Chapter 68: The Player Becomes the Reader

And in these three games, "World of Warcraft" has 10.5 million registered players worldwide, "LOL" has 20 million registered players worldwide, and "CrossFire" has 80 million registered players worldwide!

This means that World of Warcraft has a 6.7% ratio of registered players to the highest online players, 3% of LOL players, and 3.75% of CrossFire.

And the proportion of registered players and the highest online players in "Tianzun" is 8%!

It's horrible.

This ratio has even exceeded the proportion of registered players and the highest online players in many niche online games.

But Tianzun is clearly not a niche game.

This is a game with a very wide audience, a huge number of fans, and it is destined to be a big hit in the future.

In an instant, the game circle was full of sorrow.

Countless game companies shouted wolf coming, and then discussed various coping strategies.

The first to bear the brunt is Ogilvy Electronics, the Huaxia agency of "World of Warcraft".

No way, who made "Tianzun" the same type of game as "World of Warcraft".

The players of these two games overlap, and the rise of "Tianzun" is destined to use "World of Warcraft" as a stepping stone.

Especially at this time, "World of Warcraft" was already going downhill, and in the face of the strong impact of "Tianzun", it was even more declining.

According to Ogilvy's internal statistics, "Tianzun" only three days after it was put on the shelves, causing the loss of 500,000 paying players of "World of Warcraft"!

And more than 90% of these paying players who quit "World of Warcraft" have invested in the arms of "Tianzun".

"Damn, we must not allow this situation to continue to spread, and the publicity and distribution department must immediately formulate a strategy to retain our players at all costs!" At the board of directors of Ogilvy Electronics, some members of the board of directors roared.

"Implementing more preferential measures to retain players is one thing, but also to suppress penguins, and only by suppressing the momentum of "Tianzun" is the best way to solve the crisis of "World of Warcraft". The executive chairman, who has always been vigorous and resolute, pointed out to the point.

It's just that the directors below are all complaining in their hearts: "To put it simply, we also suppress penguins, just our size, if we are not suppressed by penguins, we will burn high incense, you are so stubborn, do your parents know?"

However, although their hearts were full of speechlessness, these directors were still very clear about what to do and what not to do.

In the current situation, it is not a question of whether or not they choose to go to war with the penguins.

But if you don't go to war with the penguins, then you're going to sit back and watch World of Warcraft quickly go to extinction.

If you start a war with penguins, although there is a high probability that you will perish, at least there is a glimmer of life, right?

One side is doomed to death, and the other side is still a chance to die and struggle, this choice is already doomed!

So the directors immediately began to take action, devised various methods, and came up with various means to have an unrestricted war with the penguins.

Put aside the next excitement in the game circle, after all, this is not Jiang Bai's home field.

He wasn't too concerned either.

At this time, what he is more concerned about is the impact that the popularity of the game "Tianzun" will have on the entire pan-entertainment star author plan.

Specifically, it is the influence on Daoyi Chinese Network and the novel "Tianzun".

In fact, as early as when the promotion of the "Tianzun" game became more and more intense, the traffic of Daoyi Chinese Network and the readers of the "Tianzun" novel had already ushered in a wave of skyrocketing.

And when the "Tianzun" game was officially put on the shelves, this growth rate once again showed a hurricane increase.

The game "Tianzun" uses the same point card charging model as "World of Warcraft".

This game implements a strict power balance system, and the money of the local tyrants can only be used to buy some fashion, houses and other supplies, but it cannot directly improve the strength.

In fact, in today's era where free online games are gradually becoming mainstream, this is not a very wise choice.

Because this inherently turns away a lot of free players.

And Jiang Bai is not ready to continue to use this model in the future.

The game is free, sells equipment, attracts players with the popularity of the gods, obtains benefits with the money of local tyrants, and uses free players as companions to play, which is the correct way to open a game adapted from a web novel.

Of course, choosing this method will inevitably lead to a shorter game lifespan.

But so what?

There are so many online novels, and the gods are constantly creating new IPs.

The market is so big, and everyone is the same type, if you don't let this game die quickly, how can you release a new game?

However, "Tianzun" is different from other IPs.

This is the first IP created by Jiang Bai, and it is also an IP created by him from scratch.

The nascent Daoyi culture needs this IP, but it goes to make a sign.

And Jiang Bai himself also has feelings for this IP.

So he chose this kind of boutique IP operation, hoping to extend its life as much as possible.

It's hard to say exactly how long the game will last, but at least for now, the direct impact of its adoption of this model is that it has brought a large number of genuine readers to the Tianzun novels.

After all, gamers who can buy a starting point card don't care about the subscription money of the genuine novel at all.

Therefore, the uniformity of "Tianzun" began to increase at a jaw-dropping rate.

Forty thousand!

Fifty thousand!

Sixty thousand!

Sixty-seven thousand!

In just ten days, the equalization of "Tianzun" soared from 30,000 to 67,000!

That's 11 years!

It's not the 18 years of the Big Bang of subscription subscriptions!

At this time, the works of the Central Plains Wubai were not more than Wanjun.

And Jiang Bai's "Tianzun" actually reached a terrifying sixty-seven thousand!

For a while, not only people in the online literature circle were stunned, but even people outside the online literature circle were shocked and inexplicable.

Is the web already so profitable?

A novel, just by subscribing, can earn tens of millions a day?!

Modu Daily even published an article in the entertainment section, exclaiming the arrival of the era of online articles.

The pan-entertainment author plan has achieved initial results, and "Tianzun" players have begun to convert into readers, which naturally brings more than just the performance of the novel "Tianzun".

The traffic of the entire Daoyi Chinese network has begun to rise significantly, and at the same time that the average of "Tianzun" has reached 67,000, the daily traffic of the Daoyi Chinese network has officially exceeded one million, reaching the point of a first-line Chinese website!

All the novels on the shelves of Daoyi Chinese Network have increased their scores by more than one-third on average.

This made all the authors who wrote books on Daoyi Chinese website ecstatic.

It also made countless middle-level authors who had not yet come to Daoyi Chinese Network envious, jealous and hateful, and decided to come over and open a book.

And just when Daoyi Chinese Internet celebrities were booming, stirring up the wind and clouds, attracting the attention of people in the online literature circle.

A piece of news broke out.