Chapter 210: The Forbidden City Battlefield

Qin Mo moved his mouse and clicked to exit the scene, and said: "Brother, I'm quitting, there are a bunch of copies inside, and there are teams of NPC soldiers running around in each of them, it's boring!"

Zhao Xilin's voice came out of the headphones: "This is normal, game development is actually very boring, whether it is collecting data, preparing materials, or debugging and correcting, it is very annoying." They're supposed to be testing the movement speed of NPC creeps, right?"

"Hmm!" Although his cousin was not in front of him, Qin Mo still nodded subconsciously and said: "It's the same as the 'Fengshen Battlefield', there are still four on each side of the eight types of soldiers, melee, long-range, chariot and super soldiers. But the soldiers of the Jinyi Guard are too funny, they are really the same as the wooden version of the tank, this is too exaggerated!"

"As long as you don't use the internal combustion engine motor of the steam engine, there is no problem," Zhao Xilin laughed: "You can accept the back attack of the Tuxing Sun in the Fengshen, the thunder Zhenzi flying over the mountain, and Nezha's three heads and six arms to open one big and fight six but can't accept the wooden tank, which is also quite fun." ”

"Uh," Qin Mo had no choice but to smile awkwardly when his cousin complained about this, "There are no wooden tanks in the gods, the big chariot soldiers are rhinoceros soldiers and buffalo soldiers, and the super soldiers are elephant soldiers, which look much more comfortable than wooden tanks." ”

During the closed beta of "Daming OL", Bee Technology once went north to contact the Palace Museum, hoping to get permission to conduct 3D modeling of the Palace Museum building, and then put it in the game so that more players at home and abroad can appreciate this treasure trove of Chinese palace architectural art. It just so happened that the Forbidden City was preparing a digital Forbidden City plan, planning to make a virtual Forbidden City software, move the Forbidden City into the computer and move it to the Internet, and the two sides hit it off and quickly reached a cooperation.

Together, the two sides completed a 3D model of the Forbidden City's buildings and major artefacts, and then developed three products using the Virtual Earth Engine.

The Forbidden City produced the "Virtual Forbidden City" software, and the bee team "restored" the current Forbidden City, demolished the new buildings after the Qing Dynasty, and made the Forbidden City scene in the stand-alone version of the Forbidden City DLC and the online game version of "Daming".

With the help of these three software, users and players can simulate a tour of the Forbidden City, and watch the daily life of the emperor's concubines, harem and eunuch guards in the Qing Dynasty palace in this huge city within a city. Except for a few ** behaviors such as the waiter's servant and the food of Gong, the powerful AI ability of the virtual earth engine makes hundreds of NPCs in the Forbidden City have their own behavior logic, which looks lifelike like a real person.

The Forbidden City's virtual Forbidden City software is free, and the volume is only 400MB, so the texture materials and NPC synthesis sound source quality are not too high. The stand-alone version of the Forbidden City DLC is larger and more massive, including the entire Forbidden City building and the detailed models of all the palace NPCs in it. If you do not purchase and activate this DLC, the player character will not be able to enter the Forbidden City, and can only see the palace complex of the Forbidden City from afar, but will not be able to approach and enter.

The online version of the Forbidden City can be entered by buying a ticket to visit, and it is said that half of the ticket price will be given to the Forbidden City. In fact, it is equivalent to the advanced version of the virtual Forbidden City software of the Forbidden City, with better graphics, more NPC actions, and higher AI intelligence, which looks more like a real person, and even looks more like a real person than the so-called emperor's performance in many scenic spots.

Moreover, the activities of NPCs are not as simple and repetitive as the software version, and they are more detailed than the standalone version, with new content every day. In fact, what players see in the "tour mode" is a special dungeon map, and the activities of NPCs are all scenes from two months ago.

At the same time, in order to promote the Forbidden City map, the development team has opened a new DOTA-like team confrontation game called "Forbidden City Battlefield", and in the future, all players who have purchased virtual tickets or real tickets to visit the Forbidden City will be eligible to activate and can enter this new confrontation gameplay.

