tran like Asgar, but more like a collection of powers, but the most powerful of them, the king of Sarka himself, ruled over them. A people on horseback worship freedom. - Garland, the indigo rider and founder of the Saqqa. Because of their qualities, the Black Elves, Elemental Elves, and Giants have all become their allies.
Local Beliefs: Schenk, the god of balance.
Features: The geographical environment is very simple, and the power of the country in all aspects is very even. Those who survive in this country are neutral to any other race, and likewise, all races are neutral to them - except for the demons.
Special Class: None.
Forest Elves: Originally a tribe of white elves, when the white elves moved out of the continent and the future black elf tribes did not catch up due to the remoteness of their settlements, they became one of the two elves left on the continent. Not long after the White Elf Mother left, she abandoned her belief in the Light and began to turn to the study of magical powers. These long-eared people claim to be the descendants of the White Elves, and because of the peak of the White Elves' power in the past, they are extremely proud, they never listen to the words of others, and they cannot tolerate any deception. A bunch of ignorant and arrogant rabbits!—said the Orc Prophet. However, even this race knows that it can't gain a foothold in the world with the strength of its own race, so they still make friends with some of the surrounding forces, among which the honest Minotaur and the green-scaled half-dragon who also live in the forest have become their allies, and Asgar, who is friendly with all the surrounding forces, is naturally one of them.
Appearance: With greenish skin and blue or white eyes, it is about two meters tall and very slender. Of course, long moon-white hair is also their signature look, but in recent years, many newborns have grown blonde hair.
Local Beliefs: Kayi, the goddess of the forest
Features: Very few fighters, lack of melee classes. There are a lot of archers and mages, and because of their long lifespans and slow aging, these guys are generally very strong - just as long lives are not without a price, and their population has a low pregnancy rate.
Special Class: Magic Archers.
Black Elves: Originally a deficiency of the Divine Elves, like the Forest Elves, they were left on the continent. But unlike the forest elves, they were originally the shadows of the white elves under the holy light, and since ancient times, they have developed techniques such as shadow spells and stealth techniques, and they have become very mature in modern times, and these have become the foundation of their family. This clan has lived underground for a long time, because not only is the earth element deep underground, but for them, in the underground space where sunlight is blocked, the active shadow power has become the best catalyst for their cultivation. Unlike those forest elves, even after such a long time, the black elves still live the same life as when the white elves were still standing on the continent, they have never turned their backs on the teachings of the elven hostess, and there are even rumors that they still maintain a certain connection with the white elves. Gnomes, Saka, and Orcs are all allies
Appearance: The gray complexion resembles a white elf rolling in the dust, and it is unknown when this complexion was created, but it is inextricably related to their habits of living underground. The gray-black pupils and pale hair may have made them look old, but these guys weren't really much younger, but in the distant past, they were also white elves, and when did they become like this? He is about 1.75 meters tall and has a well-proportioned body.
Local Faith: Light (Even though I hold the shadow in my hand, I will always have the Light in my heart.) -- Masquerade. )
Features: The number of warriors is average, and there are more assassins and shadow warlocks. Because it lives underground, it has good dim vision, and even when there is no light at all, it can easily see things within 30 meters. Keen sense of smell.
Special Class: Shadow. "Death is given in the shadows. ”
Half-Dragons: The offspring of dragons and other creatures...... The parts of the body are covered with scale armor, which gives them a unique advantage in the fight against magic. Originally living with the dragon clan, he was equivalent to a lower-class resident among the dragon clan, responsible for the life of the costume dragons, and was also the number one backbone on the dragon front. But these half-dragons, who have served the dragons all their lives, were left behind when the dragons moved overseas, and no one knows why, and the truth of the matter may have long been buried under the dust of history, and even the half-dragons have long forgotten it. The scales on their bodies represent their own bloodline, the black ones are strong in hand-to-hand combat, but they are extremely weak in spells; the green ones are close to nature, and natural spells are at their fingertips, but they hate shadows and death; the red ones are mostly priests, and the dragon gods seem to love them, but the scales are only half of the magic resistance of other half-dragons; the blue ones love the power of magic, but they are extremely weak in hand-to-hand combat; the silver ones are good at forging metals, and the scales are very heat-resistant; the brass-colored ones are skillful, and the scales are more inclined to resist blunt weapon blows; the purple ones hold the shadows and hate all light, and the holy light is like sulfuric acid to them。 There are no half-dragons of diamond dragons and elven dragons, because diamond dragons are only interested in ores, and elven dragons are only females - their offspring will only appear elven dragons. Half-dragons have also inherited some of the habits of the dragon family, they like to collect treasures, and they have a natural sensitivity to treasures. Extreme fond of collecting treasures, even if they are of no use. There are no unified allies, mixed with various forces, and rarely really support a certain force - because there are many internal forces, it is generally the XX color half-dragon people who express their support for the XX force when they are publicly announced. However, the goblins are all half-dragon-colored forces that have expressed their support, which may mean that the goblins are their allies?
