Chapter 593: Offline Activities

Download Chapter 593 Offline Event

Next chapter

"Pass the ball quickly! oh yes!" spoke a young girl with delicate features and fair skin, her long light brown hair slightly curled down on her chest.

Another voice picked up the topic and said: "Yes, the red team is still a little hesitant in the front and a little late in passing. Let's take a look at the blue team's counterattack again, the long pass successfully found its own striker, and the No. 9 successfully received the ball and turned around to shoot with his feet......"

The handsome blonde man had to say more, and the female voice next to him interjected: "Oh, I hit the plane again!"

Obviously, it's a football game.

But the arena is not on the turf, but on the big screen and the screen in front of everyone.

Unlike the usual rough men who read the information quickly and roared when they scored, the professionalism of the two commentators in this game is slightly worse, but their appearance and voice are even better, with a female commentary with a rare childish face and a soft and cute voice in the Caucasians, and a male commentary with a delicate three-dimensional face like a marble sculpture, which is completely aimed at the preferences of otaku rotten girls.

As for the two of them having some non-standard Chinese pronunciation, is it also cute?

With the development of the country's economy, there are more and more crooked nuts who study in China to work, do business and make a living, and there are certainly hundreds of thousands of black brothers who so-called "black the world", and there are also a huge number of white people. In this face-watching world, various car shows, game shows, and the booming online shopping have spawned many job opportunities, attracting many handsome guys and beauties from Eastern Europe to dig gold, after all, as long as a model has a face and a figure, the requirements for language and professional skills are much lower.

However, people always pursue progress, and Selene and Qi Peng taught themselves Chinese and passed the Chinese Level 4 exam (HSK, the highest level 6) in their spare time, and by the way, they also gave themselves Chinese names.

God's good looks, the proud figure brought by the modeling career, and the more fluent and slightly foreign accent made the two quickly popular, and now they have signed a contract with Swan Live and become a popular first-line anchor on the platform, this time they were both sent to Italy to serve as a live broadcast commentary for Bee Games' "Crazy Again! "Crazy Football 2" Offline Experience Carnival Night".

Swan Live, formerly known as the 2TC live channel, is apparently named after the latter's nickname "My Goose", which was only recently officially separated from each other and has its own operating company, independent official website and live streaming application. However, they are only separated, and after the status is upgraded, the cooperation and linkage with other bee companies, especially bee games and bee film and television, have become closer.

After the unexpected success of the Bee 6 Mobile Pajama Challenge, Bee Europe has held similar events on different topics in different countries, and all of them have achieved good results. And this time, the task they received was to cooperate with the offline promotion of the upcoming official launch of "Crazy Soccer 2" in China.

This time, of course, they couldn't play pajama pie, so they rented a large warehouse to put hundreds of PT Wave X2015s on display, and transformed it into a huge Internet café to hold fun offline competitions. Now the two are commenting on a crazy 30vs30 match.

In a big melee of 60 people, the average touch time of each person is naturally further compressed, and if you are unlucky, you may not be able to use the handle for half an hour, so although it is called a multiplayer game, in fact, it is the AI that really does the work, and players only need to set their own character's action strategy, and they can basically let it go.

The unique characters and character AI, as well as the brain-filled kicking techniques, make this game crowded and chaotic, but not boring and uninteresting.

Besides, even if the game is not watchable, you can still quietly enjoy the faces of the two commentators.

After the success of "Crazy Football", Bee You continued to launch "crazy versions" of popular ball games such as basketball, rugby, and tennis.

For the same ball game, the previous development experience and related engine modules can come in handy, which greatly reduces the difficulty and cost of the development of new games, and will soon be released and launched one after another. Although the content is too little and the homogenization problem leads to average sales, and it has never been able to reproduce the crazy sales of millions of copies before, but because of the fast development and low cost, Bee still easily made money, and at the same time, it also effectively cracked down on other small and medium-sized manufacturers to follow the trend and plagiarize, and maintained the IP of "Crazy Series".

In fact, they're not so much sports games as interactive puzzle games with a ball game theme, where all the player has to do is design the rules to be difficult for others, or crack other people's rules to win. Therefore, some game media simply designed a subdivision of sports puzzle games for them, praising Blue Fireball Studios for cleverly hiding the puzzle elements in the design/interpretation rules, and players solve the puzzle and never worry about being cleared, which is very innovative and worry-free.

However, those people who praised the blue fireball were unwilling to accept it. On the one hand, the parties Lin Jiwu know very well that the birth of crazy football is a complete coincidence, and those praises are just beautiful misunderstandings, on the other hand, and at the same time, it is also the most critical point that puzzle games are often the favorites of small-cost and low-price sketch games.

In order not to let their products fall into a sea of thousands of puzzle games, they must not let their games be labeled as "football puzzle games". So at the second-generation product development seminar, the plan to create a complete football game was very easy and got through.

After cramming in the league cup system, club system, transfer system, player system, online system and other modules, "Crazy 2" has become very similar to an ordinary football game, but its "crazy" essence has not been lost, the core rules DIY system is still there, and the new player system has brought new madness.

The first is the addition of the player skill system, which has been upgraded and enhanced to allow players to design a variety of soccer skills, as long as they comply with the rules of physics, and then upload them to the server and sell them to other players. Although it is not possible to control those "fantasy" skills, it is better to be authentic and credible, and some players and coaches have even said that they can use this function to assist in training during the previous invitation test stage.

In fact, this is also normal, after all, this game and the tactical training system of the Bees are completely the same mother, and they often learn from each other.

