Chapter 0042 Preparation
After dealing with Mary with exhaustion, Grim finally found time to prepare for the upcoming mission. Pen "Fun" Pavilion www.biquge.info
In order to better save his life in the mission, Grim used almost all his resources to add various alchemy items to his pocket that can deal with various emergencies.
The Screaming Twig that he just got when he traded with Amm falls into this category.
The Screaming Branch, a strange object bred by nature, is cut off and stored close to the body, capable of emitting a woman-like scream when the subject is attacked by a curse. And the screaming branch that Amm traded to Grim can be used 3 times, which can be regarded as an indispensable talisman item.
If you want to go out, there are a lot of similar items that you need to prepare.
A hemostatic ointment that promotes rapid healing of wounds, wisteria grass that can renew severed limbs, an antidote that can remove common toxins, absinthe powder that can expel mosquitoes, snakes and ants when camping in the wild, and amulets that can detect spirits......
When you go out, in addition to those weird and unpredictable monsters and monsters, the most troublesome thing is the "same kind" with various strange abilities. If you are well prepared, you may be able to save your life at a critical moment. So when preparing these things, Grim always tries to take all the situations into account so that he doesn't have to deal with certain situations.
The important thing is that for the possible location of this mission underground, Grim specifically consulted the relevant information of the dark crypt, which can be regarded as having some preliminary understanding there.
To Grim's surprise, it turned out that the underground of the Wizard Continent was not only a solid crust of rocks and earth, but many deep and tortuous underground tunnels, large and small karst caves and caves. There, glow rocks, glow-in-the-dark crystals and phosphorescent mosses, lichens, fungi are densely covered. Strange plants are common compared to the surface, and visitors can barely identify which ones are poisonous and which are edible without witchcraft.
But what is more terrifying there is not the alienated plants and animals, but the many deformed, evil dark creatures and some fallen wizards who have escaped the path of wizards.
Most of them committed serious crimes in the Wizarding Continent, and in order to escape the pursuit of the Wizarding Association, they were forced to hide in the depths of the earth, choosing to be the company of those ugly and twisted underground creatures. It is said that somewhere deep underground, there is also a small city founded by fallen wizards, which is simply a sinister and smoky capital of evil.
Due to the complex terrain and numerous passages in the underworld, several major wizarding organizations and associations in the Wizarding Continent have also organized countless cleanup operations. It's a pity that every time it can't completely exterminate them, but it makes them grow stronger step by step. Now, that sin capital has hundreds of official wizards, and it can be regarded as an alternative force outside the orthodox wizarding system - the Fallen Wizards.
And the dark crypt that Grim needs to explore is only one of a dozen openings in the surface of the underworld. Although there are wizard towers and official wizards sitting there, it still can't stop the fallen wizards from sneaking in and out of it by various means.
With the abilities of these mission apprentices, of course, Grim can't compete with those fallen wizards. Therefore, what they need to do is to explore the distribution of monsters in the area ten miles below the surface, and by the way, check if there are any traces of fallen wizards.
The former quest is easy to complete, but the latter is dangerous. Once you really encounter a fallen wizard during the inspection, even those quasi-wizard-level apprentices may not be able to escape back.
So in the face of such a situation, Grim needs to prepare some special props in a targeted manner.
It's full of rugged underground caverns and tunnels, and surface creatures are not even able to see. Therefore, the first thing I need to solve is this problem of vision.
To solve this problem, there are roughly two ways to solve it.
One is to acquire some alchemy props with dim visual effects, of course, it would be better if they could be dark visuals. However, considering his net worth, Grim could only consciously lower the level of demand.
Dim vision allows the patient to see normally in low light, while dark vision goes a step further and allows the victim to see normally in the absence of light.
The second method is to transplant yourself with an Illusory Eye or Thousand-Eyed Worm.
The former uses certain technologies of biomodification to replace one of his own eyeballs with a void eye that has been modified by witchcraft, giving him the ability to see through invisibility and darkness. However, this method involves biological modification, and it is easy to pollute the purity of one's own bloodline.
The latter devours a species of thousand-eyed worm. This allows it to temporarily parasitize in its own body, resulting in a new compound eye on the forehead. After the parasitism of the thousand-eyed worm, the subject will reach a symbiotic state with it, and it will be able to share its special vision-infrared perception.
This parasitic effect is indeed very good, but there are some annoying after-effects. That is, you need to swallow some grass cocoons that the thousand-eyed insect likes every day, otherwise the parasitic thousand-eyed insect will absorb the flesh and essence blood of the parasite from time to time. In the description of the book, those grass cocoons are soft-bodied maggots that resemble silkworm babies in their previous lives, and Grim can't help but feel a bit of retching when he reads this.
Considering these circumstances, Grim felt that he still gave priority to auxiliary alchemy items, and if he really couldn't collect them, he was afraid that he would be forced to take the path of parasitism of the thousand-eyed worm.
After thinking about the problem of sight, Grim then began to think about the problem of passage.
It's underground, surrounded by damp dirt and hard rock, and any fierce battle can trigger a terrible landslide. How can you save yourself if you are buried in a closed cave?
Grim was also worried about this question, but in the end, it was the chip that helped him find the answer. That's the dirt golem!
Grim's elemental affinity is the fire elemental, but the two dirt golems he has mastered are both earth-based, and earth-based creatures are both good at traveling underground. With the dirt golem, it shouldn't be true that there shouldn't be any territory that can trap Grim.
However, this is only a theoretical situation after all, and you need to verify it yourself if you want to get first-hand data. So Grim went to Danny to post a request for a dim vision amulet, and then slipped out of the wizard's tower again.
Truth be told, since the mandatory mission was announced, a large number of wizard apprentices have been busy preparing for the mission, and the regular patrols outside the tower have been suspended, so Grim never worries about someone running to disturb his skill drill.
Familiar with the way to the outskirts of the silt swamp, where he found a flat area, Grim planned to practice his envisioned attack pattern. The reason why I chose this place is because Simba, the leader of the ghost women here, has been killed, and no one dares to run out to find their own trouble.
He casually threw two dirt golem summoning crystal nuclei to the ground, and after being contaminated with earth air and moisture, two earth golems with different shapes appeared in front of Grim. Simba's crystal nucleus summoned a humanoid demon puppet that was close to 2 meters, and the giant crocodile king crystal nucleus that had just been concocted summoned was actually in the form of a crocodile. Except for being a little smaller than the real Giant Crocodile King, it is almost the same in appearance.
Grim narrowed his eyes and thought for a moment.
These two crystal nuclei were almost taken out of the skulls of living monsters, and it is not surprising that some soul information is still left on them. When summoning crystal nuclei to shape themselves with condensed earth elements, their ideology has already determined their acquired form.
Of course, this body is made of earth elementals after all, and as long as Grim transmits accurate and clear instructions from the past through the consciousness imprint, they can also mobilize the earth elemental to transform the body into the form that Grim needs. However, this process obviously requires the consumption of a certain amount of elemental energy reserves.
Grim looked at the two demon puppets standing in front of him on the left and right, and his heart couldn't help but surge. Three days ago, he was still a loner, but now, he can be regarded as a preliminary team of loyal and obedient demon puppets. Although the number of people is a little smaller, after all, it has also taken the first step towards development and growth.
The data of the previous clay golem has already been collected, so this time Grim focused on examining the data of the new golem.
Mud crocodile golem.
Combat semi-summon golem creatures.
Assessment: Senior Apprentice (Intermediate)
Basic attributes: Strength 16 Agility 3 Constitution 17 Spirit 8
Passive Skills (Active):
Seismological, area of effect