Chapter 659
The battle is imminent. Pen, fun, and www.biquge.info
A duel between two singles, this is a match that excites many players.
"It's definitely going to be cool. ”
Who is grinning with the wine, after all, they are all crit professions, one person has one skill, it is a big crit, the amount of blood is rubbed off, and the player laughs.
To watch the single-method duel is to watch two giant typhoons collide.
"Hisashi Ichiki is very powerful. Lollipop sighed, "I've seen his PK video." ”
Everyone nodded in agreement, after all, it was a long-famous single law god.
"The single method is that the skill is all smashed on one attribute, right?"
The black crosshead asked the Broken Blade Grizzly Bear.
The man nodded. "Hmm. ”
"What's the difference between a single method and an ordinary magician?" The [mirror] next to me doesn't quite understand how there is a single method called. She is in the Dark Empire, and the mage is the equivalent of the wizard.
What is the single method?
"Single-method output is extreme. ”
Broken Blade Grizzly smiled.
"What do you mean?" The girl still doesn't quite understand.
"Mirror, you should look at the forums more. ”
The girl pouted, "You first say what is the output extreme." ”
Scarlet Seven raised his hand and tapped her head lightly, "Stupid." ”
"Whew... Brother, you scold me. ”
Scarlet Qi hugged his hands and said lightly: "A single method with superb skills, the output damage is higher than that of any magician god." ”
The girl looked at him dumbfounded, "Aren't they all magicians?" ”
"There is a difference. ”
The single method is completely different from the existence of ordinary magicians. Of course, it doesn't mean that all magicians will be very powerful after choosing a single method.
It's just that in what players see and hear, most of the reputable single-spell players tend to be much more powerful than ordinary magicians. And the so-called ordinary mages naturally cover players who use all attribute skills. This is not absolute, though. Sheng Cheng, Waltz, and Shinosaki, who are all-skill-based magician players, naturally won't say that they are much worse than ukiyo-e.
Careers vary from person to person.
As for the single method, why this name appeared later also stems from the fact that players find that after the skills of the same attribute are used continuously, there will be a small attack bonus. So some players began to collect single skills, and over time, the term single method appeared.
The previous single-line mages were a little thin, and there may not be only one attribute magic in the skills, and there will be other skills as fillers in the PK skill bar.
At the beginning, because the player's understanding of the game was still in the blank stage, there was a gap in the skill book, and the player was already very satisfied if he could get a better skill book, so how could he still pick the skill book.
The emergence of the single method is a kind of desperate gameplay that players who are obsessed with extreme output have slowly explored after a year of operation in the prosperous world.
Why is it a desperate move?
The reason why the Mage is a class with a high output is also due to the wide variety of skills that are almost wide and have a high attack.
The fireworks that burst out of a variety of skills are the supreme pursuit of magicians.
With a variety of skills, the mage's PK methods can also be diversified, so that they can be more versatile, making it difficult for the enemy to easily defeat themselves.
Such a magician is invincible in the eyes of the public.
But single method.
Giving up nine-tenths and only taking one of the ten perfections is extremely thin, and it is impossible to be as varied as an ordinary magician.
But its advantage is that it takes damage and critical hits to the extreme. This has been disputed by players.
If you say high damage and high crit, it doesn't necessarily mean that you can play it with a single method. As long as it is combined with equipment, props, and various auxiliary skills, it can still play to a degree that others can't reach.
It's just that this kind of thing was later slapped in the face by the single law god who played it.
Same level, same equipment, same attack and defense. If the opponent does not use a skill that increases damage and critical hit, consume the same MP value and play the same level skill (this kind of same skill does not mean that it is the same skill, but that it consumes the same MP value and deals the same damage to the enemy). For example, one side uses a fire attribute skill and the other side uses a thunder attribute skill, but since both sides have the same attack power, on a horizontal line, the calculated [base damage] is the same!!
The base is the numerical damage value described in the skill, such as [Deal 1250 damage points to the enemy]. In general, when a player uses a skill normally, the system will increase it based on the player's attack power or other factors (2%-8%).
