Chapter 0826: Embarking on a Journey

This is actually the inevitable process of invading the plane of the gods!

The first step, of course, is to try to send people to infiltrate the plane that needs to be invaded through means such as spatial rifts, and act as internal agents inside.

Although this step is a bit risky, as long as you adapt to the situation, the chances of success are still quite large.

Because every dimensional world is different, the advance team either has strong strength to protect themselves, or has the ability to integrate into the indigenous society, otherwise it is difficult to run around in an unfamiliar dimensional world and find a suitable teleportation point.

This time, the Northland Witch invaded Johnson's plane, and the advance team sent was a joint team of the Witch of Deception and the Witch of Death.

After the teleportation point is determined, the second step is to try to open the portal and send the invading troops into the plane.

This step is undoubtedly the riskiest!

Previously, the advance team invaded the enemy's plane, relying on the spatial rifts or similar passages that naturally exist within the plane. Such a passage is not only narrow but also dangerous, and it simply cannot accommodate those powerful creatures to pass through, so it can only accommodate some 'small rats' to drill in and out.

Nearly every dimensional world has several similar plane invasions each year, most of which are unlucky people who have strayed into the spatial turbulence and are swept in. Of course, there are also some wandering plane travelers!

Such a guy will come in and come in, and the one who is a little less strong may be devoured by the indigenous monsters before he can get out of the wilderness. Those who are stronger may make waves and quickly rise up in a certain area.

But once such a guy leaks his identity, they will inevitably face the stranglehold of the indigenous creatures who occupy the dominant position in the plane.

Therefore, entering and exiting with a dimensional rift may not attract the attention of the gods, but once you want to open a stable portal to the exotic world inside the plane, the strange spatial ripples cannot hide from the powerful gods who control the rules of the dimensional world.

Therefore, after the invading troops pass through the portal, the first thing they need to face is the intimidating natives of the plane. And the severity of the plane war is also directly proportional to the size of the power of the plane natives!

This dimensional invasion organized by Ksuna, the leader of the Death Witches, was very successful, and it was not until the dimensional portal was completely formed that the beast god A* hurriedly sent down an oracle and recruited nearby orc believers to intercept and kill.

Unfortunately, Dry Water City is really not a big city in the Orc Empire. The strength and elite level of the believers here are limited, so they were defeated by the witch forces who came from across the plane, not only the elite troops were lost, but even the dry water city fell into the hands of the witches.

After hastily stabilizing Dry Water City, the witches couldn't help but push the plane war to the third stage.

That is to attack from all sides, frantically attack and destroy the foundation of faith of the orc empire!

Witches will send hundreds of necromantic hundreds, scattered across the vast territory of the Orc Empire, randomly invading and killing orcs, and raiding small villages. And those orc towns that have a little size need to be dealt with by the witches themselves, or send down the plague, or burn them, in short, must not leave the orcs a chance to breathe.

The Witch of Destiny, led by Alice, was assigned to three orc cities, all of which were small cities with populations of 3-50,000, all of which were on an imminent march route, which was suitable for being wiped out by the witches.

Not only the Witch of Fate, but also the seven witch factions were assigned similar mandatory tasks to exterminate the orcs and destroy the Temple of the Beast God. In contrast, the Witch of Destiny's mission is relatively light. Like the Death Witch, as the initiator of this dimensional war, she naturally took on a bigger and more difficult task.

A powerful necromantic expeditionary force, led by a Tier 4 Death Witch, is preparing to make an expedition to Pompeii, the orc kingdom of Pompeii, in an effort to tie the main forces of the orc empire near the capital so that they cannot interfere with the sorceres' arrangements in Dry Water.

This dimensional invasion is not about occupation, but about destruction. Therefore, the witches will arrange an extremely 'grand' blood sacrifice ceremony in Dry City, using a special means to defile and erode the dimensional origin of Johnson's world. This process will undoubtedly require the consumption of a staggering amount of 'indigenous materials', which will also require the witches to send troops to search for and capture the native orcs in the surrounding area.

Therefore, Grim and the others only stayed in Dry Water City for only two days before they packed their bags again and embarked on the journey to the mission location.

389 metal magic machines, 30 magic energy chariots, loaded with a large amount of supplies, surrounded by 200 eyeball fighters, drove into the distance. The Goblin Engineers and Technicians who accompanied the team also became vehicle operators and mechanics, and the presence of the Brainless Gru gave the team the ability to continue fighting.

Out of the Dry Water City, what unfolds in front of you is the endless wasteland.