Secondly, the more powerful hardware allows players to make even more crazy game rules. For example, turn the playing field into a 3D space like Dragon Ball CS, or maximize the number of players to have a 100-player melee game.

In the past, limited to system performance, early soccer games were either made into players taking turns to operate players in real-time game mode, such as EA's FIFA and Pro Evolution Soccer, or made into a strategic management model, allowing players to play the role of a football manager who runs the team and directs the game, such as FM and CM, in short, it is always one person, even if the online game is 1vs1.

In this regard, online football games are much better, most of them let players control one player, and multiple people team up to play. However, even if the number of people was reduced, the rules were simplified, and more entertainment was added to the network environment, but the final results were mediocre.

The main reason is that the cultivation of tacit understanding is too difficult, after all, it is not the era of Warcraft players clocking in every day to participate in union activities ten years ago, and it is undoubtedly much more difficult to ask for a good friend who has a tacit understanding and consistent online time.

This is also the reason why among all football online games, only "Bee Futsal OL" is making money in a low-key manner, players can bring their carefully cultivated AI players to the field when they form a team, and AI players act as the glue, and the team's cooperation is stronger than that of ordinary five-way people.

Now the same is true for this game, if you put 60 strange players on the field, the game will definitely be chaotic, there will be no effective cooperation at all, and naturally there will be no highlights.

Although in the face of layers of human walls, the AIs are not very capable of scoring goals, but all kinds of breaks and passes are still worth watching, even if you really can't watch it, you can also watch other games held at the same time, of course, they are all crazy versions of the rules changed.

The standard football field covers an area of 7,140 square meters, with 60 players standing on the field, with an average area of more than 100 square meters per person. Such a large area is naturally enough to be used as a house, but it is too small to be placed on a football field.

The midfielder runs for no more than two seconds before hitting a thick human wall, so he can only choose to make long passes to cross the dense human forest. However, the per capita area of the penalty area is smaller, and the defender is casually a super thick human wall, and in addition to finding fouls to make free kicks, there is only one way left to shoot through the human wall, after all, the tiger shot that can fly the opponent is just a comic skill after all.

In this way, the crossbar of the airplane goalpost is particularly easy to appear, and it also makes many players secretly complain about what they really do to shoot the goal?

Since the start of the game, only one goal has been scored in the whole game in 18 minutes. And that ball was still obtained by the red side in the opening of the game with a cold arrow, directly with the midfielder's long-range shot. When both sides learned their lessons and adjusted their defensive positions, such a good thing never happened again. Most of the time, football only moves back and forth in the midfield, and all kinds of intentional or unintentional fouls are endless, and the form is chaotic.

This is only the case of 60 people, and the situation will be even more chaotic if there are 100 people, after all, the behavior logic of each AI character is to simulate real players as much as possible, and the more people there are, the more chaotic and disorderly they become.

In fact, the new version adds this kind of multiplayer rule content, and what you want is not to be balanced and good-looking. After the end of the 20-minute game, the rules were changed to a mode with more people and more balls, adding 5 soccer balls to enter the field, and the game suddenly became intense, at least the goals were more all of a sudden.

After comforting the players and spectators with frequent bursts of goals, the crazy 60-man match came to an end, and it was replaced by an 11v1 match that looked like a decent game, but the goal rules were changed to "ground ball banned", and there were more planes.

Well, it must be intentional by the organizers, they just want Selene to jerk off a few more words, and it is conceivable that there will be a bunch of emojis and even ghost animal videos on the Internet later.

It's the league interval, most of the major leagues are suspended, and there are no major games except for the occasional national team match, so it's a good time to try your best to attract fans. According to the plan, such offline competitions will be held on a touring tour of several major countries in Western Europe to promote their new games. As for domestic players, for the time being, they can only show them emojis.

This is also related to the PT wave X2015The biggest highlight of the AI card, the latter is good at the scale of less than 100 people, "melee", which can allow each NPC to have its own independent judgment and behavior logic, which can effectively enhance the appeal and immersion of the game, but it is inseparable from the support of players and developers.

The AI card is actually a composite system of hardware and network services, and the hardware board relies on multi-core parallel design to reduce the burden on the CPU, effectively reducing the lag phenomenon in multi-role scenarios.

At the network level, Bee has also prepared a set of expert systems for it, and continuously improved the "game IQ" of the system through the method of updating and upgrading the knowledge base, so as to effectively enhance the rationality and authenticity of various characters' behaviors and make them more intelligent and credible.

There are three sources of the knowledge base: developer presets, player communication downloads, and player customizations. As a group of people who know the priority rules best, the one from the developer is undoubtedly quite important, but although under the promotion of bees, most games on the PT platform have added AI card support, and the latter can be called to improve game efficiency, but the manufacturer's enthusiasm for compiling an upgrade knowledge base is not very large. The old game is too lazy to do it, and the new game is afraid of affecting the life of the game, so naturally the bees are needed to take the lead themselves.

Therefore, as the first party's annual masterpiece, "Crazy Soccer 2" actually plays the role of promoting and demonstrating the knowledge base of AI cards. After all, games with clear rules, such as sports, racing, and strategy, are also the areas that AI cards are best at.

Because they are well-targeted and have fewer variables, it is naturally easier to adjust the knowledge base. On the contrary, role-playing games, especially sandbox RPGs, their huge world view and massive number of characters are simply the enemy of experts, and Beegame's annual masterpiece "Goblin" has already completed most of the development work, but it has been polished by AI for half a year, and it will almost be delayed until next year.

Fortunately, the bees are still relatively disciplined in jumping tickets, and they finally caught up with the summer file, although it was a little late. For mobile phone users, please visit wènhttp://mnet

http://mnet