Chapter 0087: Underground Forbidden Land

The ground has been chaotic lately. Pen & Fun & Pavilion www.biquge.info

This is the message that Kevin specially conveyed to him when he visited Grim.

Of course, Kevin's visit was not specifically to convey the news, but to bring the archdeacon of the Lothar Comptoir stationed here. And their purpose was the hemandanese that Grim and Mary had shared in Pit 7.

After these days of identification, Grim has determined that this blood-based garnet is a relatively special magic material, mainly used for the refining of some special witch weapons, and it does not help the magic golem he needs. Perhaps it was with this in mind that Grim was very happy to entrust the six hemantoids in the hands of the two of them to the Lothar Comptoir for processing.

As for the cost, Grim did not choose the magic crystal, but asked the other party to exchange all the costs for a quasi-witch-level elemental crystal nucleus. The archdeacon agreed to this with a smile on his face.

Since the other party was willing to sell those 6 hemantets, it also made a small half of his resource share in the past six months. Moreover, the other party does not accept magic crystals, and is willing to convert them into elemental crystal nuclei in the Lothar Trading House. This is the opposite of the opposite, but the two business negotiations have been completed, how can he not be happy!

And the reason why Grim is so happy is because he has understood from the side that it is the Angus wizard who has been dealing with them for a long time behind this Lothar trading house, and Kevin, the black hand, belongs to the same family as the Angus wizard, the Byron family.

It was precisely because of these two factors that Grim agreed to the archdeacon's request without hesitation, and he was also a side friend to the Angus wizard.

While returning satisfied, Kevin also became more enthusiastic about Grim, and secretly told him that if he had any problems that were difficult to solve, he could choose to visit the wizard of Angus. Whether it's a knowledge purchase or a resource exchange, Angus Wizard will give him the biggest deal!

So in less than half a day, the quasi-witch-level elemental crystal nucleus that Grim needed was sent over. There are a total of 4 elemental crystal nuclei, 1 earth, 2 water, and 1 wind. In addition to this, there is also a general map of the Underworld that is currently being discovered in the Dark Crypt. However, considering the factors of underground changes, this map is only for reference, but it is difficult to completely match the actual terrain.

Grim now thinks about it, and it is these large numbers of golems that can help him establish a combat advantage for a long time in the future. The strength of golems lies in their convenience, concealment, and large numbers. Even if the situation allows, Grim wants to directly build an army of golems.

In the future, if you don't like anyone, you don't even need him to do it yourself, and with a glance, the demon puppets who go forward and follow each other can drown the enemy.

Of course, such fantasies can only be realized in the long term. And now, he can only carefully build his own golem team.

Yes, Grim already has a preliminary idea to use a variety of golem combinations and tactical combinations to fully tap the full combat power of each type of golem. Recently, most of my activity space has been in the underground world, so I might as well build more earth-based golems. But considering the possible changes in the battlefield in the future, he also needs to make more preparations.

The water and wind systems are his preparations for the future.

Especially the Wind Golem, with it, Grim is equivalent to a free flying pet, and he no longer has to worry about the long journey.

The nuclei of these elements are scanned with the chips, and then the chips are used to tailor the most suitable golem design for them one by one. It was only when all this began to proceed in an orderly manner that Grim picked up the crystal ball and silently examined the information and data inside.

In a black curtain, the only thing that can be lit up is a shallow layer on top. Even the shallowest layer is made up entirely of many twisting and twisting pits, tunnels, fissures, tunnels, rifts, and waterways. Countless caves, karst caves, and caves are dotted among them, which are as many as the stars in the sky. There are even more roads that can be passed between any two locations, though most of them are not accessible to human bodies.

On this map, the spaces that can be briefly accommodated are marked in green, and the roads that can be navigated are marked with thin blue lines. And between this dense and intricate blue and green are dots of red light. These are the approximate distribution of underground creatures, ethnic groups, and monsters that have been discovered so far.

Of course, in this superficial stereoscopic map of the Dark Regions, Grim could not find any signs related to the ruins of Elysium.

For this reason, Grim called Kirby over and asked him to point out the location of the so-called wizarding treasure on the map. And Kirby, after carefully studying it for a long time, finally pointed out a region. There, Grim didn't see any signs related to the city, but he did see a large red glow full of danger warnings.

In some areas of the underworld, there are dangerous forbidden places that outsiders dare not easily set foot in. Usually there is either a harsh natural environment that the apprentices can't resist, or some kind of extremely terrifying monster. Either way, it's a dangerous area for wizard apprentices to be treated with caution.

Grim looked at the dazzling red glow on the map, and couldn't help but hesitate in his heart.

