Chapter 0147: Demon Pattern

The idea of fighting against a veteran wizard who has been promoted for more than 300 years as a quasi-witch is almost crazy. Pen %Fun %Pavilion www.biquge.info [Full Text Reading] If it weren't for the fact that there was no other way out, Grim would never dare to do this thought!

Count with your fingers, and if you are full of them, you will be 3 heroes.

The evil insect itself has been completely controlled by Anderson, and although the beetle incarnated by Ntik's main consciousness has repeatedly promised to regain his body in a short time, such words are not trustworthy! It would be good for him not to help Anderson at critical moments, and Grim never dared to pin his hopes of victory on him.

Mary was a very relieved helper. It's a pity that her vampire blood is from Anderson's handiwork, if Anderson didn't reserve any backhands in it, then Grim really has to despise Anderson as an incompetent wizard.

Knowledge is power!

Truly intelligent wizards rely on their minds and knowledge to defeat their enemies.

So for the use of Mary, Grim is also a little wary. Like the evil insect Ntik, when calculating combat power, Grim also counts Mary as half a quasi-witch.

In this iron triangle that is firmly against Anderson, neither is so reassuring. One can imagine how depressed Grim's mood is at this moment, and how huge the pressure is!

It seems that the only one who can go up at the critical moment may be himself!

As for the enemy they need to face, the first-order wizard Anderson, if it is estimated according to the chip, how can it be able to top the combat power of ten or eight quasi-witches. This means that even if you put aside the support of the swamp tower and the increase in additional sorcery equipment on him, Anderson alone can easily resist the siege of 8 to 10 quasi-witches.

Of course, if there were 10 would-be wizards, they might have forced Wizard Anderson to make concessions. It's a pity they didn't!

There are so many variables in the Evil Worm Ntik and Mary that if a war breaks out, they are far more likely to be a burden than a help. If it weren't for the fact that there was no way, Grim wouldn't want to form an alliance with such a teammate who might defect at any time!

In this way, after the start of the war, probably most of the pressure will fall on Grim's body.

And Grim's own strength has changed drastically since the birth of the Flame Lord. He can already be regarded as a qualified quasi-witch himself, whether it is offensive or defensive, he is by no means inferior to ordinary quasi-witches. If he broke out with all his might, he would even be able to support two Flame Lords to step into the battlefield at the same time.

And from the comparison of the combat strength of the Flame Lord and Alice last time, it can be seen that the combat power exerted by a wizard-level Flame Lord can be equivalent to 2 to 3 elemental quasi-witches. Even if the two Flame Lords are calculated according to their maximum combat power, they are only comparable to the 6 elemental quasi-witches.

And this kind of combat power, plus Grimm, Ntik and Mary, can only be said to have the strength to fight with that Anderson. As for winning or losing, the odds of Grim's side winning are less than 10 percent!

Even if this is a chance of victory, it can only be established if all the schemes on Grim's side are successful, and Wizard Anderson does not arrange any too spectacular follow-up.

It is precisely because the odds of winning are so low that Grim has to work hard to increase the chips on his side and try to reduce the advantage of Anderson's side!

Seriously calculated, Grim's side actually still has some hidden means. The biggest piece of good news is the constant supply of enemy information from the Evil Worm Ntik. As the saying goes, knowing oneself and knowing one's opponent is invincible! In Grim's plan, it is the safest strategy and tactics to find out the layout and plan of Wizard Anderson comprehensively, and then carry out targeted countermeasures and counterattacks.

On the other hand, the Grim camp also hides a super master - Alice. Although her relationship with Grim is still very stiff, when her life is also threatened, she will presumably become the main force on Grim's side. At least in Grim's mind, Alice is much more reliable than Ntik and Mary!

In order to improve the odds of winning the battle, even if it is just a few insignificant chips, Grim has to plan and plan carefully and meticulously. Even the goblin Kirby has taken on some extremely important tasks in his plans.

While planning a counterattack, Grim is also trying to enhance and improve his survivability.

It is conceivable that once the two sides tear their faces and fight, Grim, the core main force of the camp, will inevitably become the focus of Anderson Wizards. Therefore, it is far more important and affordable for him to exercise his combat ability now than to improve his battlefield survivability!

And through a lot of screening and comparison, there are not many ways to quickly improve your ability in a short period of time, but magic pattern drawing is definitely a special case.

