Chapter 589 - The Surprise of "Mock Restaurant"
The video game industry, since its birth, has not been a genre that has dominated the world. On the contrary, there is a steady stream of new game types, from arcade to home consoles, handhelds, and other hardware platform innovations. From the subject matter, bullet hell flight shooting games, to elimination, role-playing, fighting, RPG...... The continuous emergence of new game genres has enabled the game market to expand the number of players to a larger scale.
If the game industry sees a certain type of fire, it only makes a certain type of game. For example, the "Chinese Cube" elimination game is the game with the most players, and the games all over the world only do this kind of elimination game, then, I am afraid that a large number of hardcore players will be lost, and only light players will be left to pass the time.
There is no distinction between high and low game themes, it can only be said that the more subdivided, the more conducive to players choosing the game type they are more interested in, and there is no substitution relationship between different themes. It can only be said that there are more players in some themes, and there are fewer players in some themes. However, the richer the variety of themes, the more conducive to the expansion of the industry market.
Simulation management games are actually very interesting, but unlike action fighting and role-playing, they can't bring a huge visual impact at the beginning.
Instead, in the process of playing, because of the accumulation of business, the money that cannot be earned in reality cannot make decisions, and in the game you can earn through your own management, and obtain more powerful psychological satisfaction.
As for the problem with the graphics, it's not that the current technology is not up to standard, but that the graphics provided should be aimed at audiences of all ages, including children, because Chuck Cheese is originally a fast food restaurant with a children's theme.
Of course, parents are also forcibly pulled to consume, and people care more about feelings, and simulated management can work as a team to bring a better family experience.
Of course, after more generations of "Simulated Restaurant" are released in the future, it will definitely gradually advance towards a realistic style of painting with the development of the hardware and software industry in the future.
But certainly not now, and even if there is such an idea, the hardware is still not enough to make a simulation management game a masterpiece. Because, simulating the test of AI in many programs, AI programs eat up a lot of CPU, memory and graphics card performance, and then the picture is so good that it explodes, so why not go to heaven?
Even later games, there are divisions, some games are mainly a test of the graphics card, and some games do not have high requirements for the graphics card but test the ability of the CPU to multi-thread. For example, AI multi-threaded control of a large number of NPCs, each NPC has an AI program to control the kind of game, often very challenging for the CPU. In later generations, there are some CPU-eating games, and tens of thousands of NPCs can be placed on the map, and these NPCs have a set of behavioral logic and can interact. In this type of game, obviously the graphics card screen is secondary, and the more critical is the performance of the CPU, AI, etc.
"Well, let's go play this game for the plane. ”
Lin Qi thought about it and decided to experience it for himself, he was actually ten enthusiasts of simulated management.
It's still the same Chuck cheese, after the two of them finished ordering, they found that many customers were already trying out the new game, sometimes thinking, sometimes screaming excitedly.
After opening the game interface, Lin Qi saw a simple introduction, using the initial funds and using all means to continuously upgrade and expand his restaurant.
Lin Qi operated quickly, and he was familiar with the way in front, and after the simple restaurant was built, he added this kind of decoration, and with the continuous upgrading of the restaurant, more and more options also appeared on the menu.
"Hey, I didn't expect there to be so many interesting things in the back, Mr. Lin, it's better to put a small bar here. ”
The more I watched it, the more novel it became, and I also began to get involved, and later I took over it myself, and I had a lot of fun.
In this game, Bushnell has put a lot of thought into it, and many of the elements in it are not released at the first time, but to increase the process of player exploration, and bring more experience with the upgrade of the restaurant. Players start their business with very little capital, and they need to weigh the bar counter, tables and chairs, hiring staff, publicity, etc., and use the money in that area, and different choices will lead to different results. As long as the decision is not so good, it will naturally bankrupt the restaurant.
Even if you stabilize the restaurant operation at the beginning, you will encounter NPC competitors in the future and steal business from each other. It is necessary to constantly understand the other party's decisions, pricing, new products, and promotions. In this way, it is possible to snatch customers from the other party in a targeted manner, and even, if the capital has an advantage, it can force the other party to go bankrupt.
Game mode, i.e. you can choose the side with a time limit and accumulate the most capital to win. It can also be an infinite time, perpetual operation.
"Restaurant Sim" is similar to the later business simulation games, except that Bushnell has been in the restaurant industry for so many years, but he has more energy to calm down and study a good game.
At least, he has a serious mind when it comes to restaurant management. In addition, the game setting is based on a professional restaurant management team, which makes the game in terms of balance and content, even if other game companies imitate it, they may not be able to learn the essence.
Your restaurant, your way!
In the restaurant simulator, the player controls every aspect of the restaurant's operations. In terms of construction, from site selection to construction, personalized room design, indoor and outdoor items placement...... All of this is up to the player. It greatly satisfies the curiosity in my heart, and the purpose of this game, Bushnell has another idea, which is to make a better change for the construction of Chuck Cheese.
Inside Chuck Cheese's restaurant, there is a blank wall where good and excellent works are taken and placed on top, and Chuck Cheese's operators can observe the customer's every move and make further improvements to the restaurant based on their feedback.
The whole game is very huge, 19 different types of restaurants, from motels to five-star luxury hotels, each with its own characteristics, 23 international cities, London, New York, Sydney, etc., all open, at the player's choice. For more fun, after unlocking the restaurant option, other fully configurable amenity types were added, including guest rooms, restaurants, bars and libraries, and more than 400 interior decoration items, including lighting, wallpaper and tables, providing almost unlimited design space and in terms of perspective, it is also unique, offering 3 different perspectives.
According to the current real-world geography and the actual operation of hotels around the world, a whopping 26 levels have been designed, and more than 1400 amenities, 110 floors and 90 wall decorations are luxurious.
Players will climb from a small motel employee to a multinational hotel giant through the successful renovation of the hotel, from the purchase of land, the construction of the hotel, the interior decoration, to the recruitment and training of personnel, and the formulation of management regulations, etc., all of which can be completed by the player.
Although you can see the growth of your initial hotel, the opportunity waits for no one, and players have to fly to all parts of the world, such as New York, Los Angeles, Paris, Tokyo, Sydney, Vienna, Phuket, Rome, ...... Wait for the city to expand its industry and compete with local competitors, otherwise, after the local competitors grow, they will come to the branch and come to steal the player's business.
Players must effectively control their budgets, continuously improve the shortcomings of their hotels, and position each of their hotels to provide the services that visitors will love the most.
From ordinary motels to the most advanced resort restaurants, players can operate everything, but if you want to make more money, you need to localize each store for the local market.
There are a bunch of NPCs in it, constantly competing under the rules. Of course, NPCs are also competing with each other, not just with the player.
At first, Lin Qi only played with the mentality of a game, but after a while, he became more and more thoughtful...... There are so many details behind this game!
Sure enough, the game developed by Bushnell is definitely not that simple......