It is also compared in the case of equal defense, the same level as the above, and the same attack. If players attack and defend against each other differently, that's a different story. ).
The damage of a single spell is two percent higher than that of a normal mage.
If the conditions are exactly the same, if all the attack skills are the same attribute skills, the hidden condition of the attack bonus will be triggered. The condition for this is a two-percent increase in damage.
However, after using three skills of the same type in a row, the difference in damage is widened.
Even if the normal mage class uses a support bonus skill, it still can't crit more than a single damage. In this case, when the player level is different, the attack power and defense are different, and it gradually increases.
It's like the Rogue stacks up his skill points, and the single spell has a similar stack of coherent spells. However, unlike Rogues, when a skill is used consistently, it is not as long as the skill is used consistently, and the more you hit, the higher the critical hit.
The coherent technique of the single method has the saying of "rising".
Rise to the top.
That is, when a skill is played, there is a critical hit, and then if a single method plays a coherent skill in time, it can be increased by critical hits and the damage is stacked.
It's not that if you start with a series of coherent moves, the critical hit chance will increase, and the damage will be increased.
As a result, players have found that single-method players rarely play coherent moves at first. This is because "rising" appears under any skill, and once it appears, the skill must be used consistently.
After that, the critical hit value is stable.
The Rogue's critical hit is to accumulate points and then use a finishing move to finish, at which point the critical hit will increase randomly. Once the ultimate skill is used, the next time the thief does the damage, it is only normal damage, and there is no critical hit. Coming up with a lore crit, the thieves can only continue to pile up.
And the single method.
Once a critical hit occurs, after a series of coherent skills are used, the next attack will still have this state.
Then some people will definitely say that the single method has always been in a critical state, will it be too perverted.
The maximum critical hit for a single method is increased to 5%.
It's not the same as the Rogue, and the random critical hits of other classes. Critical hit is a fixed value, and usually interrupts the use of a single method, and the critical hit status will disappear.
If you can't interrupt it, the critical hit persists.
It's also very easy to interrupt a single critical hit, and if you control a skill, or contain it for three seconds, the critical hit status will disappear.
For single methods, once the state is triggered, the attack cannot be stopped. Once stopped, the chance of triggering a critical hit next time is reduced.
While increasing the high damage, the single attack is easier for the opponent to judge, and the speed requirements of the coherent technique and various skills make the single method too desperate.
Once the critical hit is easily interrupted, the more you get to the later single spell, the more unable to trigger the state. The continuous use of coherent skills will also cause a burden on the MP value, in a match, how many coherent skills will be used to what extent, when to replenish the MP, these are the single player must have a self-awareness and estimate of the opponent before the game.
Because they can't have more options like other professions, and they can't use MP freely.
"That single method that plays very well is basically invincible. ”
"It depends on the level of the opponent. ”
"Also, I'm just saying that the output is higher than any mage, but not necessarily all single spells can win against the average mage player. ”
The mirror was amazed, looked at the two players who were already playing together on the stage, and turned his head sideways to ask Scarlet Seven. "If they don't keep out critical hits, they won't be powerful. ”
This time, the Broken Blade Grizzly Bear gave her a knock on the top of the head.
"You're not right. Even if they don't have a critical hit, they are still a high-damage mage themselves. Moreover, the level of these two people, even if they don't have a critical hit, the output damage is higher than that of many magicians. ”
"You have to remember that I'm only talking about the concept of a single profession. Classes vary from player to player, not player from class to class. The reason why players say that the two are equal is not because both of them are single-handed, but because they are judged on their skills. ”
"Not all players of the same class are on the same level. ”
As far as mechanics are concerned, Nord Stream can stand above countless people in Calance, not because she is a mechanic, but because, she is Nord Stream, and then her profession is a mechanic. A class is just a dead thing, and it's the player's technology that brings the class to life.
"These two people can no longer be judged by their player profession. Even if they don't play single, they are still on the list. Single method, just want to play, so I play. ”
It's like there was no single method in the past, but the player played it on a whim, and it was accepted by the majority of players, so it was called.