Appearance: This ...... Specifically, it is necessary to see what color the dragon is in the bottom ancestor. However, most of them are around 1.9 meters tall, and the men are mostly strong, while the women are smaller.
Local Beliefs: The dragon god Gondola
Features: Highest spell resistance of all races. And because of the diversity of bloodlines, it can become all professions except for race-specific professions.
Special Occupations: None
Dwarves: The most skilled race on the continent, they have a long life, and one of the elementals once said of them: "Dwarves have filled their limbs with metal and filled their bellies with liquor during their long lives—but their minds are full of knowledge." "These underground inhabitants have a strong character, bold and generous, but jealous and hateful. They have only a small territory on the ground, but they are extremely active underground. Years of blacksmithing have made them extremely robust, which allows them to easily wear heavy armor and hold heavy weapons. However, their low elemental sensibilities have left them with no other legal professions other than priests and priests, but they have kept themselves out of this flaw through inscriptions. As for the reason why they will live underground...... Because geothermal heat can help them forge very well. Gnomes and Dark Elves, as well as Tran are his allies, and anyone is welcome to visit their city - and if you bring spirits, of course, you'll be treated like a VIP.
Appearance: Most dwarves have long red hair, but a few are brown and brown, and their bronzed skin is a sign of their robustness. Taupe eyes also have good dim vision. Both men and women have long beards, and are equally muscular and equally good at forging - from a distance, you can't tell the sex of a dwarf, because even men have equally developed pectoral muscles. The height is about 1.4 meters.
Local Beliefs: Palaf, the god of the furnace
Characteristics: Everyone in the clan is a great warrior, and in the same way, everyone is a great forger. Extremely good wine, the stronger it is, the more it will make them happy. If you have a good pot of wine and it's fierce enough, go to the dwarves and they'll be sure to give you an unusually good price!
Special Class: Inscription Charger
Winged Man: The overlord of the sky on the continent, living high in the mountains. Most of these creatures are beautiful in appearance, with white wings behind them, and the nobility of the human race is proud and satisfied to have a winged servant. The Wings are proficient in spells, especially the spells of the Holy Light. However, winged people who are in the air for a long time cannot wear heavy armor and cannot carry heavy objects, which affects their flight. Therefore, the profession of heavy armor is basically invisible in the kingdom of the winged people. Elemental elves and giants are their allies, and as for Sakar...... Or it can be said that you don't know each other without fighting.
Appearance: Blonde and silver hair, with pupils of the same color, white skin, and whiter wings, the most beautiful race in the continent is here. The beauty of the queen of the winged human race is even more famous on the mainland. The height is about 1.75 meters, the male is strong, and the female is ...... It can be called the best in every sense.
Local beliefs: Seevan, the god of the sky
Features: There are no heavy armor professions, most of the actions of this race are in the air, and the warriors on the ground will not fight, so most of the time, they are known for their dexterity. However, compared to the warriors, they are more famous for their achievements in magic, especially the small magic items of the Winged People, which are sold all over the continent, and in this regard, no one can beat it.
Special Class: Ranger
Giants: The most powerful ground warriors on the continent, everyone in their clan is extremely powerful, but most of the giants are simple-minded, and in their race, the elders of the management class are in charge of knowledge, these are generally slightly shorter, but they have the power of thunder and lightning and ancient wisdom - and live a long life. In recent years, there have been some minor problems with the reproduction of the Giants, and their newborns have begun to become more susceptible to premature death, which has made the Giants extremely worried, but eventually the Magic Guild has solved the problem. The Winged People, and the Saka are allies with the real race that lives in the plains and mountains, but for some reason, the goblins also favor this race - you know, for most simple-minded giants, gold coins are nothing more than reflective teeth, and you have to trade items with them, only for barter.
Appearance: Brown skin, silver-white eyes, and although most giants are bald, they do have black and cyan hair. He is about fifteen meters tall and has a very strong build, no matter what.
Local Beliefs: Aokoy, the god of strength
Features: Extremely powerful melee units, although most giants don't know how to use magic, they have a talent for countering magic, and those silver eyes allow most magic to revert back to magic before it hits them. Plus, these guys are very easy to fool in most cases.
Special Class: Earth Striker
Goblins: The most business-minded race on the continent, everyone is concerned about money, but strangely enough, they never particularly care about how much gold they make, as if they only care about how to collect it, not the gold itself. These guys follow the path of technology, but they don't give up magic, and you can even see them in any field.
Appearance: Green skin, a pair of big eyes that are basically black, and white or gray hair fluttering in the wind on the top of the head, these guys who are less than 1.3 meters tall always knock on your door every morning and ask you with their unique sharp voice: "Do you want a morning newspaper?
Local Beliefs: Kakalo, the god of commerce
Characteristics: How do you describe the characteristics of these guys? Perhaps a proverb from their race can be fully described: "Money will allow me to do everything for you, sir!"
