Act Eighty-Three: Selling Emotions
Countless voided bank notes were sorted out by Doug and Madison into the denomination combinations needed for "Monopoly" and stuffed into the pockets of "Monopoly" that dried one after another.
"Ship the returned Monopoly too!" said Doug to Rose, who was shocked by the scene in front of him.
Rosrowe hesitated for a moment before speaking.
"Yes! boss!"
From chills to sweating, it took hours to basically reload all of Monopoly.
Doug looked at the remaining 100 copies of Monopoly, took out his small suitcase, took out a handful of working Eagle Bank Bills from it and gave it to Madison and said, "Put these in these Monopoly!"
"Old ...... Boss, do we still want to put real money?" Madison asked.
If you buy a copy of Monopoly and find that it is full of invalid bank notes, will you feel like you have been tricked after you are happy for the first time?
But what if you add some working bank notes to these expired bank notes?
When the person who opened "Monopoly" looked at a large number of bank bills with a look of surprise, but found that it was a scrapped bank bill, he was surprised to find that there were actually bank bills that could be used.
Even......
When they found out that if they 'won the lottery', a copy of "Monopoly" for only twenty-five cents would bring them dozens of times the profit.
You said that at this time, there are two "Monopoly" in front of them, do they buy our "Monopoly", or buy someone else's "Monopoly"?"
Doug pauses his work for a moment and educates Madison.
"Do you think we're really selling Monopoly?
No! No! No!
From the moment we start, we're selling an emotion.
At the beginning, "Monopoly" will bring people an illusory feeling of getting rich.
I want to immerse players in the fantasy of getting rich.
Originally, this was enough.
However, there are now similar competitors appearing.
Therefore, we have to bring not only illusory emotions, but also real emotions.
And what can bring the truest emotions?
Money!
Money, of course!"
In Doug's experience, almost all literary and artistic works, no matter what kind or type, in the final analysis, output is a kind of emotion.
The vast majority of excellent creators are able to output emotions.
However, the gap between the good and the outstanding is whether the emotions they output will be accepted by a wide audience.
The reason why Doug originally chose "Monopoly" from a wide range of entertainment products was because this game was the only game that could best drive people's emotions in this era.
Madison nodded understandingly.
Based on what he has seen and heard, he can't understand Doug's words for the time being.
However, it doesn't matter if you don't understand it for a while.
With Doug's words as inspiration, in the days to come, he will be able to understand one day.
"Next, what we need to do is to open the fire paint seal of every Monopoly pocket. Doug said.
In the end, I was busy until late at night, and finally completed the transformation of all "Monopoly".
Madison sat slumped on the ground, looked at the room full of "Monopoly", and began to fantasize about the sensation that these "Monopoly" would cause when they were put on the market.
Doug, on the other hand, sat on the floor with the same tiredness, but was thinking about something else.