Of course, in keeping with the "transparent R&D" spirit that Bee has always advocated, players can get involved in the development of Forbidden City Battlegrounds, help with testing, or watch the progress onlookers.

Even though the game is now in open beta, there is still a lot of content in this game being debugged and modified, and when players enter many gameplay dungeon maps, the system will prompt that this copy is "beta version results are not retained", which means that this gameplay has not yet been finalized and is still being modified and debugged.

Compared with the "Forbidden City Battlefield" is still in the initial stage, the "God Battlefield", the god version of Dota, has become more and more unique after a summer vacation of update and iteration. Of course, no matter how you change it, this game will never escape the three-way battle, the middle river on both sides of the highlands, the 5vs5 battle mode, the encouragement of extreme replenishment, the ability to allow card vision, and the level 6 ultimate...... These are features from Dota.

Zhao Xilin on the other end of the network said: "It's not easy, I finally got in." Let's go, let's go!"

"Mmmmmmmmmm

"Of course you're cheap. ”

It didn't seem to hear the hidden damage in his cousin's words, Qin Mo controlled his game character, found the "entertainment table" at home, right-clicked on it, opened the "Entertainment Today" panel, and clicked "Fengshen Battlefield" to enter.

"Which one to choose?2. 5D or 3D?" Qin Mo asked, looking at the mode selection dialog box on the screen.

"Of course it's 3D, if you want to play, you can play with features!"

The 3D mode is the original design of "Battlefield of the Gods", and the game perspective has changed from the top-down perspective commonly used in RTS real-time strategy games to the FPS first-person perspective used in 3DRPG games, and can also be switched to the TPS third-person over-the-shoulder perspective. The advantage of these two perspectives is that there is a strong sense of presence, and the battle looks more intense. The disadvantage is that it is too exciting and tiring, and it may cause some players to have 3D vertigo, but the blind spot behind the back of the field of view in 3D view mode is obvious, and it is easy to be attacked from behind.

Qin Mo and Zhao Xilin have to obediently go back to the dormitory to sleep at night, and they will play for a maximum of one or two hours at night, so they are not afraid of excessive fatigue caused by playing 3D mode.

Moreover, the 3D mode is the fastest-paced, and if you play well, it is possible to take away a wave of 15 minutes, which is very exciting.

During the summer vacation, the "Target North American Cooperative" that Qin Mo participated in was forced to give up the ideal of "North American nationhood" because he did not have enough money to buy a big ship, and finally disbanded silently. The auction price of the big ship was so high that they couldn't afford it. Of course, the restrictions on large ships and the need to go to North America for a long journey of 40 days at sea are also important reasons for discouragement.

Qin Mo still didn't give up with a few game friends, quit the North American Gang and joined other ship-owning guilds, and finally boarded the big ship bound for North America. Now it's finally in "San Francisco", but I haven't dug up the gold yet, in addition to fighting with the Indians every day to grab territory, I play other casual games online with Qin Mo and them, such as "Three Realms Race", or "God Battlefield" and the like.

After Qin Mo came out of the North American Gang, he joined his cousin Zhao Xilin and Lin Chen's "Idler Cooperative", which is a casual offline guild rooted in the space station chain Internet café, in fact, like the "North American Gang" he stayed in before, it is also the kind of poor people's gang who can't afford to buy big ships and big villages. Because the target positioning is to be casual and low-profile, everyone is more comfortable, like he was not kicked out of the guild because he didn't go online for half a month because of the freshman military training.

Of course, the presence of his cousin in the "idler's cooperative", and a bunch of cousin classmates are also important reasons.

"Daming OL" in the "cooperative" is a very important way to play, after the player character forms a cooperative, you can apply for some "work" to operate, from the common darts in online games, guards, collection, looking for people, to the less common production, production, promotion, construction can choose some to do.

