Aion

Aion2013-4-2523:15Read (276)

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"Aion" played for a few minutes during the open beta in 09, and today I played it for more than ten minutes, but I still gave up decisively, this is a failed masterpiece. Pen Fun Pavilion wWw. biquge。 info I found that Shanda likes to do this kind of thankless thing to burn money, since "Bubble Hall", I can't even call a grand fun game, it has regressed from the first online game company in China to the current fourth, and it is still unrepentant, and continues to represent some failed works, wasting my download time.

"Aion" and "Time and Space Rift" are two of Shanda's most blockbuster masterpieces, which are very popular abroad, but I always feel loveless after playing them, in terms of production scale, both games are first-line, but I can't play them for 20 minutes. Both of these products failed, and the Baidu index of "Aion" was 300,000 on the day of the open beta, and then it plummeted to 10,000, a shrinkage of 30 times. Not long ago, the public beta "Time and Space Rift" was almost the same, spending 100 million marketing expenses, inviting Wade and other 3 superstars to endorse, and the Baidu index rushed to 260,000, but only a little more than a month later, it has plummeted to 8000, a shrinkage of 30 times.

The graphics of "Aion" and "Time and Space Rift" are very fine, but they are not beautiful, and they lack an overall picture atmosphere, which is commonly known as the feeling, at least what I saw in the novice village. The textbook in this area is "World of Warcraft", in "World of Warcraft", the birthplace of each race is very felt, even if it is orcs, trolls, these barren places, it is also very graphic, the overall atmosphere is very good, its picture accuracy may not be as high as "Aion", but the two games are screenshotted, I prefer to take the screenshot of "World of Warcraft" as a desktop. In addition, "Sword Net 3" is also very good, the novice village of Sword Net 3 has a sense of purity, the vegetation, light, and color tones all give people a warm feeling of the afternoon sun. If you want to make the picture beautiful, vegetation is a very important thing, and the novice village of Sword Net 3 is full of trees and looks very comfortable, but "Aion" and "Time and Space Rift" look a little bare and not atmospheric enough.

Maybe it's because of the fact that the abundance of vegetation consumes a lot of machine resources, which makes novice players feel bad, but I don't think it's a problem. If it's a web game, you need to consider the loading speed, the player's patience is not so high, and the loading time will be turned off directly. But the terminal game is different, the terminal game needs to be downloaded, the player has spent a day and a night to download this game, then the loading time is more than tens of seconds is no problem, because the player at this time is very patient, he has paid a lot of effort to get to this point, how can it be repelled by the loading time of dozens of seconds?

In addition to the graphical issues, there are also problems with the novice period of "Aion" and "Rift in Time and Space". There are many factors that cause this kind of problem, perhaps the color of a dialog, the size of an ICON, and the placement of an NPC can all have an impact. I think a novice player, just entering the game, the most important thing is to have a bright light to guide him in the direction of playing, at this time the player prefers to be arranged by the system in an orderly manner, rather than groping by himself stupidly, groping is to wait until the player accepts the game, has some foundation, can do something.

The textbook in this area is "Sword Network 3", "Sword Network 3" is very good in the novice period, even better than "World of Warcraft", any player who has just entered the game, can clearly know what he should do. The system guide is not mandatory to teach, it allows players to reach level 10 clearly through eye-catching NPC locations, exquisite map elements, intimate minimap guidance and other details. "Aion" and "Time and Space Rift" I played to the fourth or fifth level and turned it off directly, about ten or twenty minutes, but novice players of "Sword Network 3" can generally play to level 10. In the past, when I played "Sword Network 3", I accepted apprentices according to the list and collected a group of novice players at level 1, and it turned out that 70% of level 1 players could play to level 10 and spend the entire novice period, which was about 40 minutes, and few people left after playing at level three or four. This is the success of the novice period of "Sword Net 3", it can keep players for an extra 20 minutes, maybe it is in these 20 minutes that some players stay and become effective users!

The third problem is that both Aion and Rift don't have iconic features, or they come out too late to be so late that players leave the game before they can experience them. In this regard, I still use "World of Warcraft" and "Sword Network 3" as teaching materials, no way, I like these two games too much. First of all, World of Warcraft is the first game of this genre, and it is equivalent to the person who makes the rules, so it doesn't need to show anything, as soon as the player enters the game, it is an unprecedented novelty world, and the player can instantly feel that this game is different from other games. Although "Sword Network 3" is the Chinese version of "World of Warcraft", it is very smart to shake out a unique feature of the game when the player is only four or five levels-Light Gong! This kind of impact is unparalleled for players, playing other games are walking, never thought of using light power to fly in the air, but Sword Network 3 can, just such a way to play, it distinguishes Sword Net 3 from other games, has its own unique place, and will not be forgotten by players.

But "Aion" and "Time Rift", when I played the two games for 20 minutes, I still didn't see anything special. "Aion" heard that you can fly, but I clicked the flight key but prompted me not to fly in the flight area, but which area can fly but did not prompt me, I have been playing for 20 minutes, and I still can't fly! This is diametrically opposed to "Sword Net 3", although Sword Net 3 is to the fourth or fifth level to have a light skill tutorial, but players can also perform light skills at level 1, some players may be smarter, they can figure it out, or unintentionally use it.

And the game "Time and Space Rift", although I can see a very unique "rift system" in the early days, I have personally played this rift system, but this system is actually the world mission in "Sword Network 3", which is almost identical, so it can't be regarded as a feature of gameplay, this feature is just a feature it imposes on the player, not a feature that the player himself feels.

Finally, I remembered one more thing.,This is one of the most annoying settings in "Aion".,When I haven't entered the game.,Still in the stage of choosing a server.,The system prompted me that the server Celestial advantage is too obvious.,I can't choose the Celestial camp anymore.,You can only choose the Demons.。 But I read the game information before.,Originally, I was going to choose the Celestial Clan.,But I wasn't allowed to choose.,Forced me to choose the Demon Clan.。 Okay! Then I changed the server, and it turned out that in this large region, all 10 servers were dominated by the Celestial Clan, and none of them could create the Celestial Clan! I had to quit the game, change the region, and pick the servers that could create the Celestial Clan, which wasted a lot of my time.

I don't think the faction balance can be controlled so roughly, and it should be limited in terms of game content, which still has to talk about "Sword Network 3". Sword Net 3 has never stipulated that the Valley of the Wicked is strong, and the player must choose the Haoqi Alliance, and the player's choice is still free, but it will make a clever restriction on the content of the game. When a faction player increases his rank (rank), he does not look at how much honor he has, but how many honor points he ranks in that faction. For example, I am a player of the Haoqi Alliance, I only have 100 honor points, but there are few people in the Haoqi Alliance, my 100 honor points are a lot, maybe I can rank in the top 100, and the rank will rise quickly next week. However, if a player in the Valley of the Wicked only has a mere 100 honor points, and there are so many players in the Valley of the Wicked, this 100 honor points is too little, and it may take longer for this player to rise to the rank if he is ranked outside the top 200. When many players in the Valley of the Wicked see this situation, they will automatically switch sides to the Haoqi Alliance, and the balance of strength between the two sides will gradually become balanced.

Before I knew it, it was past 11 o'clock, and it was time to go to bed, so I didn't write.