Chapter 1080 Online Game Provider, Blizzard Entertainment
"In the far west, there is a game company that often skips tickets.
There are tens of millions of hardcore gamers around the world, who are always looking forward to a new game, but people are not in a hurry, a classic game can be developed for 10 years before it is finally released, but this game can be played for 10 years or more.
It uses advanced technological means to fuse elements of Western mythology into a furnace to create a magnificent world. β
ββFrom: "Mass Daily" [2013-10-23 17th Edition]
On Tuesday, August 8, Lin Cheng flew from Seattle to California to inspect Blizzard Entertainment headquarters.
For Blizzard Entertainment, Lin Cheng actually launched his first acquisition as early as 98, but Lin Cheng had no funds but no reputation at that time, and was rejected by the three founders of Blizzard Entertainment for the first time, and they did not have the opportunity to continue negotiations with Lin Cheng.
Lin Cheng retreated to the next best thing, and in 1998 he acquired an Edwards game company in the United States, which was renamed Sunbird Games last year, and by the way, the game production team of Villefort Company, which had not yet developed "Half-Life" and "Counter-Strike", was also poached, and last year successfully launched "Counter-Strike", which easily became the world's hottest PC shooter battle game.
Just look at the sound of bullets and grenade explosions everywhere in Internet cafes around the world.
However, although "Counter-Strike" is popular, Lin Cheng values Blizzard Entertainment more, after all, "World of Warcraft" launched by Blizzard Entertainment is the youth of the post-80s and post-90s generations!
After becoming the richest man in the world this year, Lin Cheng made a comeback again and launched an acquisition of Blizzard Entertainment.
This time, Lin Cheng came with the power of becoming the richest man in the world, and the three founders of Blizzard Entertainment suddenly knew that they were powerless to fight at all, and they were finally obediently acquired by Lin Cheng.
However, the three founders can be regarded as a blessing in disguise, after Lin Cheng acquired Blizzard, Blizzard was still in their hands, and Lin Cheng's purchase price of 500 million yuan also made the three founders rich with a net worth of tens of millions of dollars.
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Before Lin Cheng arrived at Blizzard's headquarters, the three founders of Blizzard Entertainment, Mike, Allen, and Pierce, were having lunch and discussing Lin Cheng.
"Mike, is it a huge mistake for you to say that we sold Blizzard to China Lin? Does he know how to make games? Will he appreciate the games we make?" Alan frowned, obviously still a little hesitant about selling Blizzard Entertainment to Lin Cheng.
"Alan, I know what you're worried about, but it's been two months since they bought Blizzard Entertainment, but they haven't interfered in any of our Blizzard Entertainment affairs and given us autonomy in game development.
Obviously, as the richest man in the world, China Lin understands the truth of leaving professional affairs to professional people. Mike's expression was more relaxed, obviously he was not worried about Lin Cheng's upcoming inspection.
Although the other party is only twenty years old, he only took three years to become the richest man in the world, obviously an outstanding businessman, with such an outstanding businessman as the boss, he should not be willing to sacrifice stupid tricks, right?
And today, we are no longer what we used to be, because of this acquisition of Lin Cheng, all three of us have a net worth of more than 50 million US dollars, with Blizzard's potential, it is not out of reach for all three of us to become billionaires in the future.
If Lin Cheng respects us, if Lin Cheng is a stupid leader, we can't endure it for ten years, and then raise funds to buy Blizzard Entertainment back. Pierce said with a confident expression.
Pierce's words were not untargeted, in the original time and space, even if Blizzard Entertainment did not have Lin Cheng's incurr, it was acquired by the French media giant Vivendi Group, Blizzard Entertainment was not easy in Vivendi, and was tossed by Vivendi to death.
It wasn't until 2013 that the three founders, after accumulating enough capital, bought back most of the shares from Vivendi Group and re-established themselves as an independent company.
"Pierce is right, let's first look at his words, observe his deeds, and figure out Lin Cheng's details and intentions before making plans. Mike nodded in agreement.
"Well, I agree with Pierce as well. After listening to Pierce's words, Allen's frowning brow gradually relaxed.
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Around two o'clock in the afternoon, three Cadillacs, all colored, drove towards Blizzard Entertainment's headquarters building.
"Lin Cheng is here, let's go down and receive it. Mike greeted Allen and Pierce, and the three of them came downstairs with their secretaries to receive Lin Cheng.
Soon, everyone saw three luxury cars stopped, and then seven or eight black-clothed bodyguards with big shoulders and round waists probed the surrounding environment, and then opened the door of the left compartment of the middle car with respect and caution.
Immediately, a young Oriental man wearing a white T-shirt and jeans got out of the car.
Mike, who was waiting in the front hall on the first floor, reminded everyone: "What a young man from the East, that young man from the East should be the richest man in the world from mysterious China, let's hurry up!"
Although Mike, Allen, and Pierce are all game nerds and are not good at dealing with people, they have been running a company for nearly a decade, and they still know how to usher in some of the business.
The three of them greeted them warmly, and the bodyguards wanted to stop them when they saw that they were strangers, but Lin Cheng also took the initiative to greet them, and shook hands with Mike, Allen, and Pierce warmly, with a trace of imperceptible reverence in their eyes.
"It is these three people who have developed the popular "World of Warcraft" all over the world, so that two generations of Chinese people are immersed in the charm of "World of Warcraft" and cannot extricate themselves, according to later generations, these three people are all proper gods, Xiao Nai is not comparable to them at all!"
Due to Lin Cheng's extra enthusiasm, the atmosphere of the first meeting between the two sides was relatively harmonious, and Mike took the lead and led Lin Cheng and his party to visit Blizzard Entertainment.
Founded in 1991, Blizzard Entertainment has developed many best-selling games in the past decade, and the company has grown from 15 to 150 people.
Of course, the company has been established for nearly ten years, and with Blizzard Entertainment's status in the game industry, the company size of 150 people naturally cannot match Blizzard's status.
However, Blizzard Entertainment has always admired high-quality products, and even pursues a boutique strategy to recruit talents, and in the game industry, the rate of Blizzard employees changing jobs is the lowest, although in recent years, there have also been some employees who have started their own businesses.
But unlike other companies, Blizzard doesn't treat solopreneurs as enemies, but respects their entrepreneurial ambitions, maintains friendly relations with them, and even pulls them along when they get stuck.
Since Blizzard was founded, many talented people in the U.S. game industry have been proud to work for Blizzard, and Blizzard has been very eccentric in selecting talent.
First of all, the candidate must truly love and be proficient in the game, and even if the game engineers are playing their rival Sunbird Games' "Counter-Strike" during their lunch breaks, Mike, Allen, and other company leaders are completely unimpressed, and rather encourage such unscrupulous behavior.
However, Mike didn't know that Sunbird Games, which they had always regarded as a competitor, was actually a game company owned by Lin Cheng, and the favorite game of Blizzard Entertainment employees was "Counter-Strike", which was the first game work that Lin Cheng drummed up.
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