According to the records of witchcraft books, the origin of witchcraft comes from the observation and copying of the natural magic patterns on the body of the demon beasts by the ancestors of humans. These monsters and monsters often don't know any knowledge of witchcraft, nor do they understand any principles of witchcraft, but they rely on their own talent and the fit of heaven and earth, and they can master a certain mysterious ability without a teacher.

Although these magic patterns are simple, they directly point to the rules of the world, and belong to the embodiment of some underlying plane laws. Therefore, they all have staggering and strange abilities!

The ancestors of human beings did not understand all this at first, but who called human beings the best race in the world to learn and create. Some of the clever ones among them observed and copied these natural magic patterns, and then painted them on their own bodies, forming the acquired magic patterns.

This is also the original origin of the witch circle!

Later, the ancestors of human beings learned to master more and more magic patterns, and after screening them, they were constantly combined and arranged, so that they had unprecedented new abilities. These special runes extracted from the natural magic patterns are the witchcraft runes that every wizard must master and understand now!

It can be said that the ancient wizards are actually a group of ordinary humans, who use special pigments to draw strange and strange magic lines on their bodies, so that they have strange abilities similar to monsters and monsters.

With thousands of years of evolution, this group of humans, who have continued to delve into the occult, have finally shed their identity as ordinary people and become the leaders and protectors of the entire human race. Instead of carving magic patterns on their bodies, they etched them into weapons or special equipment, turning them into terrifying witchcraft and sorcery equipment.

They have even learned to meditate, and are able to gradually transform themselves into magical creatures like Warcraft. They also dialyzed the laws of the plane, and then imprinted their own consciousness in the operation of the plane world.

And what Grim wants to use most at the moment is magic pattern, so that he can also quickly improve his basic combat power. The many discarded parchments that Alice had seen in his room before were the magic runes that Grim had tailored for himself.

Originally, Grim didn't think the task would be too difficult. After all, he was a puppet master who could etch 7 witch circles on a crystal nucleus the size of his finger. Now that he has just transferred his position to his body, the area has expanded more than a hundred times, and the task should be easier!

It's a pity that when he really gave the task to the chip, after comprehensive body testing and statistics, less than 1/7 of the surface of the human body can be carved with magic patterns. And these areas are scattered all over the body, which seems too fragmented and messy.

Based on the distribution of these demonic regions, Grim deduced that most of the demonic energy areas on the surface of the human body are connected to the main life organs in the body. For example, the heart, brain, and lower abdomen are all areas where magic energy is concentrated, while the limbs and the edges of the body are areas where magic energy is sparse.

The life organs that penetrate each region are different, and the amount of magic energy that can be supported is also slightly different. If you want to make good use of them, you really need a detailed and comprehensive dialysis test and a large number of data statistics and calculations.

It's no wonder that Demonic Patterns are so scarce, and it's so expensive to draw one!

According to the information that Grim has learned, if an ordinary apprentice wants to carve a magic pattern on his body, even if it is just to draw an agility rune array (agility 1) on his feet, the minimum fee for a magic pattern master is 1000 magic crystals. As for drawing a concentrating rune in the heart (doubling the elemental convergence speed), the minimum charge is also 3000 magic crystals.

And to draw a rune array that can give binocular perspective eyes, the cost is as high as 5,000 magic crystals.

Seeing the high prices, Grim felt his heart twitch. Maybe in the future, when you have nothing to do, a part-time magic pattern artist is a good choice!

Since Grim has completed the transformation of the Flame Body, the magic energy area on the surface of his body is much higher than that of ordinary apprentices, so how to make good use of these magic energy areas has become the biggest problem. Therefore, for a period of time, Grim has not been able to leave his residence without an inch, but has been constantly testing the local characteristics of his body, and then using the chip to build the most perfect magic pattern.

From these works, it can be seen why Grim has seen so many wizards, but rarely seen them carved with magic patterns. In order to depict the magic pattern, the magic pattern artist needs to have a detailed and comprehensive understanding of their body data. What wizard would want the secrets of his body to be in the hands of an outsider?

So, this is probably also an important factor hindering the promotion of magic patterns!

And after some comprehensive and detailed calculations, Grim's magic pattern drawing plan for himself is also unprecedentedly large and complicated.

It is scheduled to depict a Gathering Charm on the bottom of both feet, a Damage Doubling on both hands and wrists (which can instantly increase the amount of Elemental Output, doubling Elemental Damage), a large Elemental Enhancement Charm on the chest and abdomen, a large Elemental Protection Charm on the back, and a Spiritual Light Charm on the forehead and temples (which can directly convert mental power into lethal fire sorcery).

Each rune is tailor-made for Grim himself!