Chapter 202: G is fat to be bad
The DT1 press conference is the most important publicity meeting of Shensi Group before the launch of Shensi Zone.
At the same time, it is also a business meeting to show technology to various merchants and promote business cooperation.
At the press conference, Shensi Group will not only promote DT1, but also exhibit pons 2nd generation and retina projection technology, which will only be sold independently in the future, X1 chip for mobile and PC, and most importantly, wireless charging technology.
To this end, Shensi Group rented the entire Qianwan International Convention and Exhibition Center and the surrounding large squares one month in advance, and renovated it, the most important thing is to let people feel the lifestyle of the wireless era.
In order to make a perfect exhibition, Shensi Group has even set up a special department "Product Display Department", which will be responsible for all future product display work.
The department has a staff of 200 people, and up to 300 million yuan has been invested in the decoration of the venue.
Fang Wenxing was also sent in to act as a creative designer, and he will set up a miniature version of the contemplation area here for people to experience what the real future will look like.
When Jiang Yuan came to inspect, the entire International Convention and Exhibition Center had become a huge construction site, all the glass walls were carefully covered with plastic paper printed with the logo of Shensi Group, and even the square outside was surrounded by a temporary wall 3 meters high, so that outsiders could not see the inside at all.
Fang Wenxing wore a hard hat and pointed to the huge glass room in front of him and said:
"Mr. Jiang, this is the QSH tool exhibition area, and we will arrange 50 artists who are proficient in using QSH tools to show and guide ordinary participants to experience QSH. ”
Jiang Yuan nodded with satisfaction.
This exhibition area was requested by him personally, because the situation had changed unexpectedly.
A few days ago, with GTA, Mass Effect, Assassin's Creed and other seven or eight triple-A masterpieces at the feet of Qin Shi Huang's development tools, after signing a copyright exchange contract, an unexpected situation happened.
Due to the powerful art output capabilities of the QSH tool, these sequels have claimed that they will greatly increase the quantity and quality of art resources to bring players a perfect experience beyond imagination.
First of all, the GTA sparked a war.
Developer R-Star has announced that they will dramatically increase the amount of art resources in GTA6, which is already half-produced, and will eventually reach 20 times the level of GTA5.
20 times the character image, 20 times the scene, 20 times the car, 20 times the tree.
In short, players can see a very real metropolis, and the ever-changing world makes it impossible to tell the difference between reality and fantasy!
Therefore, the impact is that after GTA6 is installed, it will occupy about 1T hard disk!
Ubisoft expressed its dissatisfaction and announced that it would make a leap of faith that occupies about 1.2T of hard disk.
Blizzard said hehe.
You can fight casually, I haven't served anyone in the details, if the installation package is smaller than yours when StarCraft Online is launched, I will lose!
The players are going crazy.
What the hell is this!
How many T hard drives does a game occupy?
Do I have to increase the capacity of my hard drive in order to play games?
Want to be so crazy?
Hard disk manufacturers may become the biggest winners!
Jiang Yuan held a large amount of copyright in his hand and sat on the side and watched the play happily.
He only reacted after laughing halfway, if the amount of resources is so large, how long will it take to download such a large installation package?
Not only that, but DT1, which only has a total of 256G storage, can't even play a game?
This is absolutely unbearable!
Jiang Yuan immediately thought of a solution.
There are two ways to do this.
One is to add a new split, hard disk component to DT1.
The hard disk component is like a mobile hard drive, larger and heavier, it is connected to the DT1 when it is used, and it does not affect the use of the DT1 when it is not in use.
But now that the DT1 is about to go on sale, it's too late to add it, and this can only be used as a future revenue increase item.
And this doesn't solve the problem of download difficulties either.
The other is to apply the information base point theory to the game installation package.
After the information base point theory is specially optimized for the game, it is estimated that it can also reach 100 times the compression ratio, then 1T becomes 10G, which is acceptable!
However, isn't it too much of a loss to supply such powerful features directly to game manufacturers?
Jiang Yuan immediately came up with the next move.
Think deeply about the gaming platform!
Just like G Fat's steam platform, the Shensi game platform will provide a large number of third-party games, and players can choose to download the game in the game store on the platform after downloading the Shensi game platform, and purchase and recharge in a unified manner.
The Shensi gaming platform will distribute games on behalf of third-party game developers, and then earn a share of sales just like Steam.
However, the core competitiveness of the Steam platform is to provide distribution, publicity, and sales capabilities for small game developers who are unable to distribute, publicize, and sell.
On the other hand, on the basis of completing the functions of the Steam platform, the Shensi game platform completes one more job and greatly reduces the game capacity.
In other words, developers who are willing to release games on the Shensi game platform, Jiang Yuan will provide them with an interface that is 100 times compressed.
Otherwise, go ahead and release that 1T version and see how many players are willing to download your game!
Of course, as long as it's on my gaming platform, I'm going to get a share of the sales.
I'm less than Steam~
I only want 25%!
The game manufacturer, which was still in full swing just now, was suddenly depressed.
The copyright is divided into a part first, and the sales are divided into a part, and I don't earn as much as you from working hard to develop the game!
But it doesn't seem feasible not to cooperate, the capacity of 1T ghost knows how many players are willing to download for so long, even if they do, how many players have more than 1T of remaining space in a single disk?
Game capacity is actually a data that every game developer attaches great importance to.
In previous years, why did browser games become popular?
Because its installation package is small enough to reach the point where you can open a web page and play, it effectively reduces the cost of user acquisition.
Think about it, if you're a new gamer and you've seen ads for two games.
A game can be played by clicking on it, and a game takes half an hour.
How many people will give the former a try, and how many will give up on the latter?
What if a game takes 2 days?
How many new users are willing to wait that long?
I guess I forgot about this game before I finished it, right?
Of course, this capacity has no effect on die-hard loyalists, they have to play regardless of the fall.
Not to mention 1T, even if it is 10T, they will find a way to get together the hard drive.
When Shensi Group announced the promotion of its own game platform and announced that it would provide 100 times the compression ratio of the games that joined the platform, the entire gaming circle that was still waiting for the QSH tool was agitated.
Especially the online game companies in Huaguo.
You know, many online game installation packages are below 2G, 100 times means 20M!
What is the concept of 20M, if you are 100 megabit broadband, it will be done in a few seconds!
This basically achieves the second opening effect of the page game, right?
As for the sales share, it is not a copyright, which is completely acceptable.
The powerful compression function of the Shensi game platform reduces the user acquisition cost of the game company, and the game platform helps the game company bear the cost of the download traffic of the game installation package.
Calculated before and after, the net profit of the game company is even higher than before.
As a result, a large number of game companies have happily signed contracts and become part of the game platform after testing the actual compression ratio of the Shensi game platform.
In just a short time, a new gaming platform has appeared!