Chapter 899: Start the Online Game Strategy!

Lin Cheng is determined to enter the online game industry, and there is a powerful online game company that cannot be left unmentioned, that is, the famous Blizzard Entertainment Company.

"Mass Daily" once commented on Blizzard Entertainment: In the United States, there is a world-famous game design company with tens of millions of hardcore players around the world, and they are always looking forward to it launching a new game, but people themselves are not in a hurry, a classic game can be developed for 10 years before it finally comes out, but this game can be played for 10 years or even longer. It uses advanced technological means to fuse elements of Western mythology into a furnace to create a magnificent world.

[Damn!, why does it sound so much like the introduction of "Food Supplier"?!]

Blizzard has launched a number of classic series, such as Warcraft, StarCraft, Diablo series, Overwatch, Hearthstone, World of Warcraft, etc.

Both Warcraft and StarCraft are featured in many prestigious esports competitions and are highly regarded in the computer game world.

Especially "World of Warcraft", it is the youth memory of the post-80s and post-90s generations, and the World of Warcraft, which is derived from "World of Warcraft", has a very great influence, second only to Li Yi in Baidu Tieba.

As long as Blizzard Entertainment is acquired, "World of Warcraft", "StarCraft", "Diablo", and "Overwatch", which are like giant gold mines, will all belong to Lin Cheng.

In China, it is really easy to make money in the online game industry, Chen Tianqiao just acted as an agent for "Legend", and he can become the richest man in China; Zhu Jun of Jiucheng acted as an agent for "Warcraft", and he can become the big boss of the Shenhua team, a giant in the magic capital, when Shenhua fans scolded him for not having money to buy foreign aid, this guy also took out 50 million cash to show his face.

Therefore, in addition to strictly ordering Smith, the president of Today's Capital, to take Blizzard Entertainment into his pocket at all costs, Lin Cheng also instructed Li Muzhen to go to South Korea to acquire South Korea's eMade Entertainment Co., Ltd., the game developer of "Legend".

As early as 1997, Lin Cheng instructed Smith to buy it once, but due to the low price and the refusal of Blizzard Entertainment's management, it failed to achieve what he wanted.

But this time, Lin Cheng is the third richest man in the world, with almost unlimited cash flow in his hands, and the acquisition of Blizzard Entertainment again is of course a must-win.

As for Legend, it is a massively multiplayer online role-playing game released in 2001, and Shanda Games, which has obtained the rights to distribute Legend in its previous life, became an instant hit, becoming one of the largest game companies in China.

Chen Tianqiao, the owner of Shanda Games, became the youngest richest man in Chinese history because he only spent $300,000 to obtain the agency rights of "Legend", and was known as the godfather of Chinese online games.

As a post-80s generation, Lin Cheng still remembers the storm of "Legend" sweeping Internet cafes across the country at the beginning of the 21st century.

At the peak of "Legend", as long as you enter any Internet café, in addition to "Legend", the computer monitor is still "Legend". Before the release of World of Warcraft, computers in Chinese Internet cafes were almost completely dominated by Legends.

It can be said that "Legend" is the first love of most Chinese online games, and it is also the right game to appear at the right time.

Moreover, its playability is also very high, even if the 21st century has entered the 10s, "Legend" is still a game that is making money, and it is not earning tens or millions, but earning hundreds of millions per month, which can be called a typical example of making a lot of money in a muffled voice, and it is the pillar of Shanda Games Company.

It's just that Lin Cheng didn't notice it at all, it's late October 1999, and South Korea's eMade Entertainment Co., Ltd., which developed "Legend", was not established until February 10, 2000.

Li Muzhen searched for no result, so he had no choice but to call Lin Cheng and say that there was no so-called emade entertainment company in South Korea.

After Lin Cheng hung up the phone, he immediately knew that he had misremembered the time, and the eMade company had not yet been established at all.

However, it also reminded Lin Cheng that the games developed by Koreans have been all the rage in China, but they are limited to the narrow domestic online game market, and Korean online game companies focus on game development, but they can make money by selling agency rights, so that Korean online game companies are not famous, but the games they produce are thunderous all over the world.

For example, almost every Chinese netizen has heard of Legends, Dungeons & Warriors, Audition, Run-K-Kin and PUBG, but if you ask the Korean developers who developed these classic games, no one can tell.

However, these unknown Korean game companies have developed countless online games that are popular in China.

It is true that the domestic companies that distribute these games have made a lot of money, but the Chinese publishers have also fed the Korean online game industry, making Korean online games more and more famous around the world.

In the first life, is Lin Cheng still like NetEase and Penguin in later generations, only being the domestic agent of these classic games, and providing hundreds of millions, billions to Korean online game developers every year? !

Thinking of this, Lin Cheng couldn't help but twitch his mouth, he was really limited by the perspective of the sling silk in his previous life, and he got into the eyes of money.

The big reason why Chinese online games in later generations only do operation and not development is because there are too many Chinese netizens, and the money of online games is too easy to make, as long as they act as an agent for a popular game, they can earn billions of wealth in just a few years and a few months.

On the other hand, if you do the development yourself, not to mention that the development of online games requires countless money, manpower, and time, even if it is finally developed, it is difficult to say whether this game will be welcomed by the market.

Therefore, smart Chinese game companies, in the matter of weighing interests, can easily make a choice, and agency has become a logical thing, anyway, they will not lose money, as for game development, fools do it.

Lin Cheng can also understand this, after all, everyone rushes to do money-making business, and no one does loss-making business. If Lin Cheng is in the position of twist vine and Ding Lei, he will naturally only act as an agent and not develop it.

Anyway, you have a lot of money, as long as you are willing to spend money, you can win the game no matter how popular it is, so why bother to develop a game with an uncertain future, or even a game that has far more failures than successes.

However, Lin Cheng is different, he is a reborn person who has had the advantage of nearly twenty years, what game can be popular and what game will hit the street, he only needs to hear the name to know.

Therefore, if Lin Cheng is a game developer himself, there is no possibility of failure at all.

As long as he gathers a group of top game development engineers, develops classic games according to his memories of his past life, and then single-handedly publishes them, a large amount of small money will continue to flow into his pocket, so why not!