Chapter 855: The Biggest Loser

For those fans who are "used to watching the Premier League La Liga, I don't chase if it's not a strong team", and non-fans who "20 people chasing the ball and running, it's too boring", these two games are really not interesting. In the eyes of these people, it is better to concentrate on listening to the commentary than watching this boring game.

Although it is not passionate and enthusiastic enough, the commentary style of Atletico Tiannan Haibei throughout the ages has the advantages of large amount of information and novel paragraphs, which is also a little interesting. So many people are fans of him, not only because of his appearance and net worth.

In particular, he made his own death challenge to drag two, which brought new fun to everyone: the game was in a dull period, and once someone launched an offensive, in order to save time and take care of both sides, he would frantically speed up the speed of speech, and he would not see any stumbles and mistakes in a second.

Atletico's voice kept switching between the two games, and many spectators followed back and forth to follow the line, and some simply listened to both sides at the same time.

Fortunately, the architecture of the bee live broadcast system is quite powerful, and the playback effect has not been compromised.

Taking advantage of the dead ball time to stop to drink water, Atletico Madrid glanced at the instant report of the platform's feedback and nodded with satisfaction.

Although the number of viewers broke the league record, the figure of less than 500,000 is nothing for him, and what really makes him satisfied and proud is actually the more than 80% of the R audience and the good user feedback.

Unlike version 2, which can be viewed on the web, the R version can only use bee-related apps, so you can easily obtain user data through the "User Experience Improvement Plan", and you can get information such as concentration, happiness, and impatience by analyzing your performance and feed it back to the anchor in real time.

Of course, barrage comments can also achieve instant feedback, but only a small percentage of viewers are willing to brush the barrage, and this kind of feedback based on action analysis can better reflect the attitude of the "silent majority", although vague but also useful.

This feature is still in beta and is only available to a small number of streamers, including Atletico Marletico, the chief experience officer of Bee.

Bee has been working in the R field for many years, and has established a whole process system from production to transmission to playback, so that their content, technology and cost have no obvious shortcomings, and the best comprehensive effect is completely dominant. Although there are quite a few big companies and more startups entering the space with the market outlook, the position of bees is still unshakable.

Their accumulation in the video field is only solid enough, and the combination of the two makes Bee's R live broadcast take the lead in maturing, not only providing a large number of live content including competitions, exhibitions, and personal podcasts for a long time, but also establishing contacts with other large-scale events and performing arts and entertainment circles, providing live broadcast technical services for both, and firmly occupying the first place in the market.

Although this business is not very profitable for the time being due to the relationship between cost and market capacity, the advantages of the system give Atletico Madrid full confidence to the end. At least, they are now the most effective, the least talented, and the most popular, as long as they don't cling to Symbian and film like Nokia and Kodak, it is completely impossible to fall behind, and the final winner must be the bee.

The ball was tossed back into the pitch, the game continued, and Atletico resumed their quick commentary, but their minds were not completely taken away from their thoughts, and they still partly envisioned the future of R technology.

Strictly speaking, the current R live broadcast should actually be called panoramic live broadcast, because it transmits a panoramic picture around a single point (camera), users can only turn their heads and look around, and cannot move at will, and the focus of the gaze is not natural enough, and there is still a long way to go from the real "virtual reality".

According to the technical tracking report, several teams at home and abroad have been researching ways to record more information, which can allow users to swing their heads in a small area, and the visual effect is more natural.

However, they are crazy to pile up packet cameras to achieve, more cameras mean more raw data, and eventually lead to the crazy expansion of the bit rate, which can not be transmitted through the network at all. At the same time, this kind of camera is too complex, whether it is shooting or post-production, it is very troublesome, it can only be used as a concept display, and it is still far from practical promotion.

After the inspection, Bee Mirage put this plan on hold for the time being, and focused on another path, that is, video reconstruction.

