Chapter 194: Qin Shi Huang's Art Creation Tools

Developing a game is a very complex system project.

Game developers are broadly divided into three types, planning, programming, and art.

Unlike traditional software tools, developing games can reduce a lot of rework time by carefully designing them before development.

Games, especially innovative ones, can't be guaranteed to be fun until there's a prototype alpha version that can be played.

So game development is usually a spiral, iterative process.

This is especially evident in Blizzard, as well as most triple-A manufacturers that focus on game quality.

The planning starts with a design part, a logic program and art production part, and then a trial.

If it's fun, go on, and if it's not fun, think about how to modify it.

As a result, a lot of time is spent on reworking and revising.

Planning is the easiest to modify, as long as they can come up with a solution, it's usually simple to modify the document.

The game program has also been trained in thousands of reworks to be highly resistant to manipulation - the code is highly reusable.

Experienced game programs tend to think of the inevitable rework in the early stages of development, and they will find a way to write as common as possible for every feature, every function, whenever it is possible to reuse it.

Coupled with the fact that the game engine wraps most of the fixed, generic features that don't need to be changed, the amount of rework is not particularly scary.

The worst thing is art.

Actions and special effects are not in harmony?

Character streamers feel weird?

The style of the scene does not match the style of the characters?

Skill icons are too schematic?

Or is it simply that the face shape/fashion is too ugly?

Ordinary game companies said that they would pull it down if they made it, and anyway, we made money by selling gems.

3A manufacturers said they couldn't bear it at all.

Whenever it is time to revise, a bunch of art, such as concept art, 3D modeling art, action art, special effects art, technical art, UI art, etc., will all be pulled up and manipulated to death.

Jiang Yuan pointed at each other, put his arm on the table, and said:

"I thought about how art work was done, and then I realized that our thinking was limited. Generally speaking, when painting in fine art, you use a brush to draw on paper, and on a computer, you use different brushes to draw on a drawing tool. There's nothing wrong with that, drawing with a brush on a drawing tool is just a simulation of how pen and paper are drawn. This makes perfect sense, because it's all drawn by hand. ”

So on HoloLens 3.0, which is supported by the pontine generation, Microsoft has naturally developed a new drawing tool that uses brain control instead of mouse to select brushes and control brushes. However, since we have brain control, why do we still need to transfer our thinking by simulating hand-drawing, and directly move out the things in the artist's mind and bring them to the computer to present them directly, why do we need to go through the linear output method of brushes?"

Mohami's eyes lit up, as if a light had shot into his brain, and he asked urgently:

"You made it happen?"

If there really is such a tool, the speed of art production can be greatly improved!

Jiang Yuan said confidently:

"Of course!"

Last night, Jiang Yuan followed this line of thought, repeatedly studied the previously obtained knowledge 'Detailed Explanation of the Expression of Human Brain Thinking', for 8 hours, and finally stimulated the tactile bypass and obtained the 'Graphical Embodied Imagination Technology Solution'.

Based on this technical solution, he made a simple version of the 3D art modeling tool in 4 hours with Xueba Hour.

At the same time, after these several triggers of 'contact bypass', he also found an efficient way to trigger 'contact bypass'.

As long as Jiang Yuan understands the principle and has a correct, reasonable, and in-depth idea of the solution to the problem, then there is a high chance that a certain skill will be unlocked directly.

In other words, as long as the system thinks that Jiang Yuan has understood the principle of the solution, then it will automatically fill in all the details of the solution, so as to avoid him wasting a lot of time doing meaningless things.

However, 'Touch Class Bypass' can't unlock things that Jiang Yuan doesn't understand.

For example, the energy shield of the red bracelet, Jiang Yuan didn't know the principle at all, so no matter how he thought about it, he couldn't unlock it.

Jiang Yuan smiled and handed DT1 to Mohami:

"Introducing the 'Qin Shi Huang Art Production Tools', which can directly embody the imagination in the artist's mind into the tool. ”

Mohami really experienced this smart glasses that was advertised by Shensi Group as a mobile phone terminator, and after wearing it, just like HoloLens3.0, a familiar indos smart glasses interface was displayed in front of him.

There is an icon on the desktop that looks like a copper tripod.

Jiang Yuan put on HoloLens 3.0 and said:

"Click on that ding. ”

Mohami nodded.