And even the common gameplay of the dart guards to collect and send messages has been reworked here, and the player's behavior will really affect the operation of the game's virtual world.

In other online games, the dart delivery activity is not called the "logistics industry" in the game world at all, it is a task created for players to do tasks. The "dart" of the dart is a prop called "dart", and its size and weight are completely absent, and the dart player and the dart player are fighting for the life and death of the dart player is called "dart", "important dart", "valuable dart" task props, and they don't care what is in it.

In "Daming OL", if the player co-op registers the dart business, then they will be included in the game's logistics system, from the equipment, medicines and miscellaneous goods delivered by the system auction house, to the food, clothing, and miscellaneous items required by the NPC, all of which need to be transported through the dart team of players or NPCs.

Other businesses are in a similar situation, Zhao Xilin once said to Qin Mo, "What is it like going to work when Warcraft plays a copy? Our Daming cooperative really gets paid for work!"

Perhaps because R&D operators are not veterans of the online game industry, "Daming OL" is a product that is very different from other online game products in terms of graphics, gameplay, and underlying architecture.

Let's say she's an RPG.,This game basically doesn't have a clear main story.,After completing the beginner's teaching part.,The player will be thrown into the game as an ordinary person.。 The protagonist of the Mandate of Heaven? No! The Heavenly Evil Lone Star "No! There is an adventure on the road? No! No, all of them are just ordinary mortals.

Each player is set up to be one of the "tens of millions of post-generation travelers", and there is an identity of a "time-traveler" who is not worth much.

The traverser who has never forgotten, is strong, has extraordinary charm, and is invincible in his mouth, is naturally invincible and powerful, but he can't burn glass, can't make stockings, can't authentic national arts, and is not a special forces agent, and a time-traveler with a doctor of history is not so powerful.

However, the number of such traversers here is still calculated in 100,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000

Qin Mo has little experience in playing games, so he can't see the problem, he just thinks that this game is very real and fun, but Zhao Xilin, as a third-year senior college student (now in his senior year), has played hundreds of domestic and foreign games, and he can clearly see what type of game this game is.

In his opinion, this game is more like a synthesis of two products, one is an online virtual community that has been popular in China and no one plays it, and the other is an online battle platform for stand-alone games.

Around 2000, Jiucun, SD and other "older generation" Internet companies used to engage in online virtual communities in China, where everyone played their own role on the Internet, made friends, chatted and played small games, and later because the Internet bubble was punctured, this unprofitable game model was all dead. It is rumored that the $300,000 signing fee that Brother Qiao, an SD company, used to represent Legend and embarked on the road to prosperity from then on, is the termination fee obtained by the withdrawal of the major shareholder of the virtual community he used to operate......

At the same time as the miserable collapse of the "older generation" virtual community in China, there are two virtual community games that are thriving, one is the Americans who made "Second Life OL", which is a 3D virtual community with a history of three or four years, the official sells land to players, players use 3D modeling software to build a house and then sell it to other players, you can also use software to make a variety of clothes, pets, vehicles, toys, etc., and put them in the game to sell, it is said that because the game is hot, it has even attracted some real news media, Consumer goods manufacturers go to the game to sell land and open virtual branches.

The popularity of this game abroad has inspired a group of domestic gamers, and the second generation of virtual community games have been launched, and then one by one they have collapsed. There is only one domestic virtual community game that mixes well, and that is the buckle pet.

Analyzing the reasons why most virtual community games are not mixed well, people come to a seemingly hilarious conclusion: "Chinese people don't know how to play games!"

It seems incredible, but if you think about it carefully, you have to admit that this sentence makes a lot of sense.

In fact, it's not just "Chinese people don't know how to play games", but players in the entire East Asian Confucian cultural circle don't know how to play games.

This "can't play" does not mean that players are incapable of beating the game, but refers to the general lack of initiative of players.