In order to reduce bandwidth and PU usage, all games of Beegame have a built-in script live broadcast module, and the live broadcast side only needs to upload the action script to reproduce the game screen at the receiving end or server.

Inspired by this, the brainstorming lions came up with the idea of a way to collect the spatial structure, action state, and texture of the video in three dimensions, and send it to the client to reconstruct the scene, object, and behavior. Although the size, structure, and appearance of objects are affected by external forces and light sources, there are some constants, and as long as data reuse is realized, bandwidth consumption can be significantly reduced, so that R video can truly come to the world.

The reconstruction solution actually has a close relative, and that is G animation, especially the motion-capture-based G film. However, the latter's model is complex and time-consuming, motion capture equipment is used for motion capture, texture mapping requires slow work on the rendering farm, and data explosion requires B or even PB calculation, which is also not something that the existing live broadcast system can afford.

So what Bee has to do is to simplify these three links, model with a large range of 3 scans, synchronously complete motion acquisition, texture from a special lens array, and then try to ignore the differences, and finally create its own prototype equipment. It's just that although it has the advantages of high resolution and low bitrate, the final image quality is very touching, the color texture is mottled, and the details of people and objects are often lost, which is disappointing to see.

Coupled with the ultra-high PU and GPU occupancy, this set of technologies is not possible for full application for the time being.

However, some of the use can try one or two, Atletico Madrid's four-way live signal, the fourth road from the home stadium of the Kaipeng team partially uses video reconstruction technology, not moving the players and the ball, but trying to cut corners on the stadium turf and grandstand spectators, the impact on the picture quality is less while still achieving a certain effect, and the immediate feedback shows that the proportion of fourth-tier viewers who feel impatient is significantly less than that of second-tier viewers.

The horizontal resolution of the panoramic video needs to be spread out on the 360-degree picture,Then the audience can watch the leopard through the headset tube,The nominal 4K resolution actually looks like it is only equivalent to720P,So a lot of R videos are scum quality,Not all of them are the problem that the resolution of the headset is too low,There is also a pot with insufficient resolution of the original video。

Increasing the resolution and finesse of the original, especially the front, can significantly improve this issue, but it comes with a greater bandwidth cost. Limited by cost, online video can't increase the bitrate infinitely, and you can only find ways to cut corners, so it doesn't look as comfortable as the disc version. If you achieve higher resolution and higher focus fineness at the same bit rate, the audience will look naturally more comfortable.

Speaking of which, the reason why Bee's video and live streaming services have been able to overtake in the corners is largely because they can provide higher video resolution and bitrate, which can better match the increasingly common 1080p and 2K mobile phone screens.

And they didn't cut off a lot of money on bandwidth because they had a swarm N in their hands.

Speaking of which, the network of bee colonies composed of a large number of users' computers is a magic weapon for Atletico and bees, helping them again and again.

Later, the company got on the right track, and the bee colony turned to do computing power trading to help the classic machine experience experience high performance; Later, with the rise of live broadcasting, the bee colony was transformed into an N network, with mining machines all over the country acting as content nodes to provide users with data forwarding nearby.

Energy coins and bitcoins have many similarities: they both use computers and networks to generate revenue, and most mining rigs are also in China.

Developed countries think that hydropower is not environmentally friendly, and many underdeveloped countries are not connected to the network, which brings operational advantages to domestic miners, and the developed P industry chain in the Pearl River Delta can easily customize professional mining machines, and bring equipment advantages to miners, so seventy percent of the world's mining machines are in the rabbit's house. The bee colony network is born on bees, and where there are bees, there are bee colonies, which are naturally the most in China.

In addition, there are various differences between the two, Bitcoin has no geographical separation, in order to pursue lower operating costs, mining farms are mostly built in remote cities, in order to take advantage of local cheap hydropower and even cold resources, but energy coins have geographical restrictions, high demand and high prices, resulting in mining farms are mostly built around major cities, with the highest density near universities and R&D companies.

