1249 Modesty
Day 4.
The match with the [Heavenly Gift] Guild officially started at 11 a.m.
Nord Stream They were well prepared and confidently entered the battlefield. The map that matches this time is [Land of the Snowy Plains], which has a certain limit on the player's speed.
The granaries and mines are unevenly distributed, and neither of them is located around the two camps. As mentioned earlier, not every guild game has the same map, and resource lands can vary greatly.
The map of the last match with [Slime Hall] was a magma map, and the original magma land demarcated a Chu River Han boundary for both sides, and the granaries and mines were evenly distributed within 2 kilometers of the two camps. As a result, before the Slime Hall could go head-to-head with the opponent, it was completely crushed and the game was lost.
At this moment, as soon as the snowy land came out, Nord Stream had only one thought in his head.
Brawl.
Soon, they were introduced to the map.
Guild Tournament has more than 20 maps, which is not a secret to current players, and after more than ten days of tens of thousands of guild matches, players already know what else they haven't encountered in these maps. However, players can only know a general idea of the landform, and there are different opinions about the details.
The reason is simply that every twenty matches on the map, the arrangement of the resource lands will change after the next match. Players don't have an advantage once they've matched a map and then they're matched in the next match.
After that, the official also revealed that when it comes to the top 100 guild competitions in the later stage, the map will be completely hidden and players will not know.
In today's guild tournaments, each guild has a different way of playing, and as long as they can win, they feel that the method can always be used. Many guilds have formed a mindset of developing and disrupting each other in the early stage, killing people in the middle stage and focusing on grabbing treasure chest bosses, and consuming high ground in the later stage.
This is basically a continuation of Nord Stream's style of play, but it is somewhat mixed with other players' own strategies. Of course, not all guilds will follow suit, after all, if both guilds fight like this, they can actually guess the other party's strategy, and in the end, it doesn't depend on the skill of the players over there.
Nord Stream They were introduced to the battlefield, so they opened the map to familiarize themselves with the terrain and routes. Because of the complexity of the routes, and the location of the resource will change, those who have experienced players can't say a specific detail, these things need to be familiar with after the guild enters.
[Land of the Snowy Plains], continuous mountains entrenched in their field of vision, and the camp used to be a glacier, like a giant dragon, cutting through the area where they and the resources were concentrated.
They need to cross glaciers to transport resources.
Although the two high bridges across the glacier could be seen on the map, everyone felt a crisis because they saw the location of the enemy camp for a while.
It's not the opposite side, but it's just eight hundred meters past the right, and between the two camps is a vast flat field where horses can gallop, and the other side wants to hit it, it's very simple. If they want to hit it, it's easy.
The location of the two high bridges, one in the middle, as if the two guilds were going to fight on the bridge, and the other was not very friendly to the mechanical age. Although it was on their side, it was five hundred meters away.
And all the resource areas are gathered on the other side of the glacier.
No guild has the advantage, the distance is the same, there is only one high bridge at the same distance from both sides, and the other is not friendly to anyone.
It is also impossible for the Machine Age to give up the bridge that is close to it and occupy the bridge that is a hundred meters farther away than this, not to mention wasting more time, and will also make himself fall behind the Heavenly Guild.
As for the chests that are farmed at the beginning, it is based on the fact that one guild has an average level to suppress the other.
After the start of the match, the average level difference between the two sides is within five levels, and the treasure chest will not appear.
Of course, a high level is not without its benefits, the chest will not appear, but the starting speed buff is still there, and both guilds have this condition.
It's impossible for anyone to have an advantage in the first place, and the chances are the same in front of all guilds.
Victory will only beckon to the truly strong.
There are five minutes left to play.
"Are you going to grab the bridge?"
Snatching the bridge means a head-to-head confrontation between the two sides. Now that both sides have no resources in close proximity, neither of them will be able to raise the level of the Magic Defense Tower in the short term.
With the initial level and four skills to fight, this is actually not difficult for the mechanical age, but the gap between the two sides in the early stage is not big, five thousand players face off, although you can distinguish the superior by technology, but there will definitely be losses in the mechanical age.
With this loss, will they be able to ensure the development of the magic tower?
The other party is not stupid, not a small role like the previous Slime Palace. As far as seizing the bridge is concerned, the other party must also have concerns, and it is estimated that it is impossible for all the people to snatch it.
If it were to be changed to the machine age, if you were not sure, you would not let everyone take a bridge.
"Rob. ”
Nord Stream's tone was firm. This bridge must be robbed, but it must be robbed. The other bridge was five hundred meters to their left, and if they didn't rush to get past the other bridge, they would be one step slower.
How the heaven-sent people are going to deal with it? Whether all 5,000 people go to Gaoqiao, or do other actions in secret, they don't know these Nord Streams.
How many people does Nord Stream want to send to rob it?
The heaven-sent people were also speculating about this question at this time.
The game started five minutes later.
The distance of a few hundred meters, under the buff of the initial speed bonus, is only a dozen seconds, just look at the two sides of the high bridge, the black pressure of the human head continues to rush to the middle, and in the blink of an eye, the two guilds have collided.
Skills constantly.
From afar, the Peerless God of War saw the rock-solid defensive line of thousands of warriors in the Machine Age, who held up the sky for the priests and outputs in the rear. The priest's healing is constantly smashed on the warrior to ensure that its faction does not become chaotic due to the people of their guild.
Compared to the mechanical age, the God-given player's style of play is unorganized. The Peerless God of War couldn't help frowning, he underestimated the quality of elite players in the Machine Age.
In this kind of scene, the more chaotic it is, the more unable it is to concentrate firepower. They had already deployed their battle plan when they were on the high ground, but when it came to a head-to-head confrontation, they forgot their position and rushed forward.
The Peerless God of War roared in the back.
However, the scene became uncontrollable for a while, as chaotic as a busy city, and like an impregnable tower that could not be destroyed.
They overestimate themselves and underestimate the mechanical age.
Holding wine and who commanded everyone in the center of the team, seeing the situation of the other camp at this moment, he looked up to the sky and sighed.
The people of their mechanical age are really humble.