Chapter 354: Whale Swallowing
In fact, Bee's Infinite World Project (IWP) has been revealed as early as the beginning of the year, but the first to expose the news are some domestic second- and third-rate online game operators. :.xin。
As early as the beginning of February, a company issued an operational announcement, saying that the company accepted the strategic injection of Bee Group, and its own martial arts online game "Supreme Online" will be remade based on the Bee Planet Engine, and required all players to vote on the account to stay.
There are roughly three voting options given: 1) keep the existing server unchanged, 2) migrate the player's account data to the reset version, and 3) buy back the player's account at an official discount.
It's said that it's a vote to decide the operation model.,In fact, it's a three-choice choice for these old game players.,Choose the first one that looks like the nephew is still playing the lantern (uncle),But you still have to bind the bee pass.,And wait until the account that is migrated and deleted in the future is removed.,If the number of active people left on the server is too small, the data interoperability operation of the combined server will be automatically executed,And considering that the official will inevitably reduce the development of the old version.,Even like the Warcraft that was approved by the card during the TBC period, it will not be updated for several months.,When the new players can't get into the old players AFK (away from the keyboard,Mean that the game is interrupted), then the server may be merged to only one server left. , which will eventually be ruthlessly turned off.
As for the third one, it is actually a gentle version of "love to play and not to play". Some players went to look at the account repurchase page and found that although the official claims to carefully evaluate the value of the account, it is actually only discounting the paid items on the account according to the purchase date, and the ingots and gold coins are recycled according to the best sales price.
In fact, the official rules of the first and third articles are so harsh, the purpose is naturally to induce or force players to choose the second article as much as possible and apply for account migration to reset the new version.
And the reason why Bee chose to inject capital or even acquire these second- and third-rate game companies is naturally because of their users, themes and teams. Most of these companies are so-called "integration of research and operation, independent research and development, and independent operation", and the developer is the operator. Limited to the size of the team and the cycle of self-development, the number of their games is relatively small, and the active user group cannot be compared with popular games, although there are generally only tens of thousands or even thousands of people, but these people are loyal players of the corresponding game theme, which is very valuable for Bee's unlimited plan IWP, so they did not hesitate to spend tens of millions to take them under its umbrella.
Therefore, the so-called "strategic investment" of Bee is actually a whale swallowing a large number of small and medium-sized games, taking the opportunity to expand the user group and game themes, and laying the foundation for future IWP, so this voting activity is also nicknamed "whale swallowing referendum" by players.
The game themes that have been acquired and devoured by bees are diverse, covering martial arts, mythology, magic, history, anti-terrorism, fairy tales, music and other mainstream content, and the gameplay includes real-time, action, turn, FPS (first-person shooting), SLG (strategy simulation), and the graphics style is also 2D3D2. 5D is available, and there are even quite a few mobile games. In addition to the fact that there is no acquisition of Journey to the West and nautical games that overlap too much with Bee's own games, it seems that any game may fall into the bee's mouth.
Although Bee actually has its own set of evaluation mechanism, it will evaluate the acquisition possibility of each game from multiple perspectives such as technology, setting, players, teams, and prices, but the external performance is that they seem to be cold, as long as it is not a company that is relied on by large companies and big money owners behind them, they will hand over investment intentions, and as a result, under their leadership, the online game industry has experienced the most chaotic half a year in history, and mergers and acquisitions have emerged in an endless stream.
Some entrepreneurial teams and investors found that the online game industry was also mixed up, and just took the opportunity to sell it and get out; some people would rather be the head of the chicken, and politely refused the bee's request for strategic cooperation, but instead worked overtime to speed up the progress of game development; some other traditional industry predators who had long been eyeing the online game business also jumped in to compete for the resources of small and medium-sized companies; Penguin, SD, Huangyi, PW and other top companies in the industry also took out real money to encircle the alliance out of food protection considerations.
At this time, the bees, which triggered this round of war, gradually stopped the pace of domestic acquisitions and began to take stock of the results, on the one hand, they turned their eyes abroad, continued to look for small teams in South Korea and Europe, and on the other hand, released news to appease those players who "came to buy".
