Chapter 597: Ten Thousand Years Snow Mountain
After the adventurer handed the cloth to Gal, Gal asked the adventurer to tell Krent to disappear quickly, don't get in her way here, the adventurer found Krent, Krent said that he was helpless, not all dark elves like this war, not only that, but Krent also said that even if the wounded soldiers were healed, they were not conscious, and they shouted something 'The king is calling' and' Long live the kingdom', Krent thinks that Sharan knows what is going on, because it is inconvenient for him to appear in the human world, so he asks the adventurer to tell Shalan.
Sharan said that things are not as simple as they seem, she asked the adventurer to go to Affalia to collect some soul crystals for her, Shalan analyzed and found that these soul crystals contained the memories of ancient souls, but each one was intricate, and Sharan suggested that the adventurer go to Celia who had the memories of the ancient elves to ask. After checking it out, Celia revealed that if she was not mistaken, these unjust souls should be the unjust souls of the legendary Borodin Kingdom. Immediately afterward, Celia recounted the legend of the Borodin Kingdom to the adventurers.
The plot may be a bit pitiful here, but I remember that when the player came here, the main quest was interspersed between the two places of Neupera and the Dark City, so it was not separated, because it was too far away from that version to remember
King's Ruins (Background)
It was a tragedy a thousand years ago, legend has it that King Borodin, with millions of knights and a vast territory, worked hard to build a splendid and civilized empire, but the royal family has been in civil strife, and some lords have also blatantly coveted the throne, so King Borodin has let the magicians in the palace bury the whole kingdom deep underground in order to make his kingdom prosperous forever...
Celia said that if the spirits of the kingdom and the knights of Borodin were to be revived, the whole of Afaria would be in danger, and Celia asked the adventurer to tell Sharan about it and let her find a way to stop the revival of the Borodin Knights. Sharan's first thought was to ask the dark elves to help make a spell that would calm the soul, so she asked the adventurer to find Krent, and after finding the materials, Krent gave the charm to the adventurer, and asked the adventurer to find Celia, who would tell the adventurer how to go to the king's ruins.
The adventurer traveled to the King's ruins and succeeded in preventing the awakening of the Borodin Knights and saving Afaria. (The adventurer became a savior again)
Entrance to the Dark City: After passing through the Labyrinth of Shadows, the adventurer arrives at the entrance to the Dark City, and although the war has broken out, the adventurer still has to go to the Dark City to stop the war. Krent said that if you want to pass through the entrance to the Dark City, you must defeat the Headless Horseman, and to meet the Headless Horseman, you must make those guards recognize the strength of the adventurer, and at the same time, you must not let those guards support the superiors, otherwise the army will come back and the adventurer will die. Krent tells the adventurer a secret that the Dark Elves will submit unconditionally as long as they are strong, so Krent asks the adventurer to defeat the superior soldiers over and over again, making them submit, while also collecting the seals of the Dark City Guards. (What a simple dark elf...... )
In the end, it was time to face off against the Headless Horseman, and under Krent's introduction, the adventurer learned that the Headless Horseman was the captain of the Dark City Guard, named O'Leles, who was once Krent's best friend. One day a long time ago, a ghost swordsman broke into the Dark City and killed many of the guards. As the captain of the guard, Aurelius fought bloodily and defeated the ghost swordsman, but she was seriously wounded and fell. Later, some of the elders of the Dark City believed that O'Leles had brought great shame to the Dark City Guards, so they stripped him of his position and punished him with a forbidden curse. Krent tells the adventurer that he has his own selfish motives in letting the adventurer deal with the Headless Horseman, and that he hopes the adventurer will save his friend from his pain. (Elders, won't you lose hearts and minds by doing this!?)
Sharan thought of a solution, which was to hypnotize the Headless Horseman, and at the same time she said that she did receive an order from the Elder of Dark City to 'give up humanity', but she refused, and was expelled from Dark City, and may only be able to stay in the magic guild and school in the future, but she believes that one day humans and dark elves can coexist peacefully, and she is very grateful to the adventurer for believing in her. The adventurer returns to see Krent, who is ashamed that he is the one who did not break the bad habits of the dark elves.
After defeating the Headless Horseman, the adventurer opened the entrance to the Dark City and successfully entered the Dark City. The adventurer used the antidote to heal the plague-infected Dark Elves, rescued the Queen of the Dark Elves, stopped the Dark Elf Elves, and ended the war between humans and the Dark Elves. (The game is left blank.,But there's a description of the mission plot.,I was still thinking about how to open the picture of the dark city...... )
Sideline: Krent's troubles are about some Dark Elf soldiers who have escaped, and he wants to ask the adventurer to investigate, only to find that those soldiers have run to the Tower of Death...
The quest plot level of the 10,000-year-old Snow Mountain overlaps with the quest plot level in the Afaria region.
While at the camp in Afaria, Boken told the adventurers that there had been a large number of murderous Bantu on the western border of the principality, who had burned, looted, and committed all kinds of evil, and that the inhabitants of the border could not bear their harassment. So Boken asked the adventurer to go to the Ten Thousand Years Snow Mountain to talk to the leader of the Bantu tribe.
Let's get some information about the characters
Boken Nev
Originally a secret envoy of the Duchy of Belmar, he had a strong command ability, and in order to restore the sovereignty of the principality that had been invaded by the empire, he secretly established a secret organization to collect information from adventurers and give him a secret commission.
Responsible for helping adventurers build guilds, and often appears in front of Huttonmar Town Hall. In order to prevent the crisis of war between the duchy and the dark elves, Boken also took the initiative to show up to the Afaria camp.
Shadow Swordsman Brake Shadow (Jianghu people call a knife brother, it only takes one knife to kill you)
As a swordsman, everyone knows the famous teacher - Xilan. Shadow had been his secret disciple.
In order to learn how to fuse magic in swordsmanship, Sakage visits the dark elves who have little contact with other races, and trades his soul for magic power.
According to the pact with the Dark Elves, the Shadow who had lost his soul was to guard the Shadow Labyrinth of the Dark Elves forever, but he had no regrets about the path he had chosen.
10,000 Years Snow Mountain (Ston Snow Land)
Northwest of Huttonmar, it's a snow-capped town with a number of NPCs known as Bantu, connected to an underground city area called the Eternal Snow Mountain.