Chapter 026: Developing a New Game
On the fifth floor of AXA Building, Fo Tan Industrial Zone, Sha Tin, the newly established Hong Kong Oriental Electronic Technology Co., Ltd. is holding its first plenary meeting in the conference room. The reason why Li Xuan chose the new company in Fotan, Sha Tin is because it is very close to the Chinese University of Hong Kong, and two or three kilometers to the north is the campus of CUHK, which is convenient for him, the boss, to come to the company.
Li Xuan just took the company's second-in-command, Du Wenqiang, director of the game software development department, as an example, and compared his situation half a year ago with the current situation, and the image outlined an original obscene dead fat man, after aspiring to join the game industry, he followed the pace of Li Xuan, the big boss, and realized the gorgeous transformation from graduating to looking for a job everywhere in half a year, to a successful person with a monthly salary of more than 10,000 yuan and driving to work, which greatly stimulated the enthusiasm and morale of other new employees.
The meeting finally came to the last and most critical topic, the company's plans for the next three months - the development of new games.
Dongfang Electronics now has a total of 14 employees, and the remaining 13 are all technology developers, except for one administrative staff who is responsible for miscellaneous tasks such as wiring and attendance. Technology development is further divided into two departments, namely the game software development department and the game hardware development department.
Among them, Li Xuan, the boss, personally serves as the director of the hardware development department, in addition to him, there are three new people in the hardware department, two graduates of the Institute of Science and Technology, and one graduate of CUHK, all of whom were poached by Li Xuantong headhunters from other electronics factories. The remaining nine are all part of the software development department of which Du Wenqiang is the director.
The source of employees in the software department is even more complicated, two of them are Du Wenqiang who knew each other before, and then asked him and Li Xuan to pull them over, and the others are basically recruited by the newspaper. Two of them are artists who jumped out of a comic company, and the other is a band.
When Li Xuan was interviewed, he heard that the drummer of a rock band also came to his game development company to apply for a job, and he felt very speechless at the time. But after Li Xuan chatted with the musical young man with the explosive head for a few minutes, he found that this young man named Liang Ning was indeed very fanatical about video games. Liang Ning is not only familiar with all the arcade games in Hong Kong, but most importantly, he has many ideas of his own.
For example, he wanted to design a fighting game based on Bruce Lee's death game, and Li Xuan decided to have him as a person when he heard this. There's a classic game in arcade history that's very similar to his idea, and that game is called Double Dragon, which is known as the ancestor of scrolling fighting games.
Creativity is far more important than technology in the gaming industry, and so many universities around the world produce countless computer talents every year, and as long as you can afford it, Silicon Valley graduates will grab a handful. But a good idea is something you can't get, and an obscure company can be instantly brilliant because of a good game.
The company that has just staged such an example is Taidong, a space invader that has made a lot of money for more than a year. The example that has not yet been staged is Nintendo, which, according to the trajectory that Li Xuan remembers in his previous life, launched the arcade game Donkey Kong at the end of 1980, which allowed it to grab $120 million in profits from the North American market the following year, and has since embarked on the road to global domination.
Li Xuan motioned to Cao Jingya, the only administrative clerk of the company, to distribute the tired and freshly printed materials in front of her to everyone. Cao Jingya is the quiet girl he met when he was working in Hengtai Company during the summer vacation.
A few days ago, Li Xuan and Zhong Chuhong invited Mr. Huo Junming, the owner of Hengtai, to dinner and thanked him for leaving the advertisement for the Epson printer to Zhong Chuhong. talked about Cao Jingya during the chat, and Huo Sheng said that she was fired by him for desertion at work.
As soon as Li Xuan heard this, he immediately understood what was going on. The next day, he called Cao Jingya and learned that she had not yet found a new job, so he simply asked her to come to work at Dongfang Electronics, which was regarded as repaying her friendship with him who often helped him order takeout in Hengtai.
And Li Xuan did not prohibit Cao Jingya from reading books such as financial management by herself in addition to completing her work. On the contrary, he encouraged her to do her best to pass the accounting qualification, so that she could take charge of the accounting work that the company is now outsourcing.
"Everyone has read the information at hand, and the first game developed by us after the establishment of Dongfang Electronics is called Tank Wars. As the name suggests, it's certainly a shooter, but it's a different kind of shooter than the Space Invaders, it's a multi-faceted plane shooter, and our setting is more complex and fun!
The basic idea of the game and the relevant materials of the framework have been clearly written in the materials. This is a friend-foe battle game with the theme of defending the base, which can be fought solo or in pairs!
The first feature of this game is the map, each level is a 13*13 size map, there will be a variety of terrain on the map, my initial design ideas include brick walls, sea water, forests, steel plates and floors. Each terrain has its own characteristics, and the clever combination between them makes up the levels, and different maps can also influence the player's strategic choices.
The second feature of tank battles is the enemy. In my initial creative design, there were four types of enemies: armored vehicles, light tanks, anti-tank guns, and heavy tanks. They have different defense and shell attack values, so they can combine different difficulty ladders. In addition, we can also add settings such as cannonball cancellation and friendly fire damage to increase the playability of the game!
The third aspect of tank battles is power-ups, which I think is the biggest highlight of the game. Each item has its own characteristics, such as a grenade that can instantly destroy all enemy tanks on the map, and a helmet that can make the tank that eats it invincible for a certain amount of time. These settings can undoubtedly arouse the interest of players and increase the playability of this game!
I hope that all colleagues in the software department can use this framework as a basis to get together and brainstorm and refine all the details. Strive for our first arcade game to be an instant hit!"
Li Xuan said a lot of things freely, dissecting the game design of tank battles in great detail and depth. Tank Battle was one of Li Xuan's favorite mini-games in his previous life, and it was also one of the classics of early shooting games. The reason why it was chosen over all the more well-known Mario was mainly due to the difficulty of the game's development.
Mario Bros. is a side-scrolling game where the graphics are constantly moving and changing, compared to Tank Bros. where each level is a static map, and the game graphics are much simpler. As the first game of Dongfang Electronics Company, Li Xuan naturally chose an easier one to start, after all, the team under his command, including himself, was still a layman who had not yet started, and he needed to be familiar with it step by step.
After Li Xuan came up with the plan and basic framework, all the rest of the work was handed over to the software development department in charge of Du Wenqiang, and the artists had to first design the composition of the tank and various terrains, then make the game number jรน, and then debug the various numbers to improve the balance of the game, and finally carry out background dubbing.
As for the hardware department led by Li Xuan himself, their first task now is to design a working arcade version before the software department completes all the development work of the tank battle.