Chapter 493 - Investing in Kung Fu Panda

In May 1988, Felix decided to invest HK$300 million to produce the animated film "Kung Fu Panda".

Of course, this is a decision made by Lin Qi, he has wanted to shoot this animation for a long time, after years of development, Felix's hardware and software strength, although it cannot be compared with the 21st century, but it can barely make an animation like "Kung Fu Panda".

Later, DreamWorks produced "Kung Fu Panda", mainly for Chinese elements. Lin Qi, on the other hand, is aimed at Chinese elements that Westerners can understand.

In other animations with strong Chinese elements, it may not be able to buy it from the international market. However, Kung Fu Panda is different, it is a very popular animated blockbuster in the whole world.

In order to make this animation well, Lin Qi even investigated the original producer of this animation and found that this animation was later directed by John Stephenson and Mark Osborne.

However, the current John Stephenson is only 7 years old, and he is a little kid, so naturally he can't be poached to be a director. Mark Osborne, who is only 18 years old now, is too young.

It was also a stroke of luck that Lin Qi found Mark Osborne, an eighteen-year-old boy who had already shown great prowess in art and animation, and who was also very fond of China's giant pandas. When he found this teenager, he happened to get the Juvenile Animation Exhibition held in New Jersey, and won the grand prize for his solo work "Panda".

According to his own statement, he was interested in pandas a few years ago, and often went to the zoo to see pandas during holidays, took a large number of panda photos, and accumulated enough materials to complete the 3-minute solo work "Panda".

In order to create "Panda", he worked hard to learn art, drawing the original paintings one by one himself, and shooting them with a special movie camera.

Naturally, the process was very difficult, and the prize money was only $5,000, which was not enough to pay for itself. However, the main purpose of the teenager is not to make money, but to show his works and get recognition.

After Lin Qi found out, he couldn't help but sigh, this may be the choice of fate, so he asked people to invite this teenager to join the production team of "Kung Fu Panda", of course, the director could not give it to him, only let him be one of the animators of the team. Due to the long production cycle of this anime, he may take on a more important position if he can grow up in a few years.

"Why, you invited me to Hong Kong to tell me, hey, I have a fancy for your "Panda", and I am going to adapt the feature-length animation "Kung Fu Panda", of course the director can only be me!" Mark Osborne said very arrogantly, "If it weren't for my "Panda", would you think of making a movie animation "Kung Fu Panda"?"

"Don't be too crazy, boy, if you knew Felix animation, you wouldn't say such things. An animator from Felix's company couldn't help frowning at criticism.

"Yes, what kind of works do you have? I have seen relatively few of them, usually the works of big companies like Disney!" "Mark Osborne said, "Could it be that your works are better than Disney? If that's the case, the world's largest animation company should be Felix, so how can I not have heard of it?"

Mark Osborne is not actually a lonely person, but in the eyes of Americans, the United States is the first. The vast majority of cultural works are American works. Knowledge of the world is very limited.

What's more, there are many countries in the world, and any country's well-known brands and works understand that that kind of person is no longer an ordinary person, but a professional business researcher.

Mark Osborne is just a genius boy who knows about Lin Qi, but not because of the animation company. It's the Pangu computer of the new venture electronics group.

In the 80s, the world's technology industry was the first to talk about Apple computers. Gradually, it became talking about PCs, and after that, it became PCs and Pangu computers.

Even in the U.S. market, PCs account for 60 percent of the market share, Apple accounts for about 8 percent, and Pangu computers account for 27 percent. The remaining 5% share is the rest of the computer.

Mark Osborne's current personal computer is Pangu Computer. Because, compared with the PC, the Pangu computer can better meet the expectations of young people for computers, with more powerful performance, easy to use the system, and at the same time, the most abundant entertainment resources.

I'm sorry......

Mark Osborne will definitely not buy a high-end version of the Pangu computer because of "Counter-Strike", he doesn't know how he saved so much money, and saved more than $5,000 to save enough to save enough to play "Counter-Strike". 720P image quality,Stable at more than 40 frames per second,Make friends envious、Jealousy。

Of course, Pangu computers can already run some post-production software, edit and process short films, and record dubbing.

As for the more professional animation and film special effects production software, it is not something that today's personal computers can run.

You must know that Felix Animation's supercomputer has begun to run 64-bit CPUs, and CPU floating-point operations can reach 50 billion times per second, which is probably comparable to the 9th generation I3 processor a few decades later. As for the running memory, it has reached 64G, and the graphics card capacity has also reached more than 12G. The hard disks used to store data are a mix of mechanical hard drives and solid state drives.

The configuration of the computer is roughly the same as the high-end personal computer with 20,000 yuan in 2020. However, in this era, it is definitely a top-of-the-line supercomputer.

Supercomputers of this level, looking at the 80s, should be invincible all over the world. You must know that the world's top supercomputers, which have been made public, only reach between 10~20GFLOPS, the unit of GFLOPS, is the basic unit of floating point operations of supercomputers, and 1GFLOPS represents 1 billion floating point operations per second.

Felix Animation has reached 10 GFLOPS last year, and now the main computer used for animation production has reached 50 GFLOPS.

The manufacturing cost is secondary, and the more critical energy consumption is relatively large. Even if the standby machine is not working, it will cost 100,000 kilowatt-hours of electricity a day, and in the working state, the daily power consumption will exceed 1 million kilowatt-hours.

A day casually is tens of thousands to 100,000 yuan of electricity bills. Moreover, there are all kinds of hardware maintenance costs, using this kind of supercomputing to make animation, and moreover, there is still a hidden tuck, and when you say it, most of them will be beaten by people in the computer industry.

However, for Lin Qi, using this kind of computer to make games, animations, and movie special effects is the right way. Because games, animations, and special effects have higher and higher requirements for hardware, and only the continuous growth of demand can force developers to continuously improve and improve performance.

The performance of computers has improved, which is also a huge boost to scientific research and other industries.

This approach is more than one stone!

You can't build high-performance computers for the sake of building them, you have to build supercomputers that require more and more performance.

Moreover, Lin Qi is more proud of the fact that supercomputers are also technical reserves for future personal computers. It is necessary that a lot of software can already be used on supercomputers, and when the performance of personal computers improves in the future, the high-end software on current supercomputers can also be ported.

What's more, the hardware and compatibility of the supercomputer are actually highly consistent with the Pangu computer. This kind of supercomputer can be understood as the performance that Pangu computers should have in 20 years.

For example, the 64-bit chip with XRM architecture is used in supercomputing, because the 32-bit architecture is found to run to 4GB of memory, and the capacity can no longer be increased. Therefore, we had to design a 64-bit architecture, and through the experience of supercomputers, we knew in advance the obstacles that future personal computer hardware upgrades would encounter.