Mirror Enlightenment. "Oh, it's like my brother just wants to play, so he plays right. ”
So by the way, I played a championship.
"Learn more from your brother in the mirror, and win a championship in the next competition. Black Cross smiled.
Mirror felt that this task was too difficult.
"Hisayo Ichiki is a little more stable than ukiyo-e. ”
The two fought several times on stage, and Ukiyo-e suppressed Hisashi Ichiki at the beginning, who fell into a passive situation and kept playing roundabouts.
Ukiyo-e is an offensive opponent.
Once the man is at full throttle, he will not defend except to attack. They often press their opponents in momentum at the beginning, making them passive.
If the opponent is an ordinary person, this situation is estimated to not have much health.
But now, a minute into the opening game, Hisashi Ichiki's HP has only been reduced by 2% under a series of attacks from Ukiyo-e.
This amount of blood doesn't mean anything, but it allows everyone to see the situation of the two more clearly. Hisashi Ichigi has reservations, and has been calmly dodging ukiyo-e's attacks.
"Ukiyo won't fight too quickly. ”
The fan frowned slightly, feeling that Ichiki Hisashi's mind was very delicate, and the ukiyo-e was in such a hurry, and the time vacant later might become an opportunity for the enemy to counterattack.
Nord Stream shook his head, "Ukiyo has his own considerations. "And when you play on the field, the person below the opponent's level is only a rough idea, and the person who knows the enemy best is himself.
Peacock also said: "He can handle it himself." ”
Although ukiyo-e is arrogant and sometimes stupid on weekdays, he is cunning in PK.
Besides, with his temperament, it's strange to wait for others to attack.
Attack is also the best defense.
Ukiyo-e threw out fireballs, and the three fireballs with a small area flew towards Ichiki Hisashi in a triangular array. Ichiki Hisashi is the kind of elegance that belongs to scholars, and this kind of person plays with fire, giving people a contrast.
Fire is flamboyant, and the domineering spirit of ukiyo-e is a good interpretation of the arrogance of flames.
Ichiki Hisashi avoided it indifferently, it was very easy, but he stepped back and pulled the distance, and then raised his head to dodge the first fireball, and the next two he could jump or dodge, and this level of attack can be avoided without using defensive skills.
It's so easy.
At the same time, for the person of ukiyo-e, Ichiki Hisashi also has a general understanding.
The attack is swift, but it's not headless either. This kind of person is the most terrible in PK. It seems to be rampage, calm and extremely aggressive and purposeful.
No wonder it was called "the first fire method" by the magicians of Carlance. ”
The skills played in this minute and two minutes are all skills with very low blue cost. The opponent probably didn't want to perform a coherent skill, and probably didn't want to trigger the critical hit state.
He has reservations.
It's just that the two people have different ways of retaining their strength.
How to fight this PK?
Both are fire methods, and they all have a cognition of each other's skills. Hisashi Ichiki thought to himself that this game would probably be the most tiring of his competitive career.
Hold the scepter slightly upwards, in the middle.
"He's going to fight back. ”
Shino spoke.
Ukiyo-e swept his gaze and already noticed that he was facing a [Flame Wave] in front of Ichiki Hisashi.
The flames fell to the ground and spread out like waves, enveloping Kazuki Hisashi in an instant. Everyone exclaimed, this skill is different from the previous small-range, single-attack skill.
"Is his MP worth enough?"
Mirror thought that Ukiyo-e had made a lot of attacks in the past two minutes, but he didn't expect to be able to use a big skill.
"Don't underestimate the calculation of MP by a single method. ”
When the player is in the PK process, the system is recovering two MP values for the player every second, and if the single method has a precise concept, there will be no time when the MP is used up during the game.
Unless, several times in a row.
That kind of situation usually does not appear at the beginning of the game, and it will be used to kill the opponent later, or when it is safe to do so, it will be used to open up the blood volume of both sides.
These two are only now going to get serious.
"Look closely, it's going to be a feast of fire. (To be continued.) )