Bee released a promotional video of "Bee Infinite World Concept Video" in April, roughly introducing their IWP Infinite World Plan, they are not launching a new game based on the concept of infinite world, but integrating existing online game resources under the concept of "infinite stream", each individual game is regarded as a plane with its own unique rules, and then on this basis, the so-called "main god space" is added, and the player character can shuttle through different games after joining different main god spaces, so as to achieve "Guan Gong vs. Qin Qiong", The dream of "Flying Sword Sharpening Missile", "Dismantling Gundam with Bare Hand", and "Gatling Slaughtering Goblins".
There is no doubt that the concept of infinite stream gameplay thrown by the bee is very attractive, and it is a step further on the basis of the traditional cross-server PK, and it has evolved into a cross-game PK, and there is a client that plays all the games and will do the best in the world.
Of course, after this video was released, it also attracted strong doubts from players and industry peers, everyone knows that cross-server gameplay is already difficult, and the difficulty of cross-game linkage gameplay is even greater, if it weren't for the reputation of Atletico Madrid and Bees, some people may say that Atletico Madrid is "eating gold and dreams are sprouting"!
However, since Atletico Madrid dares to throw out such a project, there is naturally a way to achieve it, and he relies on the new version of the planetary engine and the continuous expansion of domestic broadband.
The planetary engine PLAengine is actually the virtual earth engine VEE used by bees in 3D games and educational software, this engine has unique achievements in super-large scenes, large-scale biological AI, large-scale loads, picture sound effects and physics simulation, etc., and has always occupied the throne of real game engine technology emperor by relying on continuous updates and improvements. If it weren't for the fact that Bee had been holding on not opening up licenses to commercial organizations, there would have been no Unreal 3 and CE3 for a long time, at least its all-Chinese development tools could greatly accelerate the work progress of developers in Chinese-speaking areas.
Now, this engine has also joined the renamed club in line with the trend of the times, and has supported cloud game modules and world rule coordination mechanisms, and improved mobile game support, thus providing strong support for the unified IWP.
The concept of "cloud" is a very popular concept in recent years, cloud storage, cloud playback, cloud notes, cloud computing, cloud servers, etc., different manufacturers have different expressions of cloud, the only thing that is the same is that "cloud" is based on the Internet, no network can not be a cloud.
Some manufacturers have proposed the concept of "cloud gaming", where players select and run games on the server, and use the keyboard and mouse controller on their computers to control the game characters, but the game client runs on the cloud server, and the latter compresses the real-time picture and transmits it to the player client, using a similar way to restore the game screen to the game screen. The advantage is that the player's computer does not need powerful and expensive hardware, nor does it need to download a few GB or even dozens of GB of clients, of course, there is no need to buy a genuine version, and only need to find a cloud game manufacturer to rent temporarily, and the disadvantage of this approach is naturally that it occupies a lot of bandwidth, and the high latency affects the picture performance, and at the same time has higher requirements for the cloud server.
In fact, the hostless model used by Bee's space station Internet café is very similar to this kind of "cloud gaming", but they are based on the local area network, and they can not only play in the cloud but also in the cloud. It is the actual experience of Internet cafes, so Bee knows very well that this cloud gaming mode is not advisable, so it comes up with its own concept of "cloud gaming".
It contains two meanings: one is that the player only needs a basic client of PE, and the special content of other games can be used at any time, and the other is that online games do not directly build a physical server group, but are built on a virtual host.
The previous idea is somewhat similar to the concept of "micro-terminal",Many online games have launched their micro-terminal,Players can play the game by directly downloading the micro-terminal installation,Follow-up map special effects and sound effects resources can be downloaded slowly,Greatly shortening the time to download the client,It's just that the bee PE basic client contains a lot of necessary art and sound resources,There is still a huge volume of more than 4GB,It can't be regarded as a micro-end。
The latter concept was not pioneered by bees, web hosting technology has existed for a long time, but in the past, it was only used for building (web services), FTP (file services) and other websites, until the rise of the concept of cloud computing in recent years, and there were virtual hosting services that supported more functions.
