Chapter 677: The Butterfly Effect of Chinese Culture

Everything they saw in front of them completely shocked all those who really knew how good fighting games were, because they could feel how terrifying the Chinese people who designed this game mode were.

You must know that the two sets of continuous skills of Mary and Cao Zhijing just now can not be achieved by just one idea.

So far, whether it is "Street Fighter 2" or "Samurai Shodown", it is one move and one style, and the frustration is powerful, and all other fighting games are like this, and the tricks are separated.

There has never been a "The King of Fighters 97" like this, when the tricks are connected in series, there is no sense of frustration.

Why?

It's not that the game designers don't want to make more fluid combat moves, it's that they simply can't do it!

It's very easy to design the tricks of the game characters, but the real difficulty is that the movements of the fighting game characters must be strictly in accordance with the logic of human body mechanics!

You say that the character hits out with a straight punch from karate, and what action does it use to take the next punch? And then what action does it use to connect the leg?

Out of thin air, I can't think of it at all!

You can only find reference characters.

But who has ever seen that in reality, there is a combo like that of Kusa Zhijing just now?

No?

No one has ever seen it!

Whether it's a karate performance or any other martial arts, it's a video of splitting bricks and smashing wooden boards, and there are no tricks at all, so let the game designer use it as a reference!

In fact, there is no martial arts school in this world at all, which can play a set of tricks that can be used as a reference for your game!

Therefore, every game designer, racking their brains and digging out their minds, can only make this kind of stupid, one-trick stereotypical fighting game.

It's not a problem in the gaming industry alone, it's the same in the film industry, and even the tough guys in Hollywood movies, you punch each other, I punch each other, like robots.

It's as if the opponent's head is a brick, and whoever has the most strength can break the opponent's brick, even if he wins.

Wouldn't designers want to innovate a fighting game that is beautiful, smooth, and scientific?

Of course not, it's not that they don't want to, but they can't!!

After all, they're just game designers, not martial arts masters~~

But the "King of Fighters 97" taken out by the Chinese Game Company in front of him completely subverted everyone's imagination.

The continuous skills of the characters in it, the graceful and natural connection, not only conform to the posture of human body mechanics, but also have a great visual impact, and have a transcendent sense of beauty.

Compared to the flashy combos in "The King of Fighters", the characters in "Samurai Shodown" and "Street Fighter 2" are as rigid as clockwork mechanical frogs.

All the people watching the scene had the urge to applaud, especially the last set of continuous skills of Cao Zhijing, which was really like a surging river, surging wild, and making people's blood boiling!

This is obviously just a game, but it gives people a visual impact beyond imagination, and a sense of power!

There is a strong "sense of life"!

It's like this character comes to life, and every move he makes is like a real person can use it!

This design concept, this trick convergence technique...... It is definitely far beyond the realm of all martial artists and game designers in this era!

But how did these Chinese people come up with it?

How did they come up with these tricks that combine aesthetics, ergonomics, and visual impact!?

Could it be that this is a Chinese martial arts trick?

Su Huai looked at the faces of amazement and praise, but he was extremely proud in his heart, there is no reference for martial arts movements in other countries, but we have them in Huaxia!

Although Chinese martial arts have lost their original value in modern society, there is a unique way to pass down the visual essence, that is, movies.

China's only remaining martial artists and filmmakers have exerted their ingenuity and ingenuity to extract some of the essence of martial arts to form an extremely innovative and unique film genre - martial arts movies!

Is there any other country besides China that has these types of films? No!

This "The King of Fighters 97" game, although it was originally a game designed by the company, but in fact, the action design concept in it is completely copied from a Hong Kong martial arts movie.

For example, Zhen Yuanzhai's drunken fist, Billy Ken's Shaolin three-section stick, this is completely copied and not mentioned.

The fan skill of the fire dance is a set of fan skills designed by Jackie Chan in Jackie Chan's 1980 movie "The Younger Brother Goes Out".

The bone method used by Andy is said to be the traditional boxing method, which is actually born from the Wing Chun boxing of Hung Jingbao's 1987 movie "Mr. Zan and Looking for Qian Hua".

In the game, the role of Kim Jiapan of the Korean team is nominally "taekwondo", but all the fighting tricks are almost all copied from the movie action of the villain "Golden Foot Belt" directed by Yuan Heping in "Drunken Boxing".

Even the name is transliterated, and "Golden Foot Belt" directly becomes "Jin Jia Pan".

Among them, the flying foot action in the air is completely a copy of Huang Feihong's "Foshan Shadowless Foot" in Hong Kong films.

Kagura Chizuru uses the flower stand of Huang Qiying's sister in "Drunken Fist 1" and the Peking Opera Wudan.

Terry uses an eighth-level punch frame...... The meaning of the form used by the grass child......

It can be said that without Hong Kong martial arts movies, a fighting game of the genre "The King of Fighters 97" would not have been born at all.

Not only that, Nintendo's eight-bit "Jackie Chan Kicking Gym" and "Kung Fu" are all products of Hong Kong's martial arts film culture.

Although Karate in South Korea is extremely popular in the world, only Chinese martial arts may form a culture.

So when Su Huai heard Okamoto say that "The King of Fighters 97" was plagiarized from Capcom, he couldn't help but sneer in his heart, plagiarism?

Many classics in the modern cultural industry are because of the butterflies of Chinese civilization, which slightly instigated their wings!

Okamoto, who was originally full of confidence, was still shouting "China Game Company plagiarized Capcom", but at this moment, the corners of his mouth were trembling slightly, he felt like a frog at the bottom of a well for the first time, fighting games, can you still design like this?

In the live broadcast footage, Su Huai slowly walked up to Okamoto and said with a slight smile:

"Mr. Okamoto, I don't know if our Chinese game company copied your Capcom's games, and the plagiarism standards are not standard?

Okamoto claimed that they had plagiarized before, and then Su Huai deliberately came over to taunt him.

Okamoto's face was stiff, and he couldn't say a word when he looked at Su Huai.

The Chinese audience in front of the TV saw this, they were all very relieved, and they laughed and scolded:

"Didn't Okamoto just say that Mr. Su plagiarized their company's games, why don't you speak now!?"

"Haha...... also said plagiarism, the continuous skills of "The King of Fighters 97", do you have "Street Fighter" and "True Samurai Shodown"?"

"I think Capcom has never been able to do such a beautiful continuous move in "The King of Fighters 97" in his life. ”

Even the audience in Europe and the United States shook their heads when they saw this, although they were not convinced, they could only admit:

"God...... It's such a great game, I've never seen this kind of combo design before. ”

"It can't be plagiarism, Capcom doesn't have this kind of action design concept at all. ”

"This must be the essence of Chinese martial arts, otherwise it would be impossible to design such a beautiful continuous technique. ”

"It seems that Okamoto has indeed wronged the Chinese game company, and there is indeed no plagiarism. ”