Chapter 41: Tank Battles

The new start-up electronics company recruited more than 400 people, and gradually became a large company. Pen, fun, pavilion www. biquge。 info

In order to support the development of the company's two game hardware platforms, the company has established two independent R&D studios - Pangu Studio and Zhangyu Studio.

Pangu Studio, focusing on the development of game console platforms, means to open up the world and build a new game platform like Pangu.

Zhangyu Studio, focusing on the research and development of handheld projects, the early project is only to make "Chinese Cube" into a cheap handheld. After that, of course, it is similar to Pangu Studio, creating a handheld platform.

The director position of the Zhangyu Studio is held by Liu Zhendong, because he has participated in the whole process of the arcade research and development of "China Cube", and more than half of the handheld of "China Cube" has been completed, so it should be no problem to hand it over to him to sweep the tail.

The R&D master of Pangu Studio is Gao Tian himself, and this project requires independent design of 16-bit reduced instruction set CPUs and graphics cards. And then...... He was trapped, and it was impossible for him to stop.

The two studios are very selective about talent, so they only absorb less than 200 people.

Even if Li Ruoxi applied for the establishment of Ruoxi Studio, more than ten new employees were absorbed.

In addition, administration, sales, service and other related departments have been established one after another, and some personnel who are not suitable for R&D have been shunted to different positions.

But there are still more than 90 science and engineering men left, like children who no one wants.

Lin Qi went to work for several days in a row, and he saw a group of science and engineering men, and GAYGAY looked at him, which made him feel mentally devastated.

I was annoyed to be watched.

Lin Qi threw out the "Tank Wars" arcade project, so that these science and engineering students had something to do.

Like the previous project, "Chinese Cubes", Lin Qi only gave ideas and sketches, and the level settings were even more detailed than "Chinese Cubes". However, how to achieve it technically, Lin Qi completely let it go, anyway, he gave a timetable, and he would see the game development completed in three months.

Of course, Lin Qi felt a little sorry for Namco, who called the game "BattleCity", which was not released until 1985? If it was released in 80 or 81, Lin Qi was still afraid of creative collisions, and he didn't dare to look so ugly.

However, the 85-year-old game has not yet been seen, and it is safe to keep it for itself in advance, without any pressure to be exposed, so it is natural to steal this game as your own with confidence.

The original "BattleCity" is a genuine game on the red and white platform, but Nintendo's red and white machine has never been released in Chinese mainland.

Historically, most domestic players have no sense of copyright and don't even know that they are playing fake game consoles and fake game cartridges.

Red and white machines are the most pirated game consoles in the world, and historically, from the mid-80s to the early 90s, manufacturers of imitation red and white machines spread all over the world. The most prosperous ones are undoubtedly the electronic manufacturers in the two sides of the Taiwan Strait.

It's funny to say that the Smoky Mountain software, which is famous for cracking the "Tank Wars" game in China, is not satisfied with simple copying, but on the basis of the original, it has added some of its own levels and settings, and improved the Smoky Mountain version of "Tank Wars", among them, the most well-known is "90 Tank Battles".

After Smoky Mountain Software improved "Tank Wars", out of a simple concept, it felt that it should have "copyright". In order to prevent other pirates from maliciously cracking copies, Yanshan Software added a bunch of easter eggs to the game, cracked some levels, and some numbers appeared. Those numbers are, in effect, the phone numbers of Smoky Mountain Software. Moreover, some text will also appear to let players know that Yanshan Software Company is the "genuine".

Later, piracy of "Tank Wars" was rampant, and the "Tank Wars" game cartridges sold tens of millions of boxes in the entire continental market. However, the "genuine" version of "Tank Wars" cracked and improved by Smoky Mountain Software sold tens of thousands of boxes.

In the 80s, although the pirated cassettes in China were cheaper than those in Japan, the price was as high as forty or fifty yuan a box.

Assuming that genuine game cartridges can be sold in China for forty or fifty yuan a box, it can definitely be profitable, and the gross profit margin is more than 50%, far exceeding the gross profit of ordinary industrial product sales.

The premise is to deal with the public opinion in the mainland - in the 80s~90s, the biggest obstacle to the development of the game industry in the domestic market was not the problem of piracy, but parents and educational institutions.

For the sake of students' grades, parents naturally demonize any factor that may affect their learning and make it a target of attack -- martial arts novels, comics, games, music tapes, video tapes, PC games, online games, and so on...... Popular entertainment in all eras has experienced a process of fierce confrontation with parents and educational institutions.

Parents and educational institutions suppress all forms of entertainment in the name of a high-sounding - academic performance!

As everyone knows, the purpose of learning is to find a job!

Although the suppressed emerging industries of "KitKat and Pornography" have disadvantages such as affecting students' learning, they also have more positive significance, because its emerging industries have promoted the popularization of new technologies, as well as stimulated more new jobs and increased incremental GDP!

Parents and educational institutions, for the sake of their children's future, suppress all kinds of emerging entertainment industries, which is as ignorant and ridiculous as the ancient agricultural civilization to suppress industry and commerce.

The ancients believed that if they were all engaged in business and became craftsmen, they would affect agricultural output, so they had tied people to the land for thousands of years and had been engaged in a small-scale peasant economy.

At the same time, the industrial revolution in the West drove people from the fields to the cities, and no matter how much you resisted, it forced people to engage in industry. This is because the increase in industrial production, rather than the stock that existed thousands of years ago, has greatly enhanced the productivity of Western countries.

In fact, urbanization and industrialization, which have reduced the number of farmers, have not affected agricultural output. Originally, there were several acres of land per capita, and the peasants' lives were very difficult. However, by diverting the population into nascent industries, it is not only those who work in industry that can reap new benefits. Even people who continue to engage in traditional agriculture will benefit from an increase in farmland cultivated per capita.

Similarly, the development of the game industry can stimulate technological progress in semiconductors, software and other industries, and can also divert employment to new industries. On the basis of not affecting the production of old industries, the output of new industries has been opened, which naturally brings incremental output to society.

In Lin Qi's eyes, in addition to the factors that endanger the stability of human society, such as drugs, war and violence, various other emerging industries cannot be blindly opposed because of their "kitsch and sexual tricks (ancient versions that affect academic performance)".

Of course, now Lin Qi's words are slight, and they can't affect national policy.

But when he gradually expands the scale and pattern of the game industry, for example, the orders he provides alone can make the country earn hundreds of millions of dollars or even more than $1 billion in foreign exchange income every year.

In that way, no matter how reasonable the educational institutions and parents are, they will hold the god card of students again, and they will also compete with the actual benefits provided by Lin Qi!

Historically, why was the game console industry vulnerable to the suppression of parents and education experts in the 90s? Because the so-called game industry in China at that time was a pirated version that could not be put on the table, and there was no justifiable reason to support their survival.

And in the 21st century, online games are still thriving under countless pressures, because it allows the top management to see the real benefits!