Chapter 057: "Mario Brothers" Project Initiation
Lin Yuhao is not doing well in the Lin family, but if he wants to change the current situation, he still needs to rely on his own efforts, and one day he does not need to rely on the family to have the ability to survive independently, so that he has the opportunity to stand up and say no to people and things he doesn't like. Li Xuan, as a friend, will push in the back, but the choice of life still needs to be grasped by himself.
As for Lin Yuxin, who was sarcastically ridiculed by him at the banquet, Li Xuan was really not worried about this playboy, a gentleman like him had not really entered the core power level of the Lin family, and he could not easily mobilize the strength of the entire Lin group like Lin Yuli.
The next day, shortly after Li Xuan arrived at the office of Dongfang Electronics Company, he received a phone call from Professor Chiu Wai-ming from the university, and Dr. Ma Lin, President of CUHK, invited him to his home for dinner tomorrow. Li Xuan readily agreed, knowing that the HK$10 million funding proposal he had thrown out before had received an enthusiastic response from CUHK.
10 million Hong Kong dollars is equivalent to more than 2 million US dollars, such a huge donation, even after 30 years, Li Xuan is qualified enough to be the president of any famous American university, let alone the Chinese University of Hong Kong in 1980.
Although Dongfang Electronics Company will definitely have a series of restrictions on the use of funding funds, such a huge donation from the sky is enough to make the CUHK Council happy for a while.
Since Li Xuan had a detailed discussion with Professor Zhao Weiming last time, most of the teachers have turned a blind eye to his frequent leave. Li Xuan was happy and relaxed, and he could finally put more energy into the company that was in a period of rapid expansion.
The first batch of tank battles and the hot sales of Hong Kong cube arcade machines in the North American and Japanese markets have made Dongfang Electronics' arcade orders exceed 100,000 units. After a new round of expansion, the company barely achieved three shifts and was able to produce uninterrupted 24 hours a day. Even so, Li Xuan optimistically estimates that the production capacity is only about 10,000 units per month.
But Li Xuan didn't dare to further expand the scale. In recent times, the company has expanded too fast and has begun to show some sequelae. The newly recruited workers are not proficient in operation, and various small accidents continue every day. Fortunately, assembling arcade machines is not a dangerous job, and the consequences of these small accidents are just a waste of some raw materials, or a reduction in labor efficiency, and it will not cause serious production accidents such as casualties.
There were too many orders in his hands, so Li Xuan had to ask Liang Ning to go to the United States again to negotiate with Cousins and Davis, and invite their arcade factories to produce some arcade machines.
Compared with the busyness of the production workshop, the R&D department, which had been working overtime, had just taken a long vacation. Before the Spring Festival arrived, Li Xuan, the big boss, had already sent out enough red envelopes in advance. His attitude has always been that if he wants the horses to run fast, he will feed them enough grass.
The first battle of Dongfang Electronics' career can be extremely successful, but the past honors only belong to history, and a new journey is at the feet. Li Xuan expects the booming sales of tank battles and Hong Kong cubes to last for a year at most, after which they will gradually fade off.
Even if it is a classic game, if you play it every day, it will produce aesthetic fatigue after a long time. If Dongfang Electronics doesn't want to be a flash in the pan in the gaming industry, it must prepare new blockbuster games before doing so.
As for what the new game is, Li Xuanxuan already has a plan. Take other people's path, let others have no way out, Li Xuan has a bad taste in his heart, if "Super Mario" and "Donkey Kong" are listed at the same time, I don't know what the scene will be?
Mario, who first appeared in "Donkey Kong", was simply set up by Nintendo as an Italian character, and didn't even give him a special name, just "jumpman". The player needs to control him to keep jumping upwards to save his beloved girlfriend Pauline who has been captured by the evil gorilla King Kong.
Donkey Kong is a vertical axis game, while the later Mario series is a horizontal axis moving game. Mario was not made into an arcade by Nintendo, but was sold directly on the newly developed FC home TV game console at the time. It can be said that it was the great success of the Mario series that established the dominance of the Nintendo FC console in the home console market throughout the eighties.
In contrast to tank battles, a fixed screen is a map level, and the screen of a horizontal axis game will continue to advance as the protagonist moves. The complexity of the game has suddenly increased a lot, and the corresponding design difficulty has naturally increased.
"The synopsis of the game is actually the idea of a bad street, the beautiful princess was captured by the evil dragon, a warrior stepped forward, through thousands of difficulties, through all kinds of levels, finally defeated the evil dragon and rescued the princess, and the two lived happily ever after. ”
Li Xuan patted a few sheets of A4 paper in his hand, on which were the company's new game plans. The conference room was quiet, and everyone was listening attentively to Li Xuan's speech. If before, everyone obeyed him because he was the boss and held the power of life and death for everyone.
But after the great success of the tank battle and the Hong Kong Cube, everyone has been conquered by Li Xuan's creativity and talent, and this respect and worship comes from the heart.
Therefore, even if this game plan called "Mario Bros." sounded very cliché at first glance, the synopsis of the story was very cliché, and there was no new idea at all, and everyone did not object, but continued to listen carefully to what Li Xuan said.
"Maybe you think the story is cliché, yes, I don't deny it. But that's just the background of the game, at least compared to the previous tank battles and Hong Kong Cubes, our new game at least has a complete game worldview.
Well, that's not the point, it's about how we're going to design this game to make it fun, fun, and engaging!
As the name suggests, each of its levels is not a map like a tank battle, but rather a scroll that unfolds as the protagonist progresses. This requires that the graphics of the new game can be moved horizontally, which puts forward higher requirements for our programming.
Programming is one aspect, while game design is another. The new game's maps are more complex than tank battles, so naturally there is more to it. Whether or not the player can stick to the player and keep playing is the key to the success or failure of a game. There are many things worth digging into how each level is designed.
For example, the difficulty arrangement technique should be easy first and then difficult, and the arrangement of enemies and traps should be configured from simple and safe, and the player should not be hung up as soon as it comes up. To give the player a process of adaptation, gradually add dangerous elements. Once players are familiar with the game, they can combine these traps and enemies to guide them to a higher level of difficulty.
If you make players unable to play as soon as you come up, many players will choose to give up, so that even if the game content is exciting and interesting, it will be useless!
Another example is how to grasp the rhythm of the game. When the player has crossed a very difficult section, to give the player a time to soothe the tension, the next section of the map should be simpler. In other more bland paths, it is possible to consider laying some gold coins to guide the player to control the character to jump, which can improve the player's concentration and engagement. ”
This is the first planning seminar after the new game is filed, and Li Xuan hand-drew several pictures of the game screen of "Mario Bros. " according to the influence in his memory. After describing some ideas for game development, the "Mario" development team will fill in the details of the entire game according to Li Xuan's creativity, come up with several detailed feasibility plans, and conduct the next collective brainstorming.
ps: Don't hide if you have a recommendation ticket, smash it for me!