Special Class: The highest-risk class on the continent - Goblin Demoman
Orcs: The best herders of the steppes, nomadic herders in the steppes in the form of a tribe. The Orcs are a fierce people, and adult orcs are no less powerful than the regular soldiers of any country, and their long nomadic life has made them proficient in horsemanship, even though they ride wolves rather than horses. The orcs are a mess in magic, but they have unexpected achievements in shamanism. The Minotaurs, Trans, and the Black Elves were their most loyal allies, as were the orcs loyal to their friends, the first to rush to the Tran front during the Third Demon War, and for no apparent reason, the nomads of the steppes.
Appearance: Green skin, which may be the reason for natural selection, as green is more difficult to find on grasslands. They have fangs in their mouths, and although these fangs have lost their former usefulness as the times have changed, you can't ignore their presence in the heat of battle. He has gray-brown hair and is about 1.8 meters tall.
Local beliefs: Ancestor worship
Features: There are a lot of fighters, or rather, warriors of the whole people. A small amount of shaman. Spell resistance is extremely low, especially psychic resistance, and it is extremely susceptible to spells such as charm.
Special Class: Wolf Rider
Minotaurs: The most honest and trustworthy race on the continent, they all say the same. As long as you make a promise, you will do your best to do it. They value honor, love all good things, and tolerate some minor offenses. The Minotaurs love nature, they cherish every life, and they are Druids who are good at using the power of nature to defend against invading enemies. Beneath the simple and simple appearance of these minotaurs, there is a truly wise heart. Orcs, trans, and forest elves are all allies.
Appearance: Brown or black hair on the outside of brown skin, and the bronze eyes of the minotaur are always very calm and serene. But, be careful, stranger, you can never imagine what happens when those eyes are filled with rage. He is about two meters eight tall and has an extremely strong physique.
Local Beliefs: The Minotaurs have no object of worship, they are loyal to nature, and nature has rewarded them handsomely.
Characteristics: No belief in any gods, no active warfare with any race, no mages, no sacrifices, no priests, but - no one dares to underestimate the Minotaurs.
Special Class: Guardian of the Earth
Elemental Elves: Aside from the ears, there's nothing else to do with the elves. These creatures are born from the most natural elemental torrents, and the magical energy is their parents, and they are all darlings of magic. To them, the use of magic was as easy as instinct, and all the theories of magic that seemed difficult to understand by other races seemed to them to be nothing more than the most basic construct - but because of this, they did not use any technological products, and to them the things made of steel were like terrible monsters in another world. Elemental elves have no concept of lifespan, and their arrival and return is like an unknown runway, emerging from the elements and returning to the elements - but so far, no elemental elves have been found to have a lifespan of less than two hundred years. Wingmen, gnomes, and saka are all their allies.
Appearance: The pale blue skin seems to be shrouded in a white mist, and on top of their bodies, countless crystals are dotted in between, and their blue hair seems to be unconstrained by gravity, floating in the air, and in their eyes like magic crystals, the brilliant colors attract the attention of others like magic. He is 1.65 meters tall, with a thin body and a petite woman.
Local Beliefs: None. With heaven as their father and earth as their mother, the elemental spirits walk on this earthly world and never rely on any gods.
Characteristics: This race has no warriors, nor does it have any associated melee classes. There are no scouts, no priests, no priests. All are mages.
Special Class: Battle Mage
Gnomes: Although they are the smallest in the continent, their knowledge is the highest in the continent. Gnomes have a great talent for magic circles and engineering. They weren't physically strong enough to be warriors, but their mechanical tools made up for it perfectly. There aren't many people in this country, but there are a lot of them -- and you can always see them in every research institute. Gnomes love peace, but they are never naïve enough to forget about war. Plus, these guys always love to study - no matter what the subject is. The Dwarves, Elemental Elves, and Asgar are all allies of his - just in terms of war and diplomacy, no one likes to be around a bunch of guys who are always making explosions.
Appearance: White skin, hair of all colors - and pupils of all colors, and even the white skin of these guys is caused by spending a lot of time indoors. He is about 1.2 meters tall and has a weak body shape.
Faith: No faith. Only knowledge is combat effectiveness. - A dwarf proverb.
Characteristic, warrior classes are scarce, mages are extremely powerful, engineering creations are very strong, and even goblins are not even able to match their mechanical attainments - of course, they are far from explosives.
Special Profession: Mechanic
This, as well as the history of the post, are all things from the novels that were planned to be written. Hey, turn it out and look at it yourself, it's really ...... How did you come up with these things in the first place...... In addition, I also turned out a hand-drawn map of the whole continent, if I remember correctly, I asked a professional drawing friend to draw it for me, and a list of advanced occupations...... Forget about that thing, it hurts when I look at it myself, so I won't release it. By the way, these are the same thing as the beginning of the previous work in the preview, but I changed some nouns in there, because I couldn't find the relevant information at the time, but I didn't expect to turn it out now...... Well, that's it, I'm hibernating, too.