And there is a difference in the essence of the two: bitcoin mining consumes computing power to participate in the transaction network, and earns fees by "solving problems" to compete for newly generated bitcoins or witness transactions, while energy coin mining sells computing power to bees, which are used centrally or sold twice.

Therefore, the former is a "new type of currency", and the price follows the market, climbing to a high level of several thousand yuan a piece in the voice of doubt. The latter is the "receipt certificate" of the bees, and the price fluctuations are the result of artificial control, as long as the bees do not fall, the whole will remain stable.

In the earliest days, miners used high-performance computers to mine, and every time the price of Bitcoin fell, a large number of bit miners would join the swarm network, and when the price recovered, they would disappear in large quantities, like wintering migratory birds. Later, professional mining machines began to prevail, and the two networks began to separate, each taking a different path.

The algorithm of bitcoin mining is fixed, and the efficiency can be significantly improved by customizing the equipment, but there is no performance advantage in dealing with daily calculations, and the efficiency of mining energy coins is very low. When the swarm network transforms into N, and sells money-making routes and money-making boxes (AR or x86 architecture minicomputers), the price of energy coins continues to fall, and bit miners are too lazy to patronize.

Seeing that the box is selling well, there are other manufacturers in the market who follow suit and launch their own crowdsourcing N products, but due to the lack of technical background and user scale, they can't compete with bees. Their business is very extensive, and the losses in the embankment are made up outside the embankment, and the money lost by the box can be earned back from the distribution cost, and the whole is still earned. However, the opponent's business is more single and has fewer users, and it cannot give users a large price, resulting in the latter swiping their phones to change their doors, and finally have no choice but to shut down the routing business.

Jia potato chips are still advocating for their own ecology, but bees have relied on their own system advantages to attack cities and land in some fields, making competitors cry and cry for their mothers. Obviously, live video is such an advantageous area, with independent encoding and compression of traffic at the backend, N+P2P dual network collaboration for transmission, and independent player squeezing performance at the front-end, ensuring that the playback effect can far exceed that of peers in any situation.

The nodes of the swarm N are all computers close to the user, which is enough to cope with the low load brought by a small number of users, and the cost is much lower. When the audience increases, the P2P network begins to intervene, using user bandwidth to upload and share data, which can load a large number of users without increasing bandwidth costs, and even have the benefits of more people, clearer and smoother.

It is precisely because of this bee colony as the core system that the four major platforms of bee watch, 2, bee broadcast and swan can stand up the banner of the best user experience in the industry. Later, it provided its own video and live broadcast services to third parties, and engaged in an "arms race" in the name of improving the overall quality of the industry.

Bee Film and Television thinks very clearly, big websites are either more confident in their own technology, or unwilling to be controlled by others, and will not be interested in third-party services. On the contrary, those small and medium-sized websites have a weak foundation and poor technology, and are full of interest in achieving a good experience at a lower cost.

However, this estimate is biased,When it really starts to be implemented,The new live broadcast platform does not exclude the use of bee services,In the vigorous "Thousand Broadcast War",At least half of the websites have adopted their technical solutions,Are holding high the banner of 1080P and are playing happily。

However, the reaction of video sites is much calmer, people are busy learning Hulu to spend money on popular dramas, learning Neflix to invest in self-made dramas, studying advertising insertion technology and membership tie-in skills, and they don't care about upgrading the bitrate for the time being.

Faced with the muddy waters stirred up by the bees, their response was to set off a new wave of copyright lawsuits, which can curb new competitors and increase exposure and traffic. The bees are unaffected, but the friends have shrunk a lot, and the most unlucky, the biggest and second losers are American drama fans and fans of station A.

After the storm,A number of subtitle groups that the former loves have announced their disbandment,And the latter's usual A station changed major shareholders and management again,Entered the warm shock mode again,It made Station B and 2 cheaper。