Chapter 55 The Game Circle of 2011

When Jiang Bai focused on the opening of the Daoyi Chinese network, the publicity work of the "Tianzun" game had actually begun.

There is overwhelming publicity on the Internet, and major game platforms have also released game promotional videos of "Tianzun", which attracted the attention of many gamers for a while.

In all fairness, Jiang Bai's pan-entertainment star author plan is still a little different from Wu Wenhui's full reading + pan-entertainment concept in the future.

The pan-entertainment star author plan is to rely on his works to exert force at the same time in the four circles of online literature, film and television, animation, and games, and then transform the fans they attract into each other, a virtuous circle.

The concept of full reading + pan-entertainment is based on novels, supplemented by film and television, animation, and games, and in the final analysis, it is an in-depth consumption of book fans.

Of course, the main reason for this difference is not that Wu Wenhui can't see the benefits of the former, but that he is limited by the objective conditions of penguins.

Even with the power of penguins in the future, it will not be possible to create all high-quality film and television, animation, and game works around an IP.

It is basically impossible to let these three side branches attract passers-by and fans, so as to feed back the novel.

And because of this situation, penguins will not invest too much publicity resources in film and television, animation, and games.

Anyway, there is publicity for the novel, and the fans who should come will naturally come back.

But Jiang Bai is different, he has a strong confidence in the quality of his works.

He firmly believes that the pan-entertainment star author plan, without the interaction of fans in other circles, can also open up the situation in his own circle with this work alone.

Therefore, he spared no effort in publicity.

And this kind of publicity investment at any cost has led to the fact that in just half a month, the game "Tianzun" has become almost well-known in the game circle!

March 20th.

Kyoto Anime Game City.

Red flags are displayed, crowds of people, and countless cosplayers are walking around here in all kinds of strange costumes.

11 years is a year of change in the domestic game industry, and a lot of big things have happened in this year.

For example, LOL has more than 20 million registered players worldwide, and the highest number of concurrent users exceeds 600,000.

You must know that at this time, the global registered players of "World of Warcraft" are only 10.5 million.

This marks that on a global scale, LOL's influence has begun to surpass World of Warcraft.

For example, the real-name verification of online game addiction prevention has been officially implemented.

According to the "Notice on Initiating the Work of Real-Name Verification for the Prevention of Online Game Addiction" issued by the eight national ministries and commissions, the work of real-name verification for the prevention of online game addiction has been officially implemented since October 1.

According to Huaxia Daily, in the past four years since the implementation of online game addiction prevention, the proportion of loyal users in online games has dropped by 50%.

In the eyes of the departments concerned, this is undoubtedly an outstanding achievement worthy of publicity to the outside world.

Although in the eyes of many industry insiders, in the past 4 years, this anti-addiction system has been almost non-existent for players.

In fact, the starting point and intention of this project are excellent, but the implementation has encountered various difficulties.

In particular, this project currently only covers all online games, but does not include mobile online games.

This has made many voices in the industry question that this project has no substantive significance, not only did not play a benign role, but instead bred a large wave of speculation by criminals.

For example, "Crossfire" broke 3 million online.

Based on the emphasis on user experience and optimization, CF has been widely favored by domestic users in the past three years, not only occupying the leading position in the FPS online game segment, but also becoming a new benchmark product in the domestic online game industry.

The love and support of many players have made CF great progress in the past 3 years.

At the same time, no matter how many players complain about the penguin game, and no matter how long the penguin has to bear the infamy of "king of copycats".

But no one can deny that from less than 6% of the market share in 07 to 30% today, the growth of Penguin Games is extremely terrifying.

The future overlord of the domestic game circle is slowly showing its fangs.

……

Among the many major events in the game circle, the emergence of the Huaxia Animation and Game Carnival project undoubtedly occupies a place.

Huaxia Animation and Game Carnival is a cultural and leisure tourism project integrating digital entertainment, e-sports, leisure tourism, convention and exhibition forums, and tourism real estate.

This is the first national-level animation and game carnival in China, and it is the opening work of Kyoto Animation and Game City.

On the venue with an event area of more than 100,000 square meters, it is divided into 7 major zones and 23 theme activities, which can accommodate more than 150,000 spectators for on-site participation!

"The main purpose of this project is to create an animation and game carnival in the form of Huawei, gathering enterprises, experts and industry elites in the fields of animation and game industry, education and research, to display the development process and achievements of animation and game science and technology, and to create a scientific and technological application display platform with high-tech content and broad technical vision with international high-tech means. ”

"The slogan of this event is big animation, new magnetic field, new media, new energy!"

"With the continuous enhancement of Huaxia's international influence, the concept of harmonious society is constantly showing its superiority.

The economy has maintained a stable and high-speed development trend, continuously expanding domestic demand, and enhancing its overall strength.

The concept of rejuvenating the country through science and education has formed a good atmosphere for encouraging scientific and technological innovation, and it is the result that China is upgrading from a manufacturing-oriented country to a creative country.

We have always adhered to the cultural strategy of great development and prosperity, and have continuously deepened the reform of the cultural system...... This allows us to start forming a strong Huaxia magnetic field!

Driven by the triple drive of technology, entertainment and art, the world's animation art is forming a new magnetic field and releasing new artistic energy in the trend of the times of the great rejuvenation of the Chinese nation through the United States and RB era.

Our animation industry will take "big animation" as the development trend and "new media" as the means to realize it, and inject fresh vitality into the animation art all over the world!"

Jiang Bai's gaze slowly withdrew from the poster, and there was no disdain or contempt on his face.

Never underestimate the country's policy orientation.

The ancients said that those who follow the sky are easy, and those who are against the sky work.

What is the day?

The sky is the national policy!

In any country, if you want to achieve something, you must comply with national policies.

In this way, we can get twice the result with half the effort and succeed immediately.

As for those fools who dare to go against the will of the state and become enemies of the people...... Hehe, even if you have a plug-in like Jiang Bai, you will inevitably be crushed into slag!

"Fortunately, the national policy does not contradict my personal wishes, so I don't need to think about going against the sky.

Not only that, in the face of the current trend of the government encouraging the development of cultural and entertainment, I may be able to act more arrogantly!" Jiang Bai nodded and walked towards the venue.