Judging from the degree of dazzling color, it is a forbidden place of death where even quasi-witches will be in danger if they enter. Therefore, Kirby did not hesitate to designate here, which also has a certain basis in theory.

Since ancient times, shamans have loved to build various types of laboratories in their homes. As you can see from Kirby's description, that Tier 2 wizard is also a guy who is good at biological modification. Once the lab is abandoned, the aliens, modified creatures, puppet creatures, or sorcery energy stored inside can cause irreversible contamination of the area.

It's okay if those aliens or modified creatures die, once there are strong guys left, then for the wizard apprentices who come to explore, they are no less than wizard-level terrifying monsters. Although Kirby claimed to have mastered some of the secret language of witchcraft, the risks involved in it still put Grim off somewhat.

However, just as Grim hesitated, some of the information revealed by Kirby reaffirmed his confidence to break through.

Flame Lord's Sovereign Staff!

In one of the secret chambers of that second-order wizard, there was a Flame Lord's Lord's Lord's Staff!

To others, this Flame Lord's Staff was nothing more than a powerful weapon capable of summoning 3 quasi-witch-level fire spirits per day. But for Grim, it has another indescribable special purpose.

With Grim's affinity for the fire element, he could use the Flame Lord Staff to construct a portal to the fire elemental plane, and then usurp the fire elemental crystal nucleus from it. Even when his strength reaches a certain level, he can also try to occupy a territory in the fire elemental plane and become a true flame lord.

If nothing else, it's just that most of the elemental crystal nuclei that Grim has been collecting recently are not from the original plane, but from those elemental planes.

The entire multiverse space is huge and deep, filled with various forms of elemental energy, forming an endless sea of energy. And the many planes are like islands, isolated from each other floating in the sea of energy.

Each plane is a complete miniature world, in which there is no shortage of earth, mountains, rivers to oceans, skies and creatures. However, with the imbalance of the elemental energy mixed into each plane when it is conceived, the plane itself will also take on completely different plane characteristics.

The plane where the wizarding world is located is a large plane that is extremely suitable for the survival of living creatures, but when the dominance of the plane is in the hands of the rapidly rising wizards, the characteristics of the plane have also shifted, biased towards chaotic and powerful witchcraft energy.

The elemental plane just mentioned is that some planes are obviously in the region where a single element is gathered when they are conceived and formed. Thus, when these planes grow, they become a single elemental plane.

In the general plane of matter, elemental matter is almost equilibrium. The earth elements come together to form the earth, and then form different topography such as mountains, hills, and plains. The elements of water come together to form streams, lakes, rivers and even oceans. The wind element brings clouds, rain, thunder and lightning to the material plane, while the fire element brings lava, volcanoes, and life to the material plane.

Together, these elements build a perfect material world in which heaven and earth grow and all things multiply.

But this is not the case with the elemental plane.

Take the fire elemental plane that Grim most yearns for, there are mountains, hills, oceans and lakes in it, but the basic elements that build these substances are all fire elemental particles. There, the mountains are burning, the oceans are burning, and even the sky is burning.

Such a world is certainly not suitable for the survival of most creatures, but it can give birth to fire-type creatures with fire-based source power as the source of life. Fire Spirit, Fire Giant, Lava Hound, Fire Djinn, Fire Eagle, Molten Core Giant, Fire Demon, Fire Elemental Elder, Fire Lord, Fire King...... Like humans, it is a world of fire elemental creatures, and a hierarchical ruling class has been constructed according to the strength of the body.

If Grim really wants to achieve something in the fire system, then the fire elemental plane is a giant plane that he will have to set foot in sooner or later.

The wizarding world is just a large plane after all, and wizards are even more aggressive, loving to search for new material planes in the endless sea of stars, and then invade and conquer them, pulling them into the ever-expanding plane chariot of wizards.

However, with the cruel and violent character of wizards, they have already obtained the plane coordinates to go to the elemental plane, but no wizard has ever wanted to conquer the elemental plane into a subsidiary plane of the wizarding world. The reason for this is that these elemental planes are all terrifying giant planes. In terms of strength alone, if the wizarding world is really connected to the elemental plane, I am afraid that the happiest will be those elemental creatures who have no desires.

At that time, I am afraid that it was not the wizards who happily carved up the huge resources of the elemental plane, but the countless elemental creatures poured into the wizarding world and expanded this place into a new elemental plane.

Therefore, in the rules of the wizarding world, all wizards must be careful and cautious when dealing with the portal connecting the giant plane. Otherwise, if you don't handle it well, it will become a terrible consequence of setting yourself on fire!