Chapter 494 - French is the most beautiful or fined

Montreal, the second-largest city in Canada, would be a better choice to open a game studio, not to mention the city's population base five times that of Wen Village, not to mention its UNESCO title as a "City of Design", but the mere thought of Ubisoft Montreal, which has produced several masterpieces such as Assassin's Creed, Far Cry and Splinter Cell, is a place that is indeed a treasure trove of game development.

At the end of the 17th century and the beginning of the 18th century, the French colonial empire, as the second largest empire in the world, naturally had a huge territory in the New World and North America, and also brought the French language to this land. However, the good times did not last long, and the British robbed Quebec, the essence of North America's "New France", and connected with the 13 colonies of North America, firmly controlling the east coast of North America.

Because Quebec was once a core colony of France, the name New France is certainly not called nonsense, there are quite a lot of French immigrants there, according to the Quebec Act of 1774, the French and Roman Catholic faith have been preserved, so it is still part of the Francophone cultural circle today, and eight of the 7 million locals speak **.

For historical reasons, Quebecers have always been more resistant to Canada, and held two referendums in 1980 and 1995, the first time 60% opposed, and the second time 50.5% opposed, and almost succeeded. Later, Canadian officials learned the hard way and promulgated the "Clarity Act" to increase the difficulty threshold for the referendum, basically avoiding the country from being divided.

However, the current situation of Quebecers' aversion to foreign languages such as English has not changed, for example, the language police set up to ensure the status of French as the official language have not been abolished, but have become more severe and competitive.

In August 1994, the French parliament passed the "French Use Law", which stipulates that the use of foreign languages in advertisements and programs is prohibited in order to maintain the purity of the French language, and violators will be fined!

Compared with the French who can play, Guangdian's original move of "banning the NBA" and purifying the Chinese language, as well as the small actions of some people in China to "protect Shanghainese, Cantonese, and Min languages" are really weak.

So for most domestic tourists and immigrants, Quebec is really not a good place, and just having to speak French is enough of a headache. Bee is only a preliminarily international company, so in order not to add to the congestion of its own employees, it naturally has to avoid Montreal.

With a population of more than three million, Montreal is the second most French-speaking city in the world, after Paris, hence the nickname "Paris of North America". Ubisoft France chose to set up a studio here, naturally because of the French foundation here, and the unity of the working language obviously has many benefits.

As the first of 22 Ubisoft studios in the world, the Montreal studio has 2,500 people, accounting for a quarter.

After all, the development of the "New Year's Creed" is also very heavy.

Although some players made up the joke "Why is EA the worst game company in the United States? because Ubisoft is French" to mock Ubisoft, this does not detract from Usoft's status as a global game production and publishing giant. The reason why EA and Ubisoft are ridiculed by players is also because as giants, they have produced and published too many games, and it is inevitable that there will be mixed situations. After all, a small company like Shangyang Electronics can only use "Blood Lion" to cheat money once, and then it will go out of business or change careers because it is spurned by players, while EA and U can use "New Year's goods", "rush work" and OEM to repeatedly circle money, so at first glance it seems that there are many inferior and bad works.

In fact, in addition to these rags, these big companies have more masterpieces, after all, without good works, they would have died long ago.

In addition to Ubisoft, American media giant Warner Bros. also has its own studio in Montreal, responsible for creating the game of the same name for its DC comic book hero "Batman", but the studio that has only been established for four years is much smaller, only about a tenth of the former.

And the number of people in Bee Vancouver Studio is even smaller, not even breaking 100.

The studio is housed in a nondescript four-story brick building, much like the place Bee has in console games today.

Although relying on its large number of mobile games, Bee Games has already possessed the name and status of "mobile game giant", and even won the crown of total mobile game revenue for many years, which can be called the "king of mobile games", but industry insiders and even slightly reasonable players know that this honor is as rich in water as jellyfish, and it is not true at all.

After all, in the achievements of the bees, there is no mobile game with the highest single sales, the highest single profit, these two really have gold content, their so-called total revenue is the world's first is tens of thousands of games together, although there are some popular games with tens of millions of installations, but most of them are just non-mainstream games that are barely ten thousand loads, and the average single game performance is actually very average.

For this, Atletico they are very open, although many of the games under their names are acquired from the works of individual producers and then transformed, because of the lack of investment and the reason that the copycat imitation traces of the gameplay content are too heavy, the quality and reputation are not too high, but the buyout cost of these games is very low, and the bee also has its own unique weapon, which can greatly reduce the cost of further commercialization, so even if the average income is very low, it can still make money.

And for a commercial company, there is nothing more important than making money, legally and consistently making money, so Atletico Madrid can actually agree with some of the business ideas of EA and U Force.

Of course, identity is identity, and the specific business strategy still needs to be adapted to local conditions.

As a technology company whose main business is consumer software and video games, Bee has the lowest proportion of "code farmers" among its employees. This is naturally due to their strong BC programming platform, most of the simple and repetitive code work has been replaced by automatic software, and naturally there is no need to pile up a large number of low-level programmers.