In Jiang Yuan's field of vision, a virtual space of about 1 meter cubic suddenly appeared on the coffee table.

3 and translucent light blue axes, the axes extend a plane every 10 centimeters, cutting this virtual space into many small cubes.

Mohami looked at the virtual space in front of him in a daze, it was so real that he couldn't help but reach out and touch it.

He ran his fingers across the axes and felt empty.

Jiang Yuan pointed to the virtual space and said with a smile:

"This is the development interface of the 'Qin Shi Huang Art Creation Tool'. ”

Mohami asked in surprise:

"You can see what I can see, too?"

Jiang Yuan nodded and said:

"'Qin Shi Huang Art Maker' supports networking, you just need to choose public, I can see it, and now it is public by default. For example, if he wants to draw a robot cat, then he actually has a rough image of the robot cat in his mind, which may not be detailed and accurate, but the general shape has already appeared. Normally, he uses his pen to just output what is in his head. And the 'Qin Shi Huang Art Maker' doesn't need to be that troublesome, you just have to think about it, then you will get the result." ”

Mohami was eager to try, but he still didn't know much about it:

"What do you think?"

Jiang Yuan pointed at him and said:

"You focus on this virtual cube and imagine a cube. ”

Mohami nodded and looked at the virtual cube.

In an instant, a blue cube box was revealed.

Jiang Yuan smiled:

"Yes, you're a quick learner. ”

Mohami was stunned.

He still knows a little bit about art development.

In the original 3D modeling tool, if you wanted to make a cube, you had to manually create 8 vertices, enter their respective coordinates, and then set the blue texture.

This step requires at least dozens of mouse operations, keyboards, or drawing tablets, and even if a skilled artist does it, it can't be done every few tens of seconds.

What now?

As soon as he thought about it, the cube box appeared.

He imagined his coffee pot again.

In an instant, a coffee pot appeared next to the cube, and there was even a red vein, just not very clear.

Mohami was really shocked this time.

Jiang Yuan looked at the stunned Mohami proudly, and reminded with a smile:

"You can go ahead and modify this coffee pot. For example, change the size of each part, change its texture, and oh, I haven't implemented Shadder lighting yet, so you can't change its lighting effect just yet. ”

As soon as he finished speaking, Jiang Yuan saw that the handle of the coffee pot had become thicker.

Soon the kettle turned blue, and the shiny metal walls also turned into a matte matte matte feel.

Mohami's breathing became shorter, and he imagined a more complex model: the Queen of the Swarm.

A humble queen appeared, her eyes glowing bright yellow, and her head was covered with sharp snakehead, all in lilac.

Mohami carefully recalled the various details of the queen's appearance, and the details of the queen's appearance quickly became richer, with a hard, sharp exoskeleton appearing on her body, patterns formed by energy escaping on her face, and bony wings growing on her back.

Five minutes later, a lifelike queen of the swarm stands tall on the table.

"Amazing!" Mohami was shocked beyond words.

Mohami couldn't help but reach out and touch it, and his hand ran through the model, touching it again.

Looking closely, this Queen of the Swarm still has a lot of flaws, but this has nothing to do with tools, Mohami himself is not a professional artist, this is the limitation of his ability.

He knows that the efficiency of art development has been greatly improved.

Generally speaking, how long does it take for a skilled 3D artist to build such a queen model?

Five days, a week, or ten days?

Reducing development time by 90% is just Jiang Yuan's modest statement, and 99% is not an exaggeration!

Mohami took a deep breath:

"How can Blizzard get this software?"

Jiang Yuan smiled politely, but opened his mouth mercilessly:

"I won't release this tool publicly, but I will share it with all of our strategic partners in the entertainment industry. The way to become a strategic partner is also very simple, which is a part of your copyright or shares. Soon, I'll be in large-scale negotiations that will include a range of game and film companies that I'm interested in, and Blizzard is just the first one. ”

Mohami was silent.

He knew that he had no other way, because no one in the world knew the principle of the pontine generation, and no one could develop similar software to compete with the Shensi Group.

Blizzard will either accept Jiang Yuan's conditions and lose some of the copyright or shares in exchange for a great benefit - the speed of art production will increase.

Either they don't accept Jiang Yuan's conditions, and then watch other game developers who accept the conditions pull Blizzard farther and farther away.

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I am very grateful for the suggestion of my book friend 'Qin Shi Huang', his creativity exploded like a bomb in my brain.