Most players don't take the initiative to explore the gameplay and fun of the game, but tend to follow the rules and follow the game designer's thinking step by step. Domestic stand-alone games have shouted the slogan of "plot first" for more than ten years, and the Japanese national game "Final Fantasy" series has held high the banner of "cinematic plot", not to mention that there are no other Japanese-style text adventure games except for plot and character design, they can even be called electronic interactive novels......

In this case, game designers are good at and enthusiastic about "storytelling", and players, whether they like it or not, will be accustomed to having a main story and a general direction. The virtual community is a game with no main line and no general direction, and players can do anything but not do anything.

At this point, buckle pets do a good job, and the game has planned a complete upgrade route for players: going to school, working, getting married, laying eggs......

Of course, the real reason for the death of virtual community games is not that players can't play without initiative, but that the payment rate of this kind of game is very low, and the strong interaction of no PK, no smashing equipment, and no treasure chest opening causes players to not spend much money, which is the culprit that causes these games to go out of business.

After all, the buckle family has hundreds of millions of buckle numbers, and with the help of the buckle client, the buckle pet has a very high user base, and then the wide variety of thin income finally starved to death.

In fact, there are not no players in China who can play, love to play, and like games with a high degree of freedom, such as "Magic Sword" and "Eve" now, which are representatives of European and American online games with a high degree of freedom.

However, "Magic Sword" went out of business, and "EVE" Xiaofu couldn't catch fire.

Of all the imported European and American online games, only the not-so-free "World of Warcraft" is particularly popular.

Because the stand-alone version of "Da Ming" was a serious reference to the relationship between "Warcraft 3" at the earliest, the original "Da Ming" was a high-degree LAN online game at the beginning, and then naturally, it developed into a battle platform similar to Blizzard Battle.net, or Fang Hao's battle platform, but this platform has a 3D interface.

In a sense, Qin Mo and the others played "Fengshen Battlefield" and "Three Realms Race" together in the game, which was the same as playing Dota or Need for Speed online on Fang Hao and others. However, the virtual earth engine of "Daming OL" can present a better picture, and the client specially designed and optimized for WAN connection and the six regional center computer rooms across the country can bring a better remote connection experience.

The big map mode of "Daming" is actually a 3D virtual community similar to "Second Life", which is very real and has a lot of freedom, but it is "dispensable". Conditions such as the 1-to-1 time ratio and the ultra-slow NPC refresh time greatly limit the player's activities on the large map, and no one wants to kill a monster and wait for a few days or even months for him/it to spawn again.

Therefore, everyone usually starts a variety of special games by operating an "entertainment table" that looks like a chess table in their own home in the game.

There are more than a dozen special gameplay methods that are semi-independent of the big map, including hero battles, RTS real-time strategy, racing chase, simulation management, music and dance, action role-playing, and so on, and the number is still growing. Each one looks like it can stand on its own and make a new game on its own.

In fact, these are just outsiders' assumptions, these gameplay methods rely on the virtual earth engine, sharing a lot of art resources and sound resources with each other, and the size of the client to create a new game independently will not be reduced too much. Instead, because of the large number of duplicate files, the combined size of these discrete clients has increased dramatically.

Unless you change to a new game engine and make it look like other online games. However, in that case, it would lose its biggest feature and core competitiveness, so the idea of launching a new game alone was shelved. However, players can use the "Client Management" function to package and make a client with one or more ways to play.

For this strange game of "N in one", some people love the madness of her love, and some people scoff at it. The latter thinks that the official takes it for granted, and thinks that this is completely immature, and they will eventually taste the bitter fruit.

But this hybrid product has come to this day step by step in doubt, and more and more people are attracted to join in. These different styles of special gameplay are designed to entice players into this vast world to the greatest extent possible.

In order to protect the balance of the game, the main purpose of the Ingot Mall is to sell rental houses, boats, carriages, horses, clothing, furniture and other items that are more decorative and mainly used for large maps. Although most players are in various dungeons, there are still many people who choose to buy relevant items and set up a beautiful home for themselves in the virtual world, and they are the parents of bees. For mobile phone users, please visit http://m.piaotian.net