Desolate and lonely, withered grass.

Standing on the only loess 'official road' in the Great Wilderness, looking around, the surrounding area is full of half-human-high artemisia grass, blocking most of the sight. And the official road winds and stretches in this barren grass, stretching into the distance.

The orcs are almost all brutes with muscles in their heads, and naturally they don't understand how important transportation is to a ruling race with a vast territory!

And although there are many wise men in those vassal races, they are humble and cannot convince those orc rulers to spend a lot of energy, time, and resources to repair and maintain the important roads in their territory.

Therefore, the only road in front of Grim and the others was a yellow dirt road full of potholes, overgrown with wild grass and moss.

The 6-ton Magic Energy Chariot rumbled past the middle of the loess road, leaving two deep ruts on the solid road. One by one, the metal magic machines put away all their weapons and strode along the sides of the chariot with neat steps in a marching attitude.

The watchtower at the top of the chariot was opened, revealing goblin heads with leather helmets and goggles. They wore double-barreled goggles around their necks, and from time to time they raised them to look out at the sides of the road.

It's just that the wild grass here is too tall and dense, even if there is a group of orcs lying on the side of the road, I'm afraid that the goblin lookouts will not be able to find anything in advance.

Suddenly, a strong wind overflowed.

An eyeball warplane the size of a human head scurried over the wild grass not far away, and the violent air jet blew the wild grass beneath him scattered. Suddenly, as if it had discovered something, it swooped down into the sky, then hovered abruptly 3 meters above the grass.

Immediately, a dazzling ray of scorching heat shot into the wild grass.

Moments later, the Eyeball Fighter burrowed into the grass and rose into the air again, clutching a fluffy earthy hare on its small mechanical arm. A bloody hole was opened in the top of the hare's skull, and those who were already dead could no longer die!

The goblin lookouts on the convoy let out a soft cheer.

Today's lunch has fresh rabbit meat to eat.

Running along the winding loess road, despite the large number of troops, it still reached an astonishing high speed of 40 kilometers per hour.

In many areas along the way, you can already see clusters of thick black smoke rising straight up in the distance. And every black smoke means that an orc village has been baptized by an undead army. Orc civilians caught up in the plane wars were either killed by the necromancers and became one of them, or they were taken to Dry Water City to be sacrificed to future blood rituals......

Either way, for these orc civilians, it means the end of life and the destruction of their homes.

In this terrible world where the strong have absolutely everything, equality, justice and rights are too luxurious topics!

The Magic Troop was running at high speed, occasionally encountering other teams of witches who were walking in the same direction. The other party is either riding a large service beast or driving a witch beast, and they are also racing against time to rush to the distant mission location.

The two sides met, and after a simple hello, they went their separate ways.

Look at the long convoy of Witches of Destiny speeding past them with dust in the sky, and then look at their neat and rigorous formations and strange and sophisticated equipment, which makes the eyes of those witches who are still slowly 'squirming' in place red with envy.

If you don't take into account the attendant guards and witch beasts, with the speed of the witches' flight, it is not a problem to travel thousands of miles in a day and a night. But this is an otherworld, not a safe wizarding world, so the guards and witch beasts that keep them safe can't be discarded at will.

This severely limits the ability of witches to move.

Those high-ranking witches may dare to move freely, and if they encounter an enemy, they can fight and evacuate safely. Rank 1 witches, who can make up most of their own camp, do not have such courage and ability. Once they encounter orc powerhouses, their survival and combat ability is not optimistic without the protection of a large group of witch beasts.

They are here to conquer and destroy the world, not to die!

So they would rather be slower, and they are not willing to risk their lives to go to a place where the orc powerhouse is active to carry out a mission.

But on the other hand, the 'car' of those Witches of Destiny obviously has both safety and speed, which also makes them even more jealous and envious.

All witches know it!

One of the main reasons why they are living so leisurely now is that they are caught off guard by beating the orc empire. After the group wiped out the Orc Legion of Dry Water City, there was no longer a larger orc city and combat troops within a radius of thousands of miles.

If the Orc Empire wants to extinguish this witch army, it can only take the trouble to mobilize more powerful legions from afar. And with the backward and dilapidated road system of the Johnson plane, it is difficult to do this without ten days and half a month.

Therefore, the sooner the mandatory tasks received by each witch faction are completed, the higher the security.

If you drag it out for too long, you are likely to bump into those orc reinforcements that arrive in the starry night during the mission. At that time, I am afraid that it will be the time for the witches to flee in confusion!