This is also the reason why all the online games eaten by the bees have to be remade with planetary engines, not because of the extra money burned, but because they have to change the engine, so that they can take the opportunity of remastering to re-set up game servers on the bee cloud, so as to lay the foundation for future cross-gameplay.
Of course, a unified game engine only allows these games to have a consistent underlying architecture, and there is still a lot of work to be done to achieve cross-game login, interaction, and combat, so Bee has also set up an IWP working group, including representatives of its various game studios, through which different games are communicated and connected, and a unified basic rule is set.
Before the IWP came into effect, the bee veteran game "Daming OL" preemptively launched its new version of the world gameplay in the book, which is actually a small infinite world, and its good operation and fiery performance gave the management, shareholders and players great confidence, and also made the online game circle, which had just cooled down a little, turbulent again.
It seems that in order to avoid disturbing the CJ event of fellow businessmen, Bee did not mention the IWP plan in this event, but only came up with a new online game "Savage Star OL", which focuses on magic and sells cute beast ears, but they still hinted at the existence of IWP through the booth theme of "Mecha VS Orc".
And the slight pit is that the "mecha" game of Bee Mutual Entertainment is actually a simulation development game, although it also has mecha and interstellar battleship elements, but if you want to play that part, you definitely have to wait until the late stage, because the new game they brought is an evolutionary theme simulation development game called "Life (being)". Somewhat similar to the famous games "4.6 Billion Years Story" and "Spore", this game begins when cyanobacteria were born on Earth 3.5 billion years ago, and the player can only control a small cell at first, and then find ways to find nutrients, reproduce and expand, mutate and evolve, and finally develop a powerful race like humans who rule the earth.
However, in this game, "humans" are not the end of evolution and the only answer, "pig people", "dolphin people", "ape people", and even "bird people", "dinosaur people" may appear, so pig-headed knights, fish-man guards, orc assaults and other things are possible, as long as you plan well and add some good luck, after all, in 3.5 billion years, the earth has experienced plate drift orogeny, asteroid impacts, ice ages, solar storms and other disasters.
Those players who experience the game in the trial area are depressed to find that their little tadpoles will die of natural disasters if they are not careful, although there are reasons why the official deliberately increased the probability of natural disasters in the demo version, but it also shows that this game is indeed easy to learn and difficult to master, and there are many random events.
It's just a pity,The force of this game is a little too high.,And it's a very, very time-killing stand-alone game.,Except for a few die-hard players,Most of the audience is not very interested in it.,Occasionally, I just sighed at the trial screen and just sighed "This picture is good" and then there is.
Fortunately, for this situation, Atletico they have long expected, in fact, the positioning of this game is the international route, the game trial version has been equipped with Chinese, English, Japanese and German four Chinese, the future will be equipped with more language files as needed, anyway, the "bee cavity" with rigid and blunt words and obvious synthetic traces of pronunciation has become an image label and even a cute point for bees, and it is natural to stick to it.
On the contrary, it is the IWP concept video that is played in a loop by the domestic online games that are collectively played by bees, which arouses the curiosity of many players.
In the past, even if these games were exhibited, they were a small booth of a few square meters, although the media interviews and audience traffic were pitiful, but in order to seek cooperation, they had to brush their faces and brush their existence. And because bees came to them to talk about the acquisition when many teams have already signed up, after the acquisition is negotiated, it is natural to modify the theme of the exhibition, all the games under their names have temporarily stopped publicity and updates, the quality is too bad and there is no development prospect to close one after another, other better quality needs to be replaced by a unified PE engine, and will join the IWP unlimited plan in the later stage, so the original design of the promotional poster promotional video can not be used, and finally simply use the concept poster and IWP concept video to "fill the number" , unexpectedly, the crooked fight has also achieved a lot of momentum.
Of course, this is mainly because it took five years for bees to firmly establish the image of "bees mastering black technology", so that everyone believes that the bee unlimited plan will be successfully realized, otherwise it is appropriate to snort softly in a nasal voice, "garbage manufacturers, bragging again!" Mobile phone users please visit http://m.piaotian.net