And because all the code is done by the software uniformly, the overall quality is also quite high, although these codes are inevitably old and dull lack of genius flashes, but at the same time to avoid ordinary people's careless mistakes, and in the history of software development this careless mistakes are undoubtedly much more than a flash of inspiration, and the destructive power it causes is also getting bigger and bigger, just look at the patches of patches of windows and flashplayer, respectively, to their users and developers caused a lot of trouble can be seen。

Of course, the reason why these two pieces of software are "full of bugs" is not because of the low level of developers or bad intentions, but because it is difficult to completely avoid it.

The development process of the computer has gone through the mechanical, relay, tube, transistor, until the current transistor integrated circuit, the early computer has the characteristics of huge volume and complex structure, it is inevitable that there will be some small insects quietly into the situation that it is difficult to avoid. The programs running on the computers of that era are real "hardware programming" every time you have to change the circuit connection method of specific calculation tasks, so the small bugs that accidentally break into sometimes lead to errors in the operation of the equipment, the early programmers in addition to operating the computer like mechanical technicians and telephone operators, there is also an important job is to repeatedly check and catch insects, after all, it is not easy to calculate once, if you are harmed by bed bugs (bugs), then it will be a cheat.

Later, with the increasing power of large-scale integrated circuits, although the complexity of computers has further surged, what has become complicated is the change of micrometer and even nanoscale inside the chip, while the structure of the computer is getting simpler and simpler at the macro scale. False) has been passed down and has permeated other industries as the influence of computers has grown.

There are many reasons for the appearance of bugs, there are reasons for software writing, there are reasons for programming tools, there are people's thinking problems, there are hardware technology reasons, and there are also user reasons, it can be said that as long as there is still artificial development of software, as long as the technology is still developing in the era of progress, bugs can never be eradicated, even the bees that sit on the BC platform are only famous for fewer bugs, not perfect and bug-free.

For a large software like Windows, the sheer size of tens of millions of code, and the more than 20 years of version update history, make it impossible for its authors to be individuals or small teams who have participated in the project and contributed to it by tens of thousands of people. Although the norms of maintaining "code readability" have long been deeply rooted in the hearts of the people by using common programming tools, maintaining good code structure, writing comments at any time, etc., it is so difficult to unify everyone's heads, and there will still be differences in individual programming styles and personal understandings, and it is inevitable that there will be errors, omissions, conflicts, and other anomalies.

In fact, large companies with good QAQC will keep these problems to a very low level. The real high incidence of bugs is one for individual developers and the other for third parties.

Products developed by individuals or small teams often have a more arbitrary personal style, and there is no good QA (quality control) mechanism, and it is difficult to be careful enough in the later QC (quality control) inspection, which is naturally easy to breed bugs.

For third parties, the various resources they get are smaller than those of the first-party internal developers, and their number is in the thousands, making the original small probability event directly become an inevitable event.

A large part of the endless bugs in the Windows system are caused by third-party software and hardware manufacturers, such as Microsoft's own Internet Explorer, which crashes from time to time due to ActiveX plug-ins, such as Flash vulnerabilities, and Windows will also have a blue screen due to hardware errors.

When it comes to flash plug-ins, one thing to say is that although this old multimedia plug-in itself has a small amount of code, because of its wide coverage, and more and more functions appear on a variety of hardware platforms at the same time, which makes its complexity continue to surge, and bugs can never be eradicated.

Because of the endless vulnerabilities and low hardware utilization efficiency, the IT industry is forming an increasingly strong call for "flash to die, html5 dominates the world", especially the mobile platform is the main force to resist flash, after all, the power consumption of flash plug-ins is really a bit tricky, and the cross-platform performance of H5 is also more powerful.

For example, the turtle has begun to migrate to H5, giving up the original FlashVideo playback system, and the Apple iOS system has been clearly resistant to Flash from the beginning, and Bee Beeos also does not support Flash technology. However, in addition to the above high-sounding reasons, the boycott of these two companies actually has their own interests, for Apple, the flash ecosystem is firmly grasped by Adobe, and it is naturally intolerable to the super controlling jobs.

And the bee resists flash,There is also a reason to pave the way for their own BV.,After all, both are vector formats,Of course, the biggest reason,Or afraid of trouble。

Grasping the software and hardware at the same time, and coordinating the relationship between the two in a complete and systematic way, can naturally avoid vulnerabilities and errors to the greatest extent, which is the success of Apple's macOS and iOS, while the open Windows and Android have suffered a lot in this regard.

From this point of view, bees are actually "more apples than apples", and the closure of the bee system is greater than the above four systems!

Because Bee itself contributes the most to its own system, and the number is still growing, it feels like Atletico wants users to use only the apps they offer!

But even so, it is still impossible for him to build a truly perfect and self-consistent closed empire, after all, the network is not in his hands.

The main business of the Vancouver studio, in addition to using its ingenuity to develop first-party games for bees, another important business is to test and review applications on the spot, after all, the network environment and user habits in China are different from those in North America. For mobile phone users, please